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Showing results 1 to 25 of 180
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Posts Made By:
zircher
Forum:
Approaching Infinity
February 17th, 2015, 01:13 PM
Replies:
100
Sticky:
Feature requests
Views:
51,534
Posted By
zircher
Re: Feature requests
I keep forgetting to mention this. I REALLY want a gamma slider or at least the option to have a lighter 'unexplored' color. Depending on the monitor that I use, it is very hard to determine what...
Forum:
Approaching Infinity
February 17th, 2015, 12:56 PM
Replies:
7
Making things tougher?
Views:
4,654
Posted By
zircher
Re: Making things tougher?
I'll second that, traps generated more dread than most of the critters after a certain point. It's a balancing act to be sure, you don't want 'instant kill' monsters either. That would not be very...
Forum:
Approaching Infinity
February 16th, 2015, 06:56 PM
Replies:
2
Which Way Are We Going?
Views:
3,195
Posted By
zircher
Re: Which Way Are We Going?
In my mind's eye we're following the spiral arm inwards.
Forum:
After Action Reports
February 16th, 2015, 06:53 PM
Replies:
27
Victory!
Views:
22,946
Posted By
zircher
Re: Victory!
Add Tentaculon and Vordaine victories to the tally board.
At some point I should probably switch from destroying the enemy to making some with the modding tools. :-D
Forum:
Approaching Infinity
February 15th, 2015, 12:03 AM
Replies:
100
Sticky:
Feature requests
Views:
51,534
Posted By
zircher
Re: Feature requests
If it cost supplies, call it 'launching probes.' :-)
Forum:
Approaching Infinity
February 9th, 2015, 10:49 PM
Replies:
100
Sticky:
Feature requests
Views:
51,534
Posted By
zircher
Re: Feature requests
Somewhere between a feature and a gripe is the fact that that blue/white items disappear if you leave the planet. This is a big fat teaser if the item is on an island and you have mountain climbers...
Forum:
After Action Reports
February 6th, 2015, 08:45 PM
Replies:
27
Victory!
Views:
22,946
Posted By
zircher
Re: Victory!
I think I posted something on beta site, will check.
Also, Firax victory on hard+permadeath. Love the option it gave me on the next new game. I died in sector one, of course. :-)
Forum:
Approaching Infinity
February 3rd, 2015, 02:23 AM
Replies:
2
A mid-late game tactic - deep caves
Views:
3,293
Posted By
zircher
Re: A mid-late game tactic - deep caves
Just to expand on that post. There are two types of large items. Systems which appear as a gray gear and components which appear as blue and white icons. Remember, systems are persistent while...
Forum:
After Action Reports
February 3rd, 2015, 01:23 AM
Replies:
27
Victory!
Views:
22,946
Posted By
zircher
Re: Victory!
Humanity's Revenge victory on medium + perma-death. Stupid amount of credits dumped into pay-it-forward, I might be able to survive playing on hard. :-)
Forum:
Approaching Infinity
January 30th, 2015, 02:14 AM
Replies:
7
How does the Lab work?
Views:
4,157
Posted By
zircher
Re: How does the Lab work?
Since each time you hit test it consumes components, my strategy is to start with the six components that I have the most of and then work my way down from there with the others. That way I have a...
Forum:
Approaching Infinity
January 30th, 2015, 02:10 AM
Replies:
21
Most helpful skills?
Views:
10,205
Posted By
zircher
Re: Most helpful skills?
Indeed. You have to become an active scrap hound and buy a lot of gear just for the purpose of scrapping it. I mentioned in another post that I like to have two engineers on the team since I can...
Forum:
Approaching Infinity
January 30th, 2015, 02:01 AM
Replies:
14
Effect of away team size?
Views:
7,450
Posted By
zircher
Re: Effect of away team size?
Easy enough to test (pause), oh yeah, officers make a big difference in HP (and with their skills survival and lethality.) I'm a strong advocate of taking a Field Medic Captain on the away time.
Forum:
Approaching Infinity
January 30th, 2015, 01:55 AM
Replies:
100
Sticky:
Feature requests
Views:
51,534
Posted By
zircher
Re: Feature requests
New 'terrain' type: crashed ship. Mix regular terrain with broken-up ship wreck layouts with an extra helping of electrical and radiation trouble. Maybe even a sporadically operating laser fence. ...
