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Showing results 1 to 25 of 77
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Posts Made By:
Drake113
Forum:
Space Empires: IV & V
August 13th, 2005, 06:48 AM
Replies:
18
OT: Who's going to Gen Con?
Views:
1,173
Posted By
Drake113
Re: OT: Who\'s going to Gen Con?
I'll be there!
Not that anyone cares... But I'll be there...
Forum:
Space Empires: Starfury
March 3rd, 2005, 06:28 PM
Replies:
11
Sticky:
Starfury Mods/Campaigns List
Views:
19,523
Posted By
Drake113
Re: Starfury Mods/Campaigns List
You may need the landscapes pack installed if you haven't installed it already-- I intended it to be optional but apparently there's a reference to one of the images in there that occasionally causes...
Forum:
Space Empires: Starfury
March 3rd, 2004, 10:42 PM
Replies:
2
Battlestar Galactic Mod
Views:
1,207
Posted By
Drake113
Re: Battlestar Galactic Mod
My apologies, Widowmaker. I had an older Version of the campaign up there that would not work with V1.15. I've replaced the file, so you can either download it again or apply this patch...
Forum:
Space Empires: Starfury
February 26th, 2004, 11:58 PM
Replies:
2
Something fun to do =)
Views:
1,501
Posted By
Drake113
Re: Something fun to do =)
Yes, you can; I did something similar when I was arming my fighters for the BSG mod. Create your specific fighter component in Main_Components.txt, and then modify Main_Enemies.txt so that the Race...
Forum:
Space Empires: Starfury
February 20th, 2004, 12:44 AM
Replies:
20
BSG problem
Views:
3,619
Posted By
Drake113
Re: BSG problem
What Version of SF are you running, Paladin? If you're running 1.15, did you grab the BSG 1.15 patch, too?
Forum:
Space Empires: Starfury
February 20th, 2004, 12:44 AM
Replies:
20
BSG problem
Views:
3,619
Posted By
Drake113
Re: BSG problem
Lousy double post...
[ February 19, 2004, 22:45: Message edited by: Drake113 ]
Forum:
Space Empires: Starfury
February 13th, 2004, 04:54 AM
Replies:
7
First thoughts and questions on Starfury
Views:
1,659
Posted By
Drake113
Re: First thoughts and questions on Starfury
I put together a Battlestar Galactica mod. It includes new models, textures, landscapes, and a new campaign. May require my landscape mod...
Forum:
Space Empires: Starfury
February 12th, 2004, 08:52 PM
Replies:
14
Adding spice to the game...
Views:
2,747
Posted By
Drake113
Re: Adding spice to the game...
Sheesh, so much talk for such a simple fix. If you want to add spice to Starfury, just paste this:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre...
Forum:
Space Empires: Starfury
February 11th, 2004, 11:52 PM
Replies:
20
BSG problem
Views:
3,619
Posted By
Drake113
Re: BSG problem
Oh, I see. If you have enough fighters, return back to Sector Command in Caprica to get your next mission.
Forum:
Space Empires: Starfury
February 11th, 2004, 06:47 PM
Replies:
14
Adding spice to the game...
Views:
2,747
Posted By
Drake113
Re: Adding spice to the game...
I was working on a planetary defense mod, which would basically treat planets as ships. I even had a pretty nifty display to go along with it, and you could still do all the regular stuff you could...
Forum:
Space Empires: Starfury
February 11th, 2004, 06:38 PM
Replies:
20
BSG problem
Views:
3,619
Posted By
Drake113
Re: BSG problem
After you deliver the diplomats to Carillon, you need to speak to your contact on Carillon to get the next mission, which is delivering the Tyllium to the Refining station. I'll try to make that...
Forum:
Space Empires: Starfury
February 10th, 2004, 04:19 PM
Replies:
20
BSG problem
Views:
3,619
Posted By
Drake113
Re: BSG problem
No, I'm still stumped on that, although I don't believe I've encountered one recently. Did your Last one happen on the 1.15 Version of the game?
Forum:
Space Empires: Starfury
February 9th, 2004, 10:43 PM
Replies:
20
BSG problem
Views:
3,619
Posted By
Drake113
Re: BSG problem
Ahhh.... Thanks, Acepaint. I found the problem-- there were a few odd entries in the Main_Sites.txt file that were screwed up... I could swear I caught those the first go-around, though ...
