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Showing results 1 to 25 of 222
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Posts Made By:
LGM
Forum:
SEIV
March 19th, 2007, 01:17 AM
Replies:
1,421
Sticky:
PBW status
Views:
275,223
Posted By
LGM
Re: PBW status
PBW at the new IP address is not working so hot right now:
Location: /text/gamebody.jsp
Internal Servlet Error:
java.net.SocketException: socket write error (code=10055)
at...
Forum:
SEIV
November 19th, 2004, 09:47 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,747
Posted By
LGM
Re: Gameplay tips & tricks
Do not forget that escorts do have a 40% defense with a 0% defense for Freighters. However, until Point Defense Cannon II is reached, ships with Missile 1 and Max Range/Don't Get Hurt orders win...
Forum:
SEIV
November 19th, 2004, 09:30 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,747
Posted By
LGM
Re: Gameplay tips & tricks
Not all players use the same name in PBW and this forum, myself included.
Forum:
SEIV
November 14th, 2004, 05:18 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,747
Posted By
LGM
Re: Gameplay tips & tricks
You can deploy drones in space with two solar collectors III so they do not run out of supply. However, they are managed as single units so they quickly make your empire hard to manage. If you use...
Forum:
SEIV
November 14th, 2004, 05:14 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,747
Posted By
LGM
Re: Gameplay tips & tricks
Ringworlds remove the star from a system, so solar collectors on drones will no longer collect supply, so they will quickly run out of supply. I would assume that would apply to Crystalline faclity...
Forum:
SEIV
November 14th, 2004, 05:09 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,747
Posted By
LGM
Re: Gameplay tips & tricks
Warp Weapons on Heavy mounts are a nice way to break up an enemies fleet so they fight piecemail. However, such a strategy makes your unarmed ships that run to the corner much harder to defend. I...
Forum:
SEIV
November 14th, 2004, 05:01 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,747
Posted By
LGM
Re: Gameplay tips & tricks
When building Ringworlds, use the slow build turns of your Mobile shipyards when you are done building the RW parts to build weapon platforms, satellites, troops, and mines to place on your new...
Forum:
SEIV
November 14th, 2004, 04:57 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,747
Posted By
LGM
Re: Gameplay tips & tricks
Putting all (or most) of a systems warp-points into a cluster makes defense more efficient (one fleet will do). However, there is a pitfall to this strategy. If there is a way to attack them...
Forum:
SEIV
November 14th, 2004, 04:52 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,747
Posted By
LGM
Re: Gameplay tips & tricks
While someone mentioned that Small Fighter stacks are less vulnerable, they can get in the way of your warships and block them from getting into battle. Large stacks keep your movement lanes open.
Forum:
SEIV
November 14th, 2004, 04:49 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,747
Posted By
LGM
Re: Gameplay tips & tricks
Carriers that fight in combat should be classfied as Offensive Ships or Troop Carriers so they will not get the Don't Get Hurt order by default from the Carrier class. This avoids the pitfall of...
Forum:
SEIV
November 14th, 2004, 04:40 AM
Replies:
210
Sticky:
Gameplay tips & tricks
Views:
74,747
Posted By
LGM
Re: Gameplay tips & tricks
To build upon this technique also use Freighters as your early combat ships. The Satellite launchers have a high probability of absorbing missile hits.
Consider building warships on Freighter...
Forum:
Space Empires: IV & V
October 15th, 2004, 04:17 PM
Replies:
9
New PBW Game - All Rock 3
Views:
1,609
Posted By
LGM
Re: New PBW Game - All Rock 3
Nine. Tried more in the first edition of All Rock, but it was much to crowded. Several players were surrounded by other home systems. Trying to relieve that in this Version.
Forum:
Space Empires: IV & V
October 15th, 2004, 11:34 AM
Replies:
9
New PBW Game - All Rock 3
Views:
1,609
Posted By
LGM
New PBW Game - All Rock 3
Every player must play Rock colonization type initially until Gas or Ice are researched.
Numer of Players: 9
Starting resources: 5000
Starting planets: 1
Home planet value: Good
Score display:...
