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Posts Made By:
Taqwus
Forum:
Dominions 3: The Awakening
April 2nd, 2011, 10:59 PM
Replies:
1
Wraith Sword & Constructs
Views:
1,682
Posted By
Taqwus
Re: Wraith Sword & Constructs
Yes; even lifeless commanders will recover hit points when using life-draining effects.
Forum:
Scenarios, Maps and Mods
March 28th, 2011, 08:06 PM
Replies:
5
New mod nation: Sylvania, Vampire Counts
Views:
12,946
Posted By
Taqwus
Re: New mod nation: Sylvania, Vampire Counts
Haven't noticed any effects on the longdead masses -- probably due to lifelessness making it ineffective on them, I suppose. I'll have to try higher undead and have another look.
Forum:
Scenarios, Maps and Mods
March 28th, 2011, 06:35 PM
Replies:
5
New mod nation: Sylvania, Vampire Counts
Views:
12,946
Posted By
Taqwus
Re: New mod nation: Sylvania, Vampire Counts
Very nifty.
Is Necrarch-granted regeneration supposed to be have much rarer effect than the other vampire boosts?
Forum:
Scenarios, Maps and Mods
March 25th, 2011, 01:16 PM
Replies:
21
Attacking Unconnected Provinces
Views:
4,799
Posted By
Taqwus
Re: Attacking Unconnected Provinces
If the intent is to make them difficult to hold by human players, keep in mind that bad sites generally do nothing to weaken province defense. I suppose sites pushing scales to Misfortune/Turmoil 3...
Forum:
Dominions 3: The Awakening
February 28th, 2011, 05:13 AM
Replies:
17
Corpses (or, what's the use of dying)?
Views:
4,144
Posted By
Taqwus
Re: Corpses (or, what's the use of dying)?
Hrrrrm. Interesting; I don't think Corpse Constructs actually requires corpses, despite the name and the units essentially being beefed-up soulless. IIRC, I've done mass summonings of them (via the...
Forum:
Dominions 3: The Awakening
February 26th, 2011, 06:57 PM
Replies:
17
Corpses (or, what's the use of dying)?
Views:
4,144
Posted By
Taqwus
Re: Corpses (or, what's the use of dying)?
The game also distinguishes between armed corpses and unarmed corpses. The former can get you soulless armed with weapons, while the latter (produced through e.g. population dying from a deadly...
Forum:
Dominions 3: The Awakening
February 14th, 2011, 05:49 AM
Replies:
12
Good blood summoning spells?
Views:
5,335
Posted By
Taqwus
Re: Good blood summoning spells?
The Lords of Civilization (Hinnom national, and limited quantity) should take the prize. Nasty buggers.
Mandehas (late-game Lanka summons... quantity unlimited) come to mind. Decent magic, high...
Forum:
Dominions 3: The Awakening
February 14th, 2011, 05:38 AM
Replies:
35
undead question
Views:
6,893
Posted By
Taqwus
Re: undead question
Hmm. Might be right on CoD; I'm not very heavy on death casters in my current game so I haven't seen it used for a while.
On a related note, undead will also ignore the disease effects from...
Forum:
Dominions 3: The Awakening
February 13th, 2011, 11:32 PM
Replies:
35
undead question
Views:
6,893
Posted By
Taqwus
Re: undead question
Cloud of Death, Disintegrate, and Banefire are quite indiscriminate in terms of what units they can hurt.
Forum:
Dominions 3: The Awakening
February 13th, 2011, 09:54 PM
Replies:
4
No More Random Events
Views:
1,802
Posted By
Taqwus
Re: No More Random Events
Hm. Aren't there some limitations on extremely early random events? ISTR that some of the especially bad ones won't happen immediately, but I might be confusing what the game does with some random...
Forum:
Dominions 3: The Awakening
January 30th, 2011, 09:27 PM
Replies:
4
Noob question on quickness
Views:
1,525
Posted By
Taqwus
Re: Noob question on quickness
That's "chance of an additional action round", not "chance of extra action points in the same round".
Forum:
Dominions 3: The Awakening
November 10th, 2009, 08:42 PM
Replies:
4
Bugged Bogus?
Views:
3,689
Posted By
Taqwus
Re: Bugged Bogus?
Think of it as an opportunity. Get an air mage to Cloud Trapeze inside the fort, then have him Wind Ride unlucky commanders to meet Bogus in person.
(Granted, it doesn't work as well as it used...
Forum:
Dominions 3: The Awakening
November 10th, 2009, 08:40 PM
Replies:
40
Who Reanimates?
Views:
8,725
Posted By
Taqwus
Re: Who Reanimates?
