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Search: Posts Made By: Jamorobo
Forum: Space Empires: IV & V September 16th, 2003, 10:57 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

Hello all

well it's been 4 months since i Last posted about the b5 mod. Infact i haven't seen anything on it's development in that time. (Damn those A-levels and summer job and sorting the forms...
Forum: Space Empires: IV & V May 25th, 2003, 12:45 AM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">Why thank you for volunteering IF http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum: Space Empires: IV & V May 24th, 2003, 02:01 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

Geryon: to get Path's weapons when he gives them out, just unzip the files in to a different folder then look through the component text where the new weapons will be and copy them in to the same...
Forum: Space Empires: IV & V May 22nd, 2003, 06:01 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">Don't be like that Pathfinder, OUR mod isn't being re written, we need someone to code the ai and i personly don't know how to do it, and you are...
Forum: Space Empires: IV & V May 21st, 2003, 09:02 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

well i've started a new B5mod game on gold, (3 planets start off, ai has medium bonus, with all the races that are emp files at the mo and randomly generated empires ticked which means 2 narn races!...
Forum: Space Empires: IV & V May 20th, 2003, 04:56 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">Good, it's ok i checked the site i tried to remember the info from and you are correct, np. Also i looked at a B5 war sheet of a EA Destroyer and...
Forum: Space Empires: IV & V May 19th, 2003, 06:42 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

Hi all i'm back after an age and a half.

Well a question first off:

I know there is a Gold Version as well as plain Se4 but which is now being developed, are all of the improvements going to be...
Forum: Space Empires: IV & V March 13th, 2003, 12:21 AM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

Well thank the gods your back!

Anyway..whats gone on?

Well with the thought of you not comming back for good we were all thinking to what extent we would change the mod. This was all because...
Forum: Space Empires: IV & V January 27th, 2003, 01:44 AM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

You have to remember that range is only good if you've got a chance of hitting the enemy. No point wasting a heavy laser at med/long range with 25% chance to hit as you will have to wait 4 turns for...
Forum: Space Empires: IV & V January 4th, 2003, 10:29 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

I downloaded your Last file and now QNP is not working it's gone back to normal space empires where 8 engines will move any ship 4!! this means that colony ships are going 6 as the start insted of 2!...
Forum: Space Empires: IV & V December 3rd, 2002, 07:57 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

General weapons should on be used by the ai UNTIL they have their race weapons. I don't particularly want to see the centuri using particle cannons II when they've got ion torpedos researched and...
Forum: Space Empires: IV & V November 8th, 2002, 02:21 AM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

will this list include us play testers who tell you where all the bugs are and go throught the back breaking constant work of playing such a good mod over and over again until we realise it's 4 in...
Forum: Space Empires: IV & V November 3rd, 2002, 01:23 AM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

Is there anyway to get more main races in a game without having to create them from scratch? As at the mo the max is 7 main empires? Oh and you can't change it in the settings text either, thats only...
Forum: Space Empires: IV & V November 2nd, 2002, 05:55 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">The idea of derelict ships is that if u colonise one it might have technology on it. somthing you can't get anywhere else.

It just makes it...
Forum: Space Empires: IV & V November 2nd, 2002, 05:16 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

Val- have you added the changes to the Pulse and Pulse/laser weapons in .33? It's just that i swear that the weapons are the same as before.

If you have changed them for.33 could you tell me what...
Forum: Space Empires: IV & V October 20th, 2002, 10:11 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

I can't wait for .33 ohh i have to take a sponge bath every time i think of it.

ohhh the ai...... the pulse weapons......

*realises everyone is looking at him*

Anyway how's the ai comming...
Forum: Space Empires: IV & V October 19th, 2002, 09:36 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">-Well i play as Earth alliance most of the time, and my 4 heavy fighters armed with 3 uni-pulse cannons VIII each, took out 4 narn heavy cruisers...
Forum: Space Empires: IV & V October 19th, 2002, 07:20 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">I'm not sure if i've said this already but all races are only building ECM level 1 and no higher at the moment. This has probibly been changed...
Forum: Space Empires: IV & V October 15th, 2002, 09:22 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

Well i've started up a new game as EA (what's new there then http://forum.shrapnelgames.com/images/icons/icon10.gif ) with 3 planets to start with and it's now turn 110. I've had a look at the...
Forum: Space Empires: IV & V October 10th, 2002, 11:23 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">Yes please post it now.

Oh have you done anything to the pulse weapon tech as before it was kind of not as good as laser tech and it takes more...
Forum: Space Empires: IV & V September 26th, 2002, 10:06 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">Who says that a telepath on a ship is automatically of the same race as the rest of the crew? The Narns could very possibly hire other races'...
Forum: Space Empires: IV & V September 24th, 2002, 11:42 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">-yep they are a bit killy, When you get partical weapons lv 1 as EA all the ship weapons go 1 space where the Uni-pulse cannons for your fighters...
Forum: Space Empires: IV & V September 24th, 2002, 08:47 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">Don't forget to lower the Pulse cannons size http://forum.shrapnelgames.com/images/icons/icon7.gif

Oh and another thing on them, why do u...
Forum: Space Empires: IV & V September 24th, 2002, 05:09 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">well there are a few probs with the ai.

1. shaddows are looking for "Emmisive armour tech"

2. Draki or what ever they are called are looking...
Forum: Space Empires: IV & V September 21st, 2002, 08:35 PM
Replies: 5,004
Views: 484,319
Posted By Jamorobo
Re: Babylon 5 Mod

<font size="2" face="Verdana, Helvetica, sans-serif">EUREKA!!!!! Of course, now i see what the problem might be, thanx there.

It's the weapon preferance list for the ships. The ai will only buy a...
Showing results 1 to 25 of 48

 
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