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Showing results 1 to 25 of 75
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Posts Made By:
PantherCub
Forum:
WinSPWW2
September 4th, 2019, 11:23 AM
Replies:
3
AP or HEAT
Views:
4,344
Posted By
PantherCub
Re: AP or HEAT
According to WW2APCalc AP and best HEAT have the same value for a 8.8 cm KWK36 L56 (16) out to 450 meters. But that is best HEAT, and as HEAT penetration is highly randomized, AP is clearly the...
Forum:
WinSPWW2
September 3rd, 2019, 04:26 AM
Replies:
3
AP or HEAT
Views:
4,344
Posted By
PantherCub
AP or HEAT
I have found that tanks prefer to fire HEAT ammo even at ranges where AP shot would have far better penetration. It is extremely annoying to have your Tigers lose short range duels to IS2s just...
Forum:
WinSPWW2
August 21st, 2019, 06:37 AM
Replies:
8
Tanks firing machine guns at other tanks
Views:
5,583
Posted By
PantherCub
Re: Tanks firing machine guns at other tanks
I cannot tell from your comment if this refers to reality or the game?
There are/have been some guns that used dedicated coaxial rifle calibre weapons for ranging, but that presupposes that the...
Forum:
WinSPWW2
August 14th, 2019, 07:07 AM
Replies:
8
Tanks firing machine guns at other tanks
Views:
5,583
Posted By
PantherCub
Tanks firing machine guns at other tanks
In game tanks will routinely fire the machine guns at other tanks after firing the main gun if they can. AFAIK this inflicts minor suppression, but otherwise is just tedious and takes time when...
Forum:
WinSPWW2
July 31st, 2019, 04:39 AM
Replies:
3
Molotov cocktail/ Brandflasche etc
Views:
4,211
Posted By
PantherCub
Molotov cocktail/ Brandflasche etc
It seems to me that Molotov cocktail/ Brandflasche are by far the most effective infantry anti tank weapons in the game until Panzerfausts and Bazookas come along. They are certainly more effective...
Forum:
WinSPWW2
June 27th, 2019, 08:14 AM
Replies:
29
Flak issue
Views:
12,968
Posted By
PantherCub
Re: Flak issue
Getting back to Flak guns. I think they are somewhat overpowered in the game due to two things:
1. AA guns seem to have no problem firing at aircraft and ground targets in the same turn. As an...
Forum:
WinSPWW2
April 29th, 2019, 06:40 AM
Replies:
6
Is the AI smarter in v12?
Views:
4,833
Posted By
PantherCub
Is the AI smarter in v12?
I have the impression that the AI is better at establishing a defense in depth in random battles in v12. Or am I just imagining things?
It still has a strong penchant for a Banzai counterattack as...
Forum:
WinSPWW2
April 29th, 2019, 06:37 AM
Replies:
6
Leaving the map
Views:
3,887
Posted By
PantherCub
Re: Leaving the map
Sheer fantasy. Unless it's one of those sets of special circumstances a scenario designer has written where you tot up the units and multiply by 10 or whatever, like some scenario designers count the...
Forum:
WinSPWW2
April 29th, 2019, 05:26 AM
Replies:
6
Leaving the map
Views:
3,887
Posted By
PantherCub
Re: Leaving the map
Aren't you supposed to gain points for exiting units on the enemy side of the map in an advance scenario?
And vice versa, I vaguely recollect reading that you should getting points for exiting...
Forum:
WinSPWW2
April 5th, 2019, 07:47 AM
Replies:
56
WinSPWW2 V12 ( 2019 ) Upgrade
Views:
33,967
Posted By
PantherCub
Re: WinSPWW2 V12 ( 2019 ) Upgrade
I always thought Z fire was too generous, something of a gamey exploit, especially as infantry ammo is effectively unlimited in the game, and I never used it much. I think it is a good thing that...
Forum:
WinSPWW2
April 2nd, 2019, 07:13 AM
Replies:
56
WinSPWW2 V12 ( 2019 ) Upgrade
Views:
33,967
Posted By
PantherCub
Re: WinSPWW2 V12 ( 2019 ) Upgrade
Thanks for your efforts!
Now take a long break and a well earned rest!
Forum:
WinSPWW2
January 3rd, 2019, 08:10 AM
Replies:
23
Info:
20 years
Views:
11,709
Posted By
PantherCub
Re: 20 years
I agree with all the thanks expressed above! If you added a "donate" button, I would happily support your efforts, and I guess many others would too.