'Carrion Reanimation' after a large battle with many corpses left behind can get you as many as 100 Soulless (with equipment, from battle corpses in contrast to 'reaper' corpses or the like) in a...
Forum:
Dominions 3: The Awakening
November 9th, 2009, 06:52 AM
Replies:
20
Ultimate Gateway
Views:
6,718
Posted By
Taqwus
Re: Ultimate Gateway
Mount Chaining. Awesome site, once found it with EA Mictlan ;)[/QUOTE]
In a recent SP game as Lanka... I found that in the very first province I conquered. :eek:
Forum:
Dominions 3: The Awakening
November 3rd, 2009, 07:53 PM
Replies:
17
Killing mages in the back
Views:
8,287
Posted By
Taqwus
Re: Killing mages in the back
Earth Attack and Disease Demons are decent against mages. :p
Darkness and storms can reduce their utility until you do manage to kill them, if you're not as dependent on precision as they are.
Forum:
Dominions 3: The Awakening
November 3rd, 2009, 07:38 PM
Replies:
9
Linux install?
Views:
3,700
Posted By
Taqwus
Re: Linux install?
Yup. When I wiped out my Gentoo install and reinstalled (to switch from 32-bit to 64-bit), all I needed to do to reinstall Dominions was to pick a spot, copy files there, symlink the 64-bit...
Forum:
Dominions 3: The Awakening
October 22nd, 2009, 06:18 PM
Replies:
45
Guide:
Fatigue quick reference
Views:
12,477
Posted By
Taqwus
Re: Fatigue quick reference
There's also the Clockwork Horrors, which rack up 15 fatigue/turn regardless of what they do, IIRC. I don't off-hand recall another unit type which automatically gains fatigue even when idle, other...
Forum:
Dominions 3: The Awakening
October 9th, 2009, 07:21 PM
Replies:
15
Secondary Magic Effects
Views:
3,804
Posted By
Taqwus
Re: Secondary Magic Effects
"Death curse" means that somebody who kills you has a chance (MR check?) of being cursed. Might be useful if you've got piles of flagellants or the like, but bear in mind that curse doesn't stack --...
Forum:
Dominions 3: The Awakening
October 9th, 2009, 01:52 PM
Replies:
26
Event militia - who gets what?
Views:
6,672
Posted By
Taqwus
Re: Event militia - who gets what?
Lanka gets markata ('those annoying little monkeys' :p), too.
Forum:
Dominions 3: The Awakening
October 9th, 2009, 06:27 AM
Replies:
4
Help on SC's
Views:
2,173
Posted By
Taqwus
Re: Help on SC's
Life draining cap is based on only draining for the first 5hp or so, IIRC -- for weapons. Spell/innate 'life drain' weapon unaffected, so Soul Vortex is still gravy (against anything living,...
Forum:
Dominions 3: The Awakening
July 5th, 2009, 12:30 PM
Replies:
8
More newbie questions II
Views:
2,721
Posted By
Taqwus
Re: More newbie questions II
Full stop. Commanders must have at least one point of magic to make use of those items.
Combat deaths only.
Regeneration items will stop *death* from disease (by stopping the hit point...
Forum:
Dominions 3: The Awakening
July 5th, 2009, 11:56 AM
Replies:
65
OT: Favourite Boardgames
Views:
11,218
Posted By
Taqwus
Re: OT: Favourite Boardgames
Games fine for small groups:
- Cults Across America (Lovecraftian hilarity :p)
- Twilight Struggle (only played a bit so far, but very interesting; two persons only)
- Blood Feud: New York...
Forum:
Dominions 3: The Awakening
April 23rd, 2009, 02:54 AM
Replies:
37
Lychantrops' amulet effects on national heroes
Views:
7,950
Posted By
Taqwus
Re: Lychantrops' amulet effects on national heroes
Using both the amulet and the suit might be something to do if in a very silly mood. Holy identity disorder...
Forum:
Dominions 3: The Awakening
February 26th, 2009, 01:52 AM
Replies:
339
What other games complement your Dominions 3?
Views:
66,571
Posted By
Taqwus
Re: What other games complement your Dominions 3?
I recently got back into fiddling with Introversion's "Uplink", after amusing myself with the demo of their "Defcon" game. Both of those games appeal to me because of the potential (or, in the case...
Forum:
Dominions 3: The Awakening
February 7th, 2009, 06:31 AM
Replies:
17
Guide:
(Very) Basic Battle Tactics
Views:
12,461
Posted By
Taqwus
Re: (Very) Basic Battle Tactics
I'll also note that ultra-cheap low-prot units like militia or R'lyeh's freespawn cultists can be useful as lance absorbers; the heavy cavalry's initial charge can be quite threatening to even...
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