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Posts Made By:
leo1434
Forum:
Space Empires: IV & V
November 20th, 2007, 10:17 PM
Replies:
16
What are the must have mods for someone starting?
Views:
3,321
Posted By
leo1434
What are the must have mods for someone starting
I know you are all talking about SE5, but I did not want to start a new thread with this question, one which has been asked thousands of times:
What mod/mods do you recommend to play a good...
Forum:
Space Empires: IV & V
September 7th, 2006, 09:02 PM
Replies:
208
Official SE5 release date announced - September 12
Views:
16,056
Posted By
leo1434
Official SE5 release date announced
The Strategy First says in the features section:
"Huge Galaxy: 100 solar systems with 15 planets each"????
What about SEIV 255 star Systems??
Please tell me there can be at least 1000 solar...
Forum:
Space Empires: IV & V
May 30th, 2006, 08:56 PM
Replies:
10
Gunnery Mod Concept - Gridded Mounts!
Views:
1,758
Posted By
leo1434
Gunnery Mod Concept - Gridded Mounts!
Good point Strategia...
May be include a field were you can enumerate a list of the mounts "compatible" with the chosen one (the mount in which the list field is), something like the "Can target"...
Forum:
Space Empires: IV & V
May 27th, 2006, 03:54 PM
Replies:
10
Gunnery Mod Concept - Gridded Mounts!
Views:
1,758
Posted By
leo1434
Gunnery Mod Concept - Gridded Mounts!
Good idea, too bad you can only use a limited amount of mounts in SE4 (I think 255 or 254).
Some idea for a future version of SE:
Possibility to combine (at least) 2 mounts:
Example:
1) Main...
Forum:
Space Empires: IV & V
March 27th, 2006, 01:44 PM
Replies:
9
OT: Old Games Gone Forever
Views:
2,638
Posted By
leo1434
Old Games Gone Forever... not SE
Take the name "leo 1434" in mind if you need something SE4 related...
It IS a very time-consuming task, but I try to download AND back up everything about one of my favourites strategy Games ever....
Forum:
Space Empires: IV & V
March 17th, 2006, 09:17 PM
Replies:
17
OT: Things we do to our pets
Views:
2,944
Posted By
leo1434
Things we do to our pets
I don`t do a lot of things to my cats... they usually are sleeping in different places in my flat...
But if you like to see mad-cat dashes, you should see when I open the food container... I have...
Forum:
Space Empires: IV & V
March 4th, 2006, 08:26 PM
Replies:
37
Patch to Deluxe 1.95 Available!
Views:
4,875
Posted By
leo1434
Playing Mods in SE4 v1.95
So, it seems that if a mod don't "mod" the Pictures/Game/Dialogs folder (the unmodded game is used) the mod will be loaded OK editing the path.txt file AND you can load mods using the mod launcher....
Forum:
Space Empires: IV & V
March 4th, 2006, 07:31 PM
Replies:
37
Patch to Deluxe 1.95 Available!
Views:
4,875
Posted By
leo1434
Playing Mods in SE4 v1.95
What is needed to play a modded game if you patched SE4 to version v1.95 (or have downloaded v1.95)?
I suppose (after reading news at Space Empires Net) that the Mod launcher is not working...
Forum:
Space Empires: IV & V
February 13th, 2006, 11:32 AM
Replies:
21
Detailed Ground Combat
Views:
2,276
Posted By
leo1434
Detailed Ground Combat
Yes I'm well aware of the use of the "X-per-vehicle" limitation.
But, more in detail, I want to know if someone tried to make a comp with some Tonnage value (more than 0 kT) and then use a mount on...
Forum:
Space Empires: IV & V
February 13th, 2006, 08:24 AM
Replies:
21
Detailed Ground Combat
Views:
2,276
Posted By
leo1434
Re: Detailed Ground Combat
But... do you agree with PvK when he says that modifiers work different if put in VehicleSize (all are added up), that if they are put as an component ability (only the best used)?
Forum:
Space Empires: IV & V
February 12th, 2006, 06:16 PM
Replies:
21
Detailed Ground Combat
Views:
2,276
Posted By
leo1434
Re: Detailed Ground Combat
Tampa: "Star General"... I thought I was the only one on Earth who played a SG game from time to time.
A good example of a wonderful idea, wasted by a rushed release. I can only dream about what a...
Forum:
Space Empires: IV & V
February 10th, 2006, 05:52 AM
Replies:
21
Detailed Ground Combat
Views:
2,276
Posted By
leo1434
Re: Detailed Ground Combat
Yes, Proportions v3.05, GritEcon v1.06 and Carrier battles v1.4 are the mods where I started looking the VehicleSize.txt files from...
