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-   -   Planet Plague (http://forum.shrapnelgames.com/showthread.php?t=6928)

Greybeard August 10th, 2002 12:22 AM

Planet Plague
 
I've found the medical bay for ships to combat plague, but what can I use on a planet?

Do I need to move a medical ship to the planet to combat the plague?

Fyron August 10th, 2002 12:28 AM

Re: Planet Plague
 
Yes, you do. They will cure the plague if able at I believe the end of the turn, or the beginning of the next one. If you are organic, you can build Medical Labs (facility) that can cure up to level 3 plagues.

DirectorTsaarx August 10th, 2002 07:38 AM

Re: Planet Plague
 
I think medical ships cure plague as soon as they move into the sector...

Q August 10th, 2002 08:26 AM

Re: Planet Plague
 
Quote:

Originally posted by Greybeard:
I've found the medical bay for ships to combat plague, but what can I use on a planet?

Do I need to move a medical ship to the planet to combat the plague?

<font size="2" face="Verdana, Helvetica, sans-serif">In fact there is no other reason to put a medical bay on a ship than to cure a plague on a planet. Ships do not profit from this component because they never get plagued.

Gryphin August 10th, 2002 03:01 PM

Re: Planet Plague
 
The way to use this strategicly is to build a Fast ship with a medical bay and mothball it till / if you ever need it. Try to keep it in a central place or put a few throughout your areas of influance.
Could be something a trade Federation might keep handy to sell in times of need.

Arkcon August 10th, 2002 03:43 PM

Re: Planet Plague
 
Quote:

Originally posted by Gryphin:
The way to use this strategicly is to build a Fast ship with a medical bay and mothball it till / if you ever need it.
<font size="2" face="Verdana, Helvetica, sans-serif">If your're playing against human players, upgrade the mothballed ship to higher level med bays as you research them. Just in case someone decides to be a wiseguy and starts hitting your planets with higher level plague bombs. AFAIK, the random event only produces a level 1 plague.

[ August 10, 2002, 14:43: Message edited by: Arkcon ]

Elowan August 10th, 2002 08:52 PM

Re: Planet Plague
 
Here's a component/tech that I'm inclined to mod out - in point of fact - I think that I will. In Moo - using biologicals damages your rep big time.

Baron Munchausen August 10th, 2002 09:40 PM

Re: Planet Plague
 
We could also ask MM to mod the negative reaction into the game. http://forum.shrapnelgames.com/images/icons/icon7.gif An extra line in AI_Anger would not be too difficult, I think. I'd still like to see bio-weapons require 'specialization' to the race they are supposed to kill, though. It's silly for one bio-weapon to kill any and every race equally well.

[ August 10, 2002, 20:41: Message edited by: Baron Munchausen ]

Jmenschenfresser August 10th, 2002 11:08 PM

Re: Planet Plague
 
I honestly don't know what happens when a plague reduces a planet pop to zero, but you could mod it to kill off even a large pop pretty quick. Might make it a viable kamakazi weapon.

Krsqk August 11th, 2002 05:30 AM

Re: Planet Plague
 
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.

AFAIK, you can't mod how quickly a plague kills pop, except by setting the damage level higher (range Plague Level 1 to Plague Level 5). I think the algorithm is hardcoded for actual per-turn deaths--but Level 5 is definitely a ton more effective than Level 1.


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