The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 62
Search took
0.02
seconds.
Search:
Posts Made By:
Hok
Forum:
Space Empires: Starfury
February 13th, 2005, 09:32 AM
Replies:
5
No Commodities after Patch 2
Views:
2,007
Posted By
Hok
Re: No Commodities after Patch 2
Are u using any Mod?
If so u should:
- first backup your data
- then reinstall the game from scratch (be sure to delete the game folder completely)
- apply the patch on the game
- apply the...
Forum:
Space Empires: Starfury
October 10th, 2004, 07:03 PM
Replies:
2
Directions help needed.
Views:
1,642
Posted By
Hok
Re: Directions help needed.
Planet names are always named after the system name.
So for Quetzal II the system name should be Quetzal.
Usually trade routes should be within 2-3 warps from the starting system, so if you don't...
Forum:
Space Empires: Starfury
September 28th, 2004, 04:40 AM
Replies:
5
Designated space lanes
Views:
1,522
Posted By
Hok
Re: Designated space lanes
ok,ok, sorry, anyway it maybe in the next Version, right?? http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: Starfury
September 27th, 2004, 02:50 PM
Replies:
5
Designated space lanes
Views:
1,522
Posted By
Hok
Re: Designated space lanes
Press [CTRL] + [L].
You should see many colored "star-paths" that guide you to the inhabited planets.
If you keep going on those lanes pirates will not attack you.
Forum:
Space Empires: Starfury
September 25th, 2004, 11:56 AM
Replies:
26
Mod Help
Views:
4,354
Posted By
Hok
Re: Floating Point
I'm a sw dev. and every time there's a floating point error one should check for some dangerous ZERO somewhere.
i.e.: if something must be calculated dividing the Range of a weapon by its Power,...
Forum:
Space Empires: Starfury
September 13th, 2004, 07:16 PM
Replies:
2
Ship Maps and mods
Views:
1,584
Posted By
Hok
Re: Ship Maps and mods
Thanks! Nice hint! http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum:
Space Empires: Starfury
August 25th, 2004, 03:12 PM
Replies:
7
Random stuff: questions, comments, caramel lattes
Views:
1,906
Posted By
Hok
Re: Random stuff: (on fighters)
Hi DeadZoneMDx!
Have you seen my post in "SF: TPM team looking for staff" thread?
Please try that and let me know what u think ...
Forum:
Space Empires: Starfury
August 25th, 2004, 03:09 PM
Replies:
121
Startrek: Starfury resurrected!
Views:
16,427
Posted By
Hok
Re: have you considered...
...that they may all be on holiday?
Just be a little more patient and let August pass http://forum.shrapnelgames.com/images/smilies/wink.gif
Good luck!
Forum:
Space Empires: Starfury
August 24th, 2004, 08:22 AM
Replies:
7
Random stuff: questions, comments, caramel lattes
Views:
1,906
Posted By
Hok
Re: Random stuff: (on fighters)
I almost totally agree with what you think about fighters, though ther's a little trick you forget about how to use them.
I don't use fighters anymore as you do but when I tried to fight using...
Forum:
Space Empires: Starfury
August 15th, 2004, 09:42 AM
Replies:
5
OK, maybe I completely suck, but...
Views:
1,729
Posted By
Hok
Re: OK, maybe I completely suck, but...
It was difficult for me too while playing the demo.
The best tactic to win the mission is to exactly do what it asks (let the freighter live 'till the end).
It's important that you understand you...
Forum:
Space Empires: Starfury
August 11th, 2004, 08:28 AM
Replies:
7
Hmmm a sudden mod concept.
Views:
1,628
Posted By
Hok
Re: Hmmm a sudden mod concept.
I got the idea: anyway that seems to be a very difficult Mod to do! http://forum.shrapnelgames.com/images/smilies/shock.gif
That would be much cooler if SF supported animated 3D sections for the...
Forum:
Space Empires: Starfury
August 8th, 2004, 03:16 PM
Replies:
2
SF: TPM team looking for staff
Views:
1,077
Posted By
Hok
Re: SF: TPM team looking for staff
Hi, I just wanted to give a small contribution to TPM with... well I figured out a way to add sort of "Planet Defenses".
As you will see now there are some planet defenses on Earth firing at you...
Forum:
Space Empires: Starfury
August 3rd, 2004, 07:44 AM
Replies:
7
Hmmm a sudden mod concept.
Views:
1,628
Posted By
Hok
Re: Hmmm a sudden mod concept.
