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Showing results 1 to 25 of 56
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Posts Made By:
Ironfist
Forum:
WinSPWW2
April 16th, 2010, 04:01 AM
Replies:
2
Configure campaing battle points
Views:
2,488
Posted By
Ironfist
Re: Configure campaing battle points
The ratio depends on the battle type
1. Defend -- 2.5
2. Delay -- 2
3. meeting -- 1
4. advance -- 0.5
5. assault -- 0.4
That is, if you set human to be 1250 points and you actually spend...
Forum:
WinSPWW2
September 16th, 2009, 04:45 AM
Replies:
19
question on Supply trks/depots
Views:
4,607
Posted By
Ironfist
Re: question on Supply trks/depots
Place your units right next to ammo supply unit. They will get re-supplied each turn.
Forum:
WinSPWW2
June 8th, 2009, 10:44 PM
Replies:
4
Expanding core in campaign question
Views:
2,355
Posted By
Ironfist
Re: Expanding core in campaign question
Yes.
Forum:
Campaigns, Scenarios & Maps
June 2nd, 2009, 04:31 AM
Replies:
5
What am I doing wrong???
Views:
2,696
Posted By
Ironfist
Re: What am I doing wrong???
At the time when you can repair core units and expand core, the current core value is shown on the upper left corner.
Forum:
WinSPWW2
May 18th, 2009, 10:27 PM
Replies:
35
Dealing with the Infantry Peril
Views:
11,194
Posted By
Ironfist
Re: Dealing with the Infantry Peril
It's mentioned in the Game Guide, under section "Artillery Bombardment Screens"
Forum:
WinSPWW2
May 17th, 2009, 04:13 AM
Replies:
35
Dealing with the Infantry Peril
Views:
11,194
Posted By
Ironfist
Re: Dealing with the Infantry Peril
Sorry for late reply. I was busy fighting the Japanese in Guadalcanal. Almost overrun by them. Thanks to Don & Ketch.
If the arty is plotted on hot spot, the delay is 1.0 turn. Using the tactic...
Forum:
WinSPWW2
May 15th, 2009, 01:13 AM
Replies:
35
Dealing with the Infantry Peril
Views:
11,194
Posted By
Ironfist
Re: Dealing with the Infantry Peril
You can plot arty from the very beginning, with their tubes turned off. When the enemy shows up, turn their tubes back on. Thus you will have no delay. Later you can shift them with your spotter...
Forum:
WinSPWW2
April 20th, 2009, 12:51 AM
Replies:
7
exerience
Views:
2,877
Posted By
Ironfist
Re: exerience
It's mentioned in the GG that "shooting at enemy or being shot at by enemy" will also gain experience. From my experience, this works for relatively less experienced troops. When the troop is highly...
Forum:
TO&Es
April 14th, 2009, 05:53 AM
Replies:
1
Weapon error in OOB 21: Nationalist China
Views:
2,096
Posted By
Ironfist
Weapon error in OOB 21: Nationalist China
The weapon classes of two weapons are wrong
weapon 222: Madsen (2) BMG has weapon class 2 (secondary Inf Wpn)
weapon 237: Perosa M18 BMG has weapon class 1 (primary Inf Wpn)
Both should be...
Forum:
WinSPWW2
March 16th, 2009, 12:22 AM
Replies:
22
Fighting the japanese. Yikes.
Views:
6,218
Posted By
Ironfist
Re: Fighting the japanese. Yikes.
Anybody played LC vs Japanese? Is there any Japanese aircrafts? I am also planning a LC as USMC. Don't know whether AAA should be included in core.
Forum:
WinSPWW2
March 15th, 2009, 10:07 PM
Replies:
5
Question - Mines/engineer groups
Views:
1,731
Posted By
Ironfist
Re: Question - Mines/engineer groups
BTW:
Engineer/Pioneer can clean mines from adjacent hex but they work faster if they are IN the mine field. Reg INF only clear mines if they are in the mine field.
Forum:
WinSPWW2
February 10th, 2009, 05:34 AM
Replies:
10
Trouble with 640 x 480 resolution
Views:
3,814
Posted By
Ironfist
Re: Trouble with 640 x 480 resolution
I am not sure whether it works so please make a backup first.
Under "Game Data" directory there is a file named "CamoGame.ini". Open it with a PURE TEXT editor (e.g., notepad).
Check...
Forum:
WinSPWW2
February 10th, 2009, 05:25 AM
Replies:
4
Trench Problem: maybe a bug?