Forum:
After Action Reports
January 30th, 2015, 01:41 AM
Replies:
15
YASD: Yet Another Stupid Death
Views:
13,223
Posted By
zircher
Re: YASD: Yet Another Stupid Death
Well, what is working for me now is a Field Medic Captain (I always send my captain down) to keep the party alive in case they get mauled or diseased, Virology comes later. One engineer for craft...
Forum:
After Action Reports
January 28th, 2015, 03:16 AM
Replies:
15
YASD: Yet Another Stupid Death
Views:
13,223
Posted By
zircher
Re: YASD: Yet Another Stupid Death
YASD, I guess the random number generator hates me. In was on a delve and I had to pass a trap to get to the next level. The traps goes off and spawns another trap right next to me. And that trap...
Forum:
After Action Reports
January 25th, 2015, 03:06 AM
Replies:
27
Victory!
Views:
22,946
Posted By
zircher
Re: Victory!
Amulet of Yendor victory on easy + perma-death. Time to crank it up a notch now that I have a good grasp of the game.
Forum:
Approaching Infinity
January 25th, 2015, 01:43 AM
Replies:
21
Most helpful skills?
Views:
10,205
Posted By
zircher
Re: Most helpful skills?
I subscribe to the JimSB plan of Field Medic Captain and craft mastery. :-)
Forum:
After Action Reports
January 22nd, 2015, 06:56 PM
Replies:
15
YASD: Yet Another Stupid Death
Views:
13,223
Posted By
zircher
Re: YASD: Yet Another Stupid Death
YASD that would have had me rage quit if the game didn't end with perma-death.
Fracking friendly Linguine heavy warship follows me into an asteroid field shooting me because I'm too close. EVERY...
Forum:
Approaching Infinity
January 22nd, 2015, 03:32 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
65,489
Posted By
zircher
Re: Reports of bugs or possible bugs.
Ran into a sector with five warp points. First time seeing more than one. Bug or just some crazy roll of the dice I've never seen before?
Forum:
Approaching Infinity
January 21st, 2015, 10:05 AM
Replies:
100
Sticky:
Feature requests
Views:
51,534
Posted By
zircher
Re: Feature requests
It would be nice if when you are on fire entering a water space would put it out or wash the burning chemicals off.
Forum:
Approaching Infinity
January 15th, 2015, 11:09 PM
Replies:
100
Sticky:
Feature requests
Views:
51,534
Posted By
zircher
Re: Feature requests
Mad at my shuttle pilot, he landed on a cave entrance and obliterated it. Now if that would have put the shuttle on the first level of the cave, that would have been a hoot.
Good to hear that the...
Forum:
Approaching Infinity
January 14th, 2015, 09:23 PM
Replies:
100
Sticky:
Feature requests
Views:
51,534
Posted By
zircher
Re: Feature requests
Traffic hazard. On a difficult terrain map with twisty paths, bunnies can get you hurt or possibly killed (such as when running back to the shuttle with low HP and low on air or diseased -or- you're...
Forum:
Approaching Infinity
January 13th, 2015, 10:37 PM
Replies:
100
Sticky:
Feature requests
Views:
51,534
Posted By
zircher
Re: Feature requests
* smarter auto-explore - I've died too many times because the thing glitched and sent me to the other side of the map to run out of air.
* smarter auto-explore - Too many times I've been...
Forum:
Approaching Infinity
January 11th, 2015, 07:36 PM
Replies:
6
Autoexplore and Controller
Views:
3,595
Posted By
zircher
Re: Autoexplore and Controller
Heh, there's danger and then there's careless (on the auto-explorer's part.) Hitting an unknown danger like when coming out of a forest or turning a corner in a cave is one thing. Hitting a clearly...
Forum:
Approaching Infinity
January 11th, 2015, 03:53 AM
Replies:
6
Autoexplore and Controller
Views:
3,595
Posted By
zircher
Re: Autoexplore and Controller
Um, auto explore has murdered me twice so far (ran out of air by running off on a tangent before I could stop it - on perma-death, of course.) Add in that it does not avoid terrain like black holes,...
Showing results 1 to 25 of 180
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