I think u already can do that (and with more fun) with fighters, I don't see the point in modding the game to make it like that :/ (IMHO)
Forum:
Space Empires: Starfury
July 21st, 2004, 09:11 AM
Replies:
39
Patch Wishlist
Views:
6,045
Posted By
Hok
Re: Patch Wishlist
My wish for a new feature was posted in this thread (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=70;t=000362).
So what I really would like to see is:
- Add avents that...
Forum:
Space Empires: Starfury
July 2nd, 2004, 04:17 PM
Replies:
4
Pondering
Views:
1,559
Posted By
Hok
Re: Pondering
<font size="2" face="sans-serif, arial, verdana">No, unfortunately ther's not even a crappy text parser to have the ships u encounter respond to even the simplest questions...
It would have been...
Forum:
Space Empires: Starfury
June 30th, 2004, 11:53 AM
Replies:
9
More Results/Effects on Events
Views:
1,348
Posted By
Hok
Re: More Results/Effects on Events
Here again after some time...
Non news, maybe that working on SE-V takes away all Aaron's time to add some things to scripting http://forum.shrapnelgames.com/images/icons/icon9.gif
With all...
Forum:
Space Empires: Starfury
June 24th, 2004, 05:30 PM
Replies:
121
Startrek: Starfury resurrected!
Views:
16,427
Posted By
Hok
Re: Startrek: Starfury resurrected!
IMHO it looks great!! http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum:
Space Empires: Starfury
June 22nd, 2004, 12:07 AM
Replies:
121
Startrek: Starfury resurrected!
Views:
16,427
Posted By
Hok
Re: Startrek: Starfury resurrected!
<font size="2" face="sans-serif, arial, verdana">I just thought you could be interested in this link: ok, maybe ya already know this but... well I just wanted to be sure ...
Forum:
Space Empires: Starfury
May 11th, 2004, 11:01 AM
Replies:
28
***Official*** The Peoples Mod vPR-08.May.04
Views:
4,252
Posted By
Hok
Re: ***Official*** The Peoples Mod vPR-08.May.04
I thought you would be interested in a little experiment I did some time ago...
It worked only partially, but you could use some parts of it to your benefit.
Here's the post: Working on a Fuel...
Forum:
Space Empires: Starfury
May 5th, 2004, 11:30 PM
Replies:
14
Ringworlds
Views:
2,377
Posted By
Hok
Re: Ringworlds
<font size="2" face="sans-serif, arial, verdana">I was thinking that putting Warp Points inside this structures would be a great looking effect!
You could place those ring things at the same...
Forum:
Space Empires: Starfury
April 29th, 2004, 03:34 PM
Replies:
3
Campaign 1 : Kill the Romanov Clan. Help!
Views:
1,336
Posted By
Hok
Re: Campaign 1 : Kill the Romanov Clan. Help!
Don't pack Ripper Beam or Energy Magnifier!
They take up too much hull space and don't offer so much advantage in battle.
You could mount a Tachyon Cannon (shield piercing) to immediately damage...
Forum:
Space Empires: Starfury
April 27th, 2004, 05:58 PM
Replies:
3
Missile/torpedo speeds...
Views:
1,107
Posted By
Hok
Re: Missile/torpedo speeds...
Thank you.
[for Suicide Junkie]
Have you changed this settings in your P&N Mod ?
Varying missile/torpedo speeds could be interesting to put in.
Forum:
Space Empires: Starfury
April 27th, 2004, 12:42 AM
Replies:
3
Missile/torpedo speeds...
Views:
1,107
Posted By
Hok
Missile/torpedo speeds...
I was wandering if Capital Ship Missiles and Torpedos (Quantum, Plasma, etc...) have the same speed or not.
If they have, the Plasma Torpedo would be the best seeking weapon in the game.
If...
Forum:
Space Empires: Starfury
April 16th, 2004, 01:36 AM
Replies:
17
P&N mod returns!
Views:
2,231
Posted By
Hok
Re: P&N mod returns!
Is this the fully functional Version?
I just copy it *over* the previous one?
Thanks
Forum:
Space Empires: Starfury
April 9th, 2004, 01:36 AM
Replies:
17
P&N mod returns!
Views:
2,231
Posted By
Hok
Re: P&N mod returns!
Thank you for your work.
Really appreciated! http://forum.shrapnelgames.com/images/icons/icon7.gif
Showing results 1 to 25 of 62
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:30 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.