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-   -   Modding question - component bitmap (http://forum.shrapnelgames.com/showthread.php?t=6941)

Elowan August 10th, 2002 08:44 PM

Modding question - component bitmap
 
Plz excuse this question if it has already been answered. I didn't have much luck with a search.

Which slots are really open in the main components.bmp? Any that are blank?

I added one at position 273 but I suspect that I should have entered a index number in some textfile representing the total number of images for SEIV.exe to search on?

Also - I would think that any new techs/ships/etc would be added to the corresponding txt file - at the end. However - I've seen some discussions wherein the response is to put the new item at the beginning of the file.

Fyron August 10th, 2002 08:57 PM

Re: Modding question - component bitmap
 
You can add new items anywhere in the text files.

Phoenix-D August 10th, 2002 08:59 PM

Re: Modding question - component bitmap
 
Components.bmp- you can put anything pretty much anywhere. It will change the existing components unless you overwrite a non-used picture or use blank space though. You can add more space on the bottom if need be.

Text files: you can put stuff anywhere really. Where it shows up in the list is where it shows up in-game, and changing the order can be quite useful sometimes. If you want old savegames to work, you MUST put the new components/ships/whatever on the bottom.

Some components- only new colony components IIRC- work best when put on the top. That's because of SE4 auto-assigning colony techs at the begining of the game.

Phoenix-D


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