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Posts Made By:
Z.e.r.o
Forum:
Space Empires: IV & V
October 1st, 2003, 10:53 PM
Replies:
11
PBW Down?
Views:
2,560
Posted By
Z.e.r.o
Re: PBW Down?
I hope the site is down rather than taken off from the net, automatic turns are EVIL http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
October 1st, 2003, 10:51 PM
Replies:
11
PBW Down?
Views:
2,560
Posted By
Z.e.r.o
Re: PBW Down?
mmm, well, in this way I have the time to develop an economic strategy to get out of minerals shortage http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
August 14th, 2003, 09:33 PM
Replies:
19
New Petition - Make Avatars "Sticky"!
Views:
1,941
Posted By
Z.e.r.o
Re: New Petition - Make Avatars "Sticky"!
Will be nice
Forum:
Space Empires: IV & V
August 10th, 2003, 12:38 PM
Replies:
21
Adamant Mod Game On PBW
Views:
2,709
Posted By
Z.e.r.o
Re: Adamant Mod Game On PBW
Why not?
Forum:
Space Empires: IV & V
August 10th, 2003, 12:22 PM
Replies:
144
Starblaszers Ship Sets (EDF / Gamilon)
Views:
15,015
Posted By
Z.e.r.o
Re: Starblaszers Ship Sets (EDF / Gamilon)
Great!
I expecially like the different coloring in the hilights of the ships. It can be used by some space navy to determine the class of a ship upon visual contact.
Forum:
Space Empires: IV & V
August 6th, 2003, 07:17 PM
Replies:
65
Math problem
Views:
7,084
Posted By
Z.e.r.o
Re: Math problem
Spank me.
Is not right, every player plays two times in the same role.
But I'm sure that the number will be a subset of n!, but I also believe that you need an even number of players to not...
Forum:
Space Empires: IV & V
August 6th, 2003, 07:13 PM
Replies:
65
Math problem
Views:
7,084
Posted By
Z.e.r.o
Re: Math problem
The number of matches you need is n!
where n! = 1*2*3*4*...*(n-1)*(n)
and is called factorial and can be used to determine the numbers of permutations of n tokens.
In a 3 players match where...
Forum:
SEIV Scenarios and Mods
August 4th, 2003, 06:42 PM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
72,977
Posted By
Z.e.r.o
Re: Space Empires IV: AI Races/Ship Sets
Angelican Regency 1.3
Another easy work http://forum.shrapnelgames.com/images/icons/icon7.gif
Whats new:
</font> <font size="2" face="sans-serif, arial, verdana">Rebuilt the non-gold...
Forum:
SEIV Scenarios and Mods
August 3rd, 2003, 06:21 PM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
72,977
Posted By
Z.e.r.o
Re: Space Empires IV: AI Races/Ship Sets
Akah Amalgamation 1.1
Here's a new complete Gold upgrade:
What's new:
</font> <font size="2" face="Verdana, Helvetica, sans-serif"> Changed the happiness type to Bloodthirsty, it was Agressive...
Forum:
Space Empires: IV & V
August 3rd, 2003, 05:49 PM
Replies:
11
SE4 Refit Shipyards is open
Views:
2,194
Posted By
Z.e.r.o
Re: SE4 Refit Shipyards is open
Arkcon, sorry for the format I used but I have to squeeze every byte I can from the shipsets and images, I have a limited bandwidth for all the network (that is shaping slowly) and the space is...
Forum:
Space Empires: IV & V
August 3rd, 2003, 05:45 PM
Replies:
11
SE4 Refit Shipyards is open
Views:
2,194
Posted By
Z.e.r.o
Re: SE4 Refit Shipyards is open
Yes, it is a work of Andres Lescano as written in the readme.
BTW you know a valid address for Andres or the guys at Universal Shipyards? They seem to have abandoned the scene, i'd like they have...
Forum:
Space Empires: IV & V
August 3rd, 2003, 02:22 PM
Replies:
87
www.tescosamoa.com comments
Views:
8,724
Posted By
Z.e.r.o
Re: [url]www.tescosamoa.com[/url] comments
NM, I'll keep you informed for further updates, I really like your initiative, since now the development cycle of SE4 is at its end may be really cool having almost all the races compatible and...
Forum:
Space Empires: IV & V
August 3rd, 2003, 07:01 AM
Replies:
98
The complete race list (post your new creations/updates here)
Views:
12,907
Posted By
Z.e.r.o
Re: The complete race list (post your new creations/updates here)
Updated the revised Addisian to 1.9, I also made the Star Empire of Romii a Gold race (finally), with drones, updated construction queues and such.
