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SEIV Suggestion: Defense Against Null Space Weapons and Talisman
I would like to see some sort of counter against How about a special shield that acts as a phased shield against other weapons, but also stops Null Space weapons (shield levels 7-11). I find that a Null Space armed Base Ship with a Talisman is a hard combination to beat. 5 Massive Mount Null Space Weapons do 1500 KT damage, enough to gut any ship.
How about an 'unclean' seeker weapon that descecrates a Talisman (ship) or Shrine (planet). Make it short range, so they have to get in close to employ it. Make it a seeker because it has to deliver ceremonial unclean material to the holy site. I already emailed this suggest to MM. Please voice your support. |
Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
I dont think this will help the deal anyhow.
For null-space, this weapon is "special" and should not have counter. The real "counter" is smart use of their low fire rate, medium range and medium damage. As for a BaseShip you described, i dont see the problem with it. By the same time the enemy builds this thing you will have more than enough attack ships to kill it. YOur ships have greater speed and LCs or even DSs could kill it with losses of like 4-6 Talisman is a little powerful thing too, but i like the idea. except people abuse it a little bit. |
Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
Against such a base send alot of small ships instead of a few big ships. He can only target so many ships at a time. If you are using simultaneous combat (for example playing on PBW) then the stupid combat AI will most likely only fire on 1 or 2 of your ships even though it could kill more. So if you "spread your power" over a bunch of small ships then the base will waste alot of damage potential. If you have the technology, equip your ships with your own null-space weapons or perhaps tachyon projectors to destroy his weaponry.
Or use weapons that have longer range than his null-space cannon and set your ships to max range. Quote:
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
IMO the only problem related with talismans is their possible (ab)use with allegiance subverters. The subverters are only limited by range and fire rate, but with the talisman the fire rate becomes almost irrelevant...
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
That's also *3000* racial points..
Phoenix-D |
Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
there are many ways to counter that problem
Any weapon that has a greater range. Or how about this Ship with 1. tractor beam. 2.(some weapons overloaders) 3.Reload rate one weapon 4. Repulser Beam. Another ship with 1 shield depleater ( IF alien ship has shields... then the rest with a weapon that has a reload of 1 Missle ships supported with carriers ( with fighters) Or ships that have sat. launchers... when the enemy closes deploy the sats... The list is endless.... Sure it is a hard to beat combo.... but it can be beaten... There are many weapon combinations that will beat any combination. R.P.S. (rock...) IF you constantly being beat by one combo... Force the enemy to change what there building. Build boarding ships and attack that way. etc... |
Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
How is the combo religion and psychic abuse ?
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
Or, you could just send a fleet of 50-75 escorts or frigates or destroyers. He can only hit so many of your ships per turn because of multiplex and cost of his ships, while you can board/target at least as many as you have ships. Plus, any ships he gets don't help him out very much, since they're small.
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
I don't recall if the Allegiance Subverter works on units. Does it? I don't think it should, although fighters technically contain 'live' pilots... http://forum.shrapnelgames.com/images/icons/icon7.gif
Swarm the Religious/Psychic player with units. You have fighters and drones for offense and WPs and sats for defense. |
Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
I wouldn't call allegiance subverter + talisman an abuse. Afterall you pay 3000 racial points and a hell of a lot more research points to get them both, which sure as hell isn't easy if you are playing against other humans. I did that a lot against the AI in my max-tech-games and damned right it was fun, but if I were to play humans with a low tech start, I wouldn't dare if I want to survive the early game.
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