Views:
2,075
Posted By
Ironfist
Re: Trench Problem: maybe a bug?
I am not quite comfortable with the first one because the trench extended out of deployment zone can NOT be removed. If you want to remove trench, you can't even click out side deployment zone. So I...
Forum:
WinSPWW2
February 10th, 2009, 12:32 AM
Replies:
4
Trench Problem: maybe a bug?
Views:
2,075
Posted By
Ironfist
Trench Problem: maybe a bug?
1. In the deployment stage, you need to specify the start & end location of the trench when you lay down trench. However, the end location can be outside the deployment range. You can dig trench into...
Forum:
Campaigns, Scenarios & Maps
February 6th, 2009, 05:32 AM
Replies:
10
Advice for american long campaign
Views:
4,705
Posted By
Ironfist
Re: Advice for american long campaign
Well, independent bazookas are size 0, so harder to spot, good for abushing and bunker busting, but they have only 2 man, so usually 1 engagement(the so called "shot") is needed to get rid of them...
Forum:
WinSPWW2
February 5th, 2009, 02:12 AM
Replies:
44
Getting AAA to fire
Views:
12,293
Posted By
Ironfist
Re: Getting AAA to fire
I know the the warhead size is counted in AP capability for AP rounds. Is it also counted in HE kill for HE ammo?
Quad 50 has a bigger HE kill (19) than that of twin Bofors (18) or single one (15)...
Forum:
WinSPWW2
January 30th, 2009, 05:12 AM
Replies:
44
Getting AAA to fire
Views:
12,293
Posted By
Ironfist
Re: Getting AAA to fire
Just a test. NOT when you really play it.
Forum:
WinSPWW2
January 29th, 2009, 11:14 PM
Replies:
44
Getting AAA to fire
Views:
12,293
Posted By
Ironfist
Re: Getting AAA to fire
if you still have the saved game, I suggest that you adjust the "hit ratio" in game preference to check whether it is due to to-hit probability. Change it to some value like 250%.
Forum:
WinSPWW2
January 29th, 2009, 01:23 AM
Replies:
22
Fighting the japanese. Yikes.
Views:
6,218
Posted By
Ironfist
Re: Fighting the japanese. Yikes.
flame tank is THE monster
Forum:
WinSPWW2
January 29th, 2009, 01:18 AM
Replies:
44
Getting AAA to fire
Views:
12,293
Posted By
Ironfist
Re: Getting AAA to fire
20 hexes away is a bit too far away. I think AA needs a minimum hit probability to fire.
Forum:
WinSPWW2
January 26th, 2009, 01:41 AM
Replies:
22
Fighting the japanese. Yikes.
Views:
6,218
Posted By
Ironfist
Re: Fighting the japanese. Yikes.
JIA had the best infantry at that time. They were best trained, but poorly armed.
Forum:
WinSPWW2
January 25th, 2009, 01:10 AM
Replies:
33
Infantry - What Do You pick?
Views:
9,564
Posted By
Ironfist
Re: Infantry - What Do You pick?
Sounds really good. How about before the bazooka was available?[/QUOTE]
They were only available between Jul. 43 to Dec. 44. Born with bazooka.
Another type of FSSF section has 60mm mortar and...
Forum:
WinSPWW2
January 20th, 2009, 05:28 AM
Replies:
33
Infantry - What Do You pick?
Views:
9,564
Posted By
Ironfist
Re: Infantry - What Do You pick?
U.S. Army: FSSF
12 men, commando type
Weapon:
M1 Rifle (semi-auto)
3 BARs
Bazooka
Flame
Forum:
WinSPWW2
January 7th, 2009, 09:36 PM
Replies:
22
Sticky:
Hot Keys - Quick Reference Sheet
Views:
64,524
Posted By
Ironfist
Re: Hot Keys - Quick Reference Sheet
Sorry guys. I checked the "Q" hotkey. It IS "end of turn". Maybe I need some memory-enhancing pills.
Forum:
WinSPWW2
January 6th, 2009, 10:06 PM
Replies:
22
Sticky:
Hot Keys - Quick Reference Sheet
Views:
64,524
Posted By
Ironfist
Re: Hot Keys - Quick Reference Sheet
Very Helpful, found something I didn't know before. Thanks Cross!
But I am not sure about the Q key in playing phase. I don't have the game with me now, but I am pretty sure that Q key in playing...
Showing results 1 to 25 of 56
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