Forum:
Space Empires: Starfury
February 9th, 2004, 04:44 AM
Replies:
20
BSG problem
Views:
3,619
Posted By
Drake113
Re: BSG problem
Hmm... That's odd. Seems to work for me, and I thought I had included all of the newest files in the patch. Can you be more specific about the problem? What error are you getting (you may have to...
Forum:
Space Empires: Starfury
February 8th, 2004, 03:48 AM
Replies:
11
Freeport Main Spacestation Attacks Me
Views:
2,445
Posted By
Drake113
Re: Freeport Main Spacestation Attacks Me
Odds are you picked up some illegal cargo while you were attacking those pirates. If you're carrying illegal cargo, formerly friendly ships will attack you. Check your cargo holds for things like...
Forum:
Space Empires: Starfury
February 5th, 2004, 06:13 PM
Replies:
20
BSG problem
Views:
3,619
Posted By
Drake113
Re: BSG problem
Ok, I have a patch that should address the problems folks are having with the Battlestar Galactica Mod and the new patch:
Battlestar Galactica Mod Version 1.15 Patch...
Forum:
Space Empires: Starfury
February 4th, 2004, 09:08 PM
Replies:
13
Commodities
Views:
2,670
Posted By
Drake113
Re: Commodities
Well, the commodity list only list places within three jumps of your current system, so in the case of stuff where there are sellers and no buyers listed, that's most likely because there's nobody...
Forum:
Space Empires: Starfury
February 2nd, 2004, 05:16 PM
Replies:
20
BSG problem
Views:
3,619
Posted By
Drake113
Re: BSG problem
Phoenix is right; the new patch creates havoc with the mod (don't get me wrong, though-- there's a heck of a lot of stuff I like about the new patch. Can't wait to start making my own commodity...
Forum:
Space Empires: Starfury
February 2nd, 2004, 06:39 AM
Replies:
17
I can make all the stock graphics look MUCH better...
Views:
2,967
Posted By
Drake113
Re: I can make all the stock graphics look MUCH better...
How about you break it down into different categories-- Planets, Landscapes, starfields, etc. Smaller downloads, and people can grab the files they're most interested in.
Forum:
Space Empires: Starfury
January 25th, 2004, 09:32 AM
Replies:
8
New patch soon
Views:
2,970
Posted By
Drake113
Re: New patch soon
Whoo--freakin'--Hoo!!
Forum:
Space Empires: Starfury
January 20th, 2004, 08:35 PM
Replies:
8
Trek ships!!
Views:
1,992
Posted By
Drake113
Re: Trek ships!!
Actually, when I said "I hate,hate,hate,hate doing ship layout files", I meant with the Slotmodder. Don't get me wrong, though-- the Slotmodder is great; in fact, without it, I hate doing them...
Forum:
Space Empires: Starfury
January 20th, 2004, 06:46 AM
Replies:
8
Trek ships!!
Views:
1,992
Posted By
Drake113
Trek ships!!
Well, I had some extra cash and registered my Version of Milkshape 3d this weekend, then commenced to getting some Trek ships into Starfury:
An Akira on a Stabase fly-by...
Forum:
Space Empires: Starfury
January 18th, 2004, 09:35 PM
Replies:
6
Invalid Index???
Views:
2,729
Posted By
Drake113
Re: Invalid Index???
42?? That figures... My map is 45 units high... Guess I'll be changing that, too...
Forum:
Space Empires: Starfury
January 18th, 2004, 06:27 AM
Replies:
6
Invalid Index???
Views:
2,729
Posted By
Drake113
Re: Invalid Index???
Thanks, Phoenix-D- that pointed me in the right direction. I was able to determine that the map seems top out around 60 units in width. Now, all I have to do is re-figure the X coordinates for about...
Forum:
Space Empires: Starfury
January 18th, 2004, 04:29 AM
Replies:
6
Invalid Index???
Views:
2,729
Posted By
Drake113
Re: Invalid Index???
Ok, never mind that. I found the problem: invalid entries in my QuadrantMap.txt file. Handy tip: to find a system that's misbehaving in this situation, do a search for ":= 0", since systems that...
Showing results 1 to 25 of 77
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