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Search: Posts Made By: Z.e.r.o
Forum: Space Empires: IV & V October 1st, 2003, 10:53 PM
Replies: 11
Views: 2,560
Posted By Z.e.r.o
Re: PBW Down?

I hope the site is down rather than taken off from the net, automatic turns are EVIL http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum: Space Empires: IV & V October 1st, 2003, 10:51 PM
Replies: 11
Views: 2,560
Posted By Z.e.r.o
Re: PBW Down?

mmm, well, in this way I have the time to develop an economic strategy to get out of minerals shortage http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V August 14th, 2003, 09:33 PM
Replies: 19
Views: 1,941
Posted By Z.e.r.o
Forum: Space Empires: IV & V August 10th, 2003, 12:38 PM
Replies: 21
Views: 2,709
Posted By Z.e.r.o
Forum: Space Empires: IV & V August 10th, 2003, 12:22 PM
Replies: 144
Views: 15,015
Posted By Z.e.r.o
Re: Starblaszers Ship Sets (EDF / Gamilon)

Great!

I expecially like the different coloring in the hilights of the ships. It can be used by some space navy to determine the class of a ship upon visual contact.
Forum: Space Empires: IV & V August 6th, 2003, 07:17 PM
Replies: 65
Views: 7,084
Posted By Z.e.r.o
Re: Math problem

Spank me.

Is not right, every player plays two times in the same role.

But I'm sure that the number will be a subset of n!, but I also believe that you need an even number of players to not...
Forum: Space Empires: IV & V August 6th, 2003, 07:13 PM
Replies: 65
Views: 7,084
Posted By Z.e.r.o
Re: Math problem

The number of matches you need is n!
where n! = 1*2*3*4*...*(n-1)*(n)
and is called factorial and can be used to determine the numbers of permutations of n tokens.

In a 3 players match where...
Forum: SEIV Scenarios and Mods August 4th, 2003, 06:42 PM
Replies: 273
Views: 72,977
Posted By Z.e.r.o
Re: Space Empires IV: AI Races/Ship Sets

Angelican Regency 1.3

Another easy work http://forum.shrapnelgames.com/images/icons/icon7.gif
Whats new:

</font> <font size="2" face="sans-serif, arial, verdana">Rebuilt the non-gold...
Forum: SEIV Scenarios and Mods August 3rd, 2003, 06:21 PM
Replies: 273
Views: 72,977
Posted By Z.e.r.o
Re: Space Empires IV: AI Races/Ship Sets

Akah Amalgamation 1.1

Here's a new complete Gold upgrade:
What's new:
</font> <font size="2" face="Verdana, Helvetica, sans-serif"> Changed the happiness type to Bloodthirsty, it was Agressive...
Forum: Space Empires: IV & V August 3rd, 2003, 05:49 PM
Replies: 11
Views: 2,194
Posted By Z.e.r.o
Re: SE4 Refit Shipyards is open

Arkcon, sorry for the format I used but I have to squeeze every byte I can from the shipsets and images, I have a limited bandwidth for all the network (that is shaping slowly) and the space is...
Forum: Space Empires: IV & V August 3rd, 2003, 05:45 PM
Replies: 11
Views: 2,194
Posted By Z.e.r.o
Re: SE4 Refit Shipyards is open

Yes, it is a work of Andres Lescano as written in the readme.

BTW you know a valid address for Andres or the guys at Universal Shipyards? They seem to have abandoned the scene, i'd like they have...
Forum: Space Empires: IV & V August 3rd, 2003, 02:22 PM
Replies: 87
Views: 8,724
Posted By Z.e.r.o
Re: [url]www.tescosamoa.com[/url] comments

NM, I'll keep you informed for further updates, I really like your initiative, since now the development cycle of SE4 is at its end may be really cool having almost all the races compatible and...
Forum: Space Empires: IV & V August 3rd, 2003, 07:01 AM
Replies: 98
Views: 12,907
Posted By Z.e.r.o
Re: The complete race list (post your new creations/updates here)

Updated the revised Addisian to 1.9, I also made the Star Empire of Romii a Gold race (finally), with drones, updated construction queues and such.
I wrote a brand new AI for the Infernal Realm that...
Forum: Space Empires: IV & V August 3rd, 2003, 06:49 AM
Replies: 11
Views: 2,194
Posted By Z.e.r.o
SE4 Refit Shipyards is open

The project si to give a Gold or Original AI to all those shipsets out there having an outdated AI or just a cut & pasted stock one.