I wrote a brand new AI for the Infernal Realm that...
Forum:
Space Empires: IV & V
August 3rd, 2003, 06:49 AM
Replies:
11
SE4 Refit Shipyards is open
Views:
2,194
Posted By
Z.e.r.o
SE4 Refit Shipyards is open
The project si to give a Gold or Original AI to all those shipsets out there having an outdated AI or just a cut & pasted stock one.
If you want some shipset in particoular fixed feel free to ask....
Forum:
Space Empires: IV & V
August 3rd, 2003, 06:34 AM
Replies:
237
SE4 Modder Ver 1.76 (updated for ver 1.91)
Views:
21,618
Posted By
Z.e.r.o
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Great work, looking forward to the implementation of the other AI editors, though. http://forum.shrapnelgames.com/images/icons/icon10.gif
Oh, and I have a req: is possible to have draggable...
Forum:
Space Empires: IV & V
August 3rd, 2003, 06:19 AM
Replies:
87
www.tescosamoa.com comments
Views:
8,724
Posted By
Z.e.r.o
Re: [url]www.tescosamoa.com[/url] comments
Tesco, I updated the AI of the Addisian and the Star Empire of Romii to made them compatible with latest Version of SE4 Gold (they weren't gold, before), research drones, etc.
I also rewrote...
Forum:
Space Empires: IV & V
August 3rd, 2003, 12:34 AM
Replies:
367
PBW Down? - Back up!
Views:
32,535
Posted By
Z.e.r.o
Re: PBW Down? - Back up!
Sorry guys is my fault. Every time I try to partecipate to a PBW game the server goes down.
Forum:
SEIV Scenarios and Mods
August 2nd, 2003, 02:49 PM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
72,977
Posted By
Z.e.r.o
Re: Space Empires IV: AI Races/Ship Sets
Addisian Empire 1.9
After my long absence from SE4 I realized that my first revision of the Addisian Empire was really flawed: no drone construction and the empire files were not rebuilt to respect...
Forum:
SEIV Scenarios and Mods
August 2nd, 2003, 02:09 PM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
72,977
Posted By
Z.e.r.o
Re: Space Empires IV: AI Races/Ship Sets
Star Empire Of Romii 2.2
I wonder why no one took over to revive this great shipset for Gold, it's really well done.
I corrected a couple of bugs (they had 250 race points unspent) recreated the...
Forum:
SEIV Scenarios and Mods
July 27th, 2003, 06:30 PM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
72,977
Posted By
Z.e.r.o
Re: Space Empires IV: AI Races/Ship Sets
Ok I've rewritten almost completely the old AI of the Infernal Realm (that was copied by a stock AI). It works pretty good and is also a pretty cool shipset!
Here's the updated shipset: Infernal...
Forum:
Space Empires: IV & V
July 26th, 2003, 08:47 AM
Replies:
4
AI Oddities
Views:
1,363
Posted By
Z.e.r.o
Re: AI Oddities
The number for Ice Planet Colonization is 25 and the other 3 projects queued with it are 25 too
Forum:
Space Empires: IV & V
July 26th, 2003, 01:57 AM
Replies:
4
AI Oddities
Views:
1,363
Posted By
Z.e.r.o
Re: AI Oddities
Just to make things clearer: another AI of mine is working flawlessy without any hiccups in the same game.
Forum:
Space Empires: IV & V
July 26th, 2003, 01:56 AM
Replies:
4
AI Oddities
Views:
1,363
Posted By
Z.e.r.o
AI Oddities
Just finished my brand new AI.
There's a slight problem, though. It starts as intended, researching and building colony ships.
After it has colonized every colonizable planet in the quadrant it...
Forum:
Space Empires: IV & V
January 8th, 2003, 08:09 AM
Replies:
4
Adding Fyron's Quadrant Mod to TDM
Views:
1,285
Posted By
Z.e.r.o
Re: Adding Fyron\'s Quadrant Mod to TDM
Thanks
Forum:
Space Empires: IV & V
January 8th, 2003, 12:46 AM
Replies:
4
Adding Fyron's Quadrant Mod to TDM
Views:
1,285
Posted By
Z.e.r.o
Adding Fyron\'s Quadrant Mod to TDM
In the readme of the Fyron's Quadrant it says that only sector and map generation are affected by the mod, btw many other non map related files are modified, sometimes clashing with TDM own files.
...
Showing results 1 to 25 of 25
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