Too bad defense / offense modificators apply to all units in...
Forum:
Space Empires: IV & V
February 9th, 2006, 12:21 AM
Replies:
21
Detailed Ground Combat
Views:
2,276
Posted By
leo1434
Detailed Ground Combat
I was thinking to add some modifications to make ground combat a little more detailed and as well to add some eye candy...
Bearing in mind that combat vehicles value are measured in firepower,...
Forum:
Space Empires: IV & V
January 28th, 2006, 01:26 PM
Replies:
9
Using Abilities in VehicleSize.txt Almost a poll
Views:
1,265
Posted By
leo1434
Using Abilities in VehicleSize.txt Almost a poll
This one is a request for everyone:
Which are the most interesting abilities that have any effect and can be used when modding the VehicleSize.txt file?
That is, not counting the most common...
Forum:
Space Empires: IV & V
January 25th, 2006, 11:44 PM
Replies:
1
Starting an AIC Game
Views:
923
Posted By
leo1434
Starting an AIC Game
I just started an AIC mod solo game (after modding and adding a little...) but suddenly a question came to my mind...
As you all know this mod has two vey distinct traits, one for Human Players,...
Forum:
Space Empires: IV & V
January 14th, 2006, 08:27 PM
Replies:
45
Combining Mods
Views:
3,801
Posted By
leo1434
Combining Mods
That would be very good, indeed... I will wait for news...
But take care of yourself!!
Forum:
Space Empires: IV & V
January 12th, 2006, 09:28 PM
Replies:
68
Masters Mod v1.7 ( May the Masters be with You )
Views:
7,131
Posted By
leo1434
Masters Mod: Foundation and Masters
May be it is because I liked so much all the Foundation Books, but I think this name is one of the most beautiful which have been used to name a mod!!!
Besides it contains some very interesting...
Forum:
Space Empires: IV & V
December 27th, 2005, 10:46 PM
Replies:
3
Starting Game Help!
Views:
1,054
Posted By
leo1434
Success!
Turin: Thank you for your comment!
To everyone: I fortunately was able to put my favourite game up and running, the solution was the oldest and best tried method:
Delete EVERYTHING, the whole...
Forum:
Space Empires: IV & V
December 26th, 2005, 05:24 AM
Replies:
3
Starting Game Help!
Views:
1,054
Posted By
leo1434
Starting Game Help!
This comes from the "Combining Mods" Thread:
Thank you for your attention to this issue, SJ...
The version of the CD seems to be 1.60, at least this is what it said in the splash screen when I...
Forum:
Space Empires: IV & V
December 26th, 2005, 01:38 AM
Replies:
45
Combining Mods
Views:
3,801
Posted By
leo1434
Starting Game Help!
Unfortunately, that was not the solution to the problem...
Forum:
Space Empires: IV & V
December 26th, 2005, 12:00 AM
Replies:
45
Combining Mods
Views:
3,801
Posted By
leo1434
Starting Game Help!
I finally set everything up for a new SE4 season!
a)I made a fresh install of SE4 Gold v1.6
b)I decompressed the AIC Mod files in SE4 directory
c)Deompressed the SE4 Mod launcher v2.26...
Forum:
Space Empires: IV & V
December 25th, 2005, 05:21 PM
Replies:
45
Combining Mods
Views:
3,801
Posted By
leo1434
Combining Mods: Fighter Propulsion Questions
"Au Contraire"...
I want to give the "tactical move only" engines its "engine status" for the program to recognize them as such, in case I mod some engine seeking weapons (like IR guided...
Forum:
Space Empires: IV & V
December 25th, 2005, 11:06 AM
Replies:
45
Combining Mods
Views:
3,801
Posted By
leo1434
Combining Mods: Fighter Propulsion Questions
I am going to read the data files from CB Mod for sure, there are a lot of interesting things in it. I know it because I was reading the "Training Courses" on Fighter Design an so on in some...
Forum:
Space Empires: IV & V
December 23rd, 2005, 02:15 AM
Replies:
45
Combining Mods
Views:
3,801
Posted By
leo1434
Combining Mods: Fighter Propulsion Questions
So, this confirms that it is not posiible to use QNP engines components for fighters and besides restrict them to tactical movement only? In others words, if a unit has a comp with the ability...
Forum:
Space Empires: IV & V
December 22nd, 2005, 11:53 PM
Replies:
45
Combining Mods
Views:
3,801
Posted By
leo1434
Combining Mods: Fighter Propulsion Questions
Hi again!
Now is for some Fighter propulsion tech questions:
I would like to mod fighters with tactical combat movement only. My idea is that fighters can go from earth to moon, but if you...
Showing results 1 to 25 of 109
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