If you want some shipset in particoular fixed feel free to ask....
Forum: Space Empires: IV & V August 3rd, 2003, 06:34 AM
Replies: 237
Views: 21,618
Posted By Z.e.r.o
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Great work, looking forward to the implementation of the other AI editors, though. http://forum.shrapnelgames.com/images/icons/icon10.gif

Oh, and I have a req: is possible to have draggable...
Forum: Space Empires: IV & V August 3rd, 2003, 06:19 AM
Replies: 87
Views: 8,724
Posted By Z.e.r.o
Re: [url]www.tescosamoa.com[/url] comments

Tesco, I updated the AI of the Addisian and the Star Empire of Romii to made them compatible with latest Version of SE4 Gold (they weren't gold, before), research drones, etc.

I also rewrote...
Forum: Space Empires: IV & V August 3rd, 2003, 12:34 AM
Replies: 367
Views: 32,535
Posted By Z.e.r.o
Re: PBW Down? - Back up!

Sorry guys is my fault. Every time I try to partecipate to a PBW game the server goes down.
Forum: SEIV Scenarios and Mods August 2nd, 2003, 02:49 PM
Replies: 273
Views: 72,977
Posted By Z.e.r.o
Re: Space Empires IV: AI Races/Ship Sets

Addisian Empire 1.9
After my long absence from SE4 I realized that my first revision of the Addisian Empire was really flawed: no drone construction and the empire files were not rebuilt to respect...
Forum: SEIV Scenarios and Mods August 2nd, 2003, 02:09 PM
Replies: 273
Views: 72,977
Posted By Z.e.r.o
Re: Space Empires IV: AI Races/Ship Sets

Star Empire Of Romii 2.2
I wonder why no one took over to revive this great shipset for Gold, it's really well done.
I corrected a couple of bugs (they had 250 race points unspent) recreated the...
Forum: SEIV Scenarios and Mods July 27th, 2003, 06:30 PM
Replies: 273
Views: 72,977
Posted By Z.e.r.o
Re: Space Empires IV: AI Races/Ship Sets

Ok I've rewritten almost completely the old AI of the Infernal Realm (that was copied by a stock AI). It works pretty good and is also a pretty cool shipset!

Here's the updated shipset: Infernal...
Forum: Space Empires: IV & V July 26th, 2003, 08:47 AM
Replies: 4
Views: 1,363
Posted By Z.e.r.o
Re: AI Oddities

The number for Ice Planet Colonization is 25 and the other 3 projects queued with it are 25 too
Forum: Space Empires: IV & V July 26th, 2003, 01:57 AM
Replies: 4
Views: 1,363
Posted By Z.e.r.o
Re: AI Oddities

Just to make things clearer: another AI of mine is working flawlessy without any hiccups in the same game.
Forum: Space Empires: IV & V July 26th, 2003, 01:56 AM
Replies: 4
Views: 1,363
Posted By Z.e.r.o
AI Oddities

Just finished my brand new AI.

There's a slight problem, though. It starts as intended, researching and building colony ships.
After it has colonized every colonizable planet in the quadrant it...
Forum: Space Empires: IV & V January 8th, 2003, 08:09 AM
Replies: 4
Views: 1,285
Posted By Z.e.r.o
Forum: Space Empires: IV & V January 8th, 2003, 12:46 AM
Replies: 4
Views: 1,285
Posted By Z.e.r.o
Adding Fyron\'s Quadrant Mod to TDM

In the readme of the Fyron's Quadrant it says that only sector and map generation are affected by the mod, btw many other non map related files are modified, sometimes clashing with TDM own files.
...
Showing results 1 to 25 of 25

 
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