Forum:
TO&Es
October 29th, 2018, 01:17 PM
Replies:
1
Hitler Youth spelling in German
Views:
4,463
Posted By
PantherCub
Hitler Youth spelling in German
Hitlerjugend should be spelled like that, in one word, rather than Hitler Jugend.
Forum:
WinSPWW2
October 29th, 2018, 01:05 PM
Replies:
2
Would you drive a 50 ton tank across this bridge?
Views:
3,037
Posted By
PantherCub
Would you drive a 50 ton tank across this bridge?
Historically, bridges were often a limit for the use of heavy tanks. In the game, any bridge will hold any tank, which I think is rather generous. It would be nice if secondary road bridges had a...
Forum:
WinSPWW2
October 29th, 2018, 12:59 PM
Replies:
13
New player: struggling to overcome entrenched enemies
Views:
7,043
Posted By
PantherCub
Re: New player: struggling to overcome entrenched enemies
I am not opposed to time limits per se. I just dislike that the time limit is very often tight in scenarios, which precludes the use of probing attacks and switching attack direction, which is...
Forum:
WinSPWW2
October 29th, 2018, 07:50 AM
Replies:
12
Question
Views:
6,038
Posted By
PantherCub
Re: Question
Yes, but I manually rally any unit I want to rally during the turn. Auto rally just makes sure I do not forget to rally someone, alternately I can just let auto rally do the job for all units if I am...
Forum:
WinSPWW2
October 29th, 2018, 07:47 AM
Replies:
13
New player: struggling to overcome entrenched enemies
Views:
7,043
Posted By
PantherCub
Re: New player: struggling to overcome entrenched enemies
Increase the number of turns in ScenHack. Some "puzzle" scenarios are balanced to a point where there is no place for mistake or delay. I hate when the scenario is about to end and I'm still in the...
Forum:
WinSPWW2
October 29th, 2018, 07:33 AM
Replies:
50
Feature requests for 2019
Views:
15,705
Posted By
PantherCub
Re: Feature requests for 2019
Just came to think of this. We had spare prisms for the main sight and for the observation ports when I was in tanks (Centurions). So even if the optics are damaged by splinters, they are easily...
Forum:
WinSPWW2
October 23rd, 2018, 04:50 AM
Replies:
12
Question
Views:
6,038
Posted By
PantherCub
Re: Question
It never occurred to me to turn it off, so I have always had it on. Would there be any reason or any advantage to turning it off?
Forum:
WinSPWW2
October 17th, 2018, 07:38 AM
Replies:
50
Feature requests for 2019
Views:
15,705
Posted By
PantherCub
Re: Feature requests for 2019
This sounds like a great addition. Thanks for the info!
Maybe a stupid question. Tanks can already be immobilized by artillery. What will the difference be?
Forum:
WinSPWW2
October 16th, 2018, 09:42 AM
Replies:
50
Feature requests for 2019
Views:
15,705
Posted By
PantherCub
Re: Feature requests for 2019
Thanks for the links. Interesting.
Forum:
WinSPWW2
October 15th, 2018, 07:20 AM
Replies:
50
Feature requests for 2019
Views:
15,705
Posted By
PantherCub
Re: Feature requests for 2019
I do not think suppression is too high, after all, there has to be a meaningful way to use combined arms in the game without waiting for 5 turns of artillery fire.
What I do think is too deadly...
Forum:
WinSPWW2
October 12th, 2018, 06:32 AM
Replies:
50
Feature requests for 2019
Views:
15,705
Posted By
PantherCub
Re: Feature requests for 2019
I have a feeling that unspotted AI units are completely unaffected by artillery fire. I have several times put a barrage in an area, and when I reach it the next turn with my troops, I spot enemy...
Forum:
Campaigns, Scenarios & Maps
September 17th, 2018, 04:42 AM
Replies:
3
How can i make a ford in the editor?
Views:
4,159
Posted By
PantherCub
Re: How can i make a ford in the editor?
Thanks! Only... How do I do that?
Forum:
Campaigns, Scenarios & Maps
September 13th, 2018, 06:26 AM
Replies:
3
How can i make a ford in the editor?
Views:
4,159
Posted By
PantherCub
How can i make a ford in the editor?
It's probably just me overlooking something, but how do I make a stream hex into a ford in the map editor?
Showing results 1 to 25 of 75
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