Forum:
SEIV
June 11th, 2004, 05:43 AM
Replies:
1,421
Sticky:
PBW status
Views:
275,223
Posted By
LGM
Re: PBW status
It appears the 'Finish' feature for hosts is working again. Nice to get the dead empires out of the list so players don't try to join those spots.
Forum:
SEIV
June 10th, 2004, 07:01 AM
Replies:
1,421
Sticky:
PBW status
Views:
275,223
Posted By
LGM
Re: PBW status
I have an outstanding turn to work on while the server is done. I shall have to ration it, doing a little at a time. Thanks to the nice 1.91 feature, I can save it and come back to it.
I'll move...
Forum:
Space Empires: IV & V
April 17th, 2004, 07:45 PM
Replies:
16
two MAJOR questions for simul-games...
Views:
2,062
Posted By
LGM
Re: two MAJOR questions for simul-games...
Turin Turambar - what a great character to use as your code name. Married his sister and killed his best friend.
Forum:
Space Empires: IV & V
April 16th, 2004, 11:31 PM
Replies:
1
New PBW Game: All Rock
Views:
985
Posted By
LGM
Re: New PBW Game: All Rock
Just 4 spots left.
Forum:
Space Empires: IV & V
April 16th, 2004, 08:24 PM
Replies:
1
New PBW Game: All Rock
Views:
985
Posted By
LGM
New PBW Game: All Rock
Any player who has played at least 3 games via PBW is welcome to join this new game. Hope to start within a week:
Open Game: "All Rock" No Beginners Please
Every player must take rock...
Forum:
Space Empires: IV & V
August 21st, 2003, 07:38 AM
Replies:
367
PBW Down? - Back up!
Views:
30,298
Posted By
LGM
Re: PBW Down? - Back up!
PBW Hosts: Games can be incremented by repeatedly uploading the current turn until it is right. However, your players would probably not like it if they get their mail box overflowing with redundant...
Forum:
Space Empires: IV & V
August 20th, 2003, 07:41 PM
Replies:
7
Refueling...what gives with this?
Views:
1,461
Posted By
LGM
Re: Refueling...what gives with this?
How exactly does supply sharing figure out what each ship has? Does it even out the percent capacity or does it even out the amount as well as it can?
Here is how I think it works with even...
Forum:
Space Empires: IV & V
August 15th, 2003, 07:48 PM
Replies:
55
Hidden facts of SE IV
Views:
4,984
Posted By
LGM
Re: Hidden facts of SE IV
Hidden Facts:
--Fighters in Space added to fleets suck up incredible amounts of supply (Fighter piolots go crazy buzzying all the ships, wasting valuable fuel).
--Co defending warp-points with...
Forum:
Space Empires: IV & V
August 7th, 2003, 04:57 PM
Replies:
65
Math problem
Views:
6,598
Posted By
LGM
Re: Math problem
I had an SEIV turn to do Last night (my gracious host is running turns manually while PBW is down). Maybe tonight I can tackle writting a program to find combinations for Geo.
It is an...
Forum:
Space Empires: IV & V
August 7th, 2003, 04:38 PM
Replies:
65
Math problem
Views:
6,598
Posted By
LGM
Re: Math problem
I guess I missed Erax's solution for 9 players. To appears that how you pick your combinations matters. My alogorythm finds combinations in a certain manner so it only works for certain numbers. A...
Forum:
Space Empires: IV & V
August 6th, 2003, 10:12 PM
Replies:
65
Math problem
Views:
6,598
Posted By
LGM
Re: Math problem
You could use 21 players (3 sets of 7) with a championship game from the winners of each set.
Or you could use 49 players (7 sets of 7) and have a championship round of the top 7 playing each of...
Forum:
Space Empires: IV & V
August 6th, 2003, 10:09 PM
Replies:
65
Math problem
Views:
6,598
Posted By
LGM
Re: Math problem
Prime numbers are a nice way to test if something is a member of a set. Products of prime numbers is a common way of encoding sets because you can divide by a given prime. If the remainder is zero,...
Showing results 1 to 25 of 222
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