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-   -   Energy pulse vs Energy stream weapons (http://forum.shrapnelgames.com/showthread.php?t=5439)

derb March 22nd, 2002 04:20 PM

Energy pulse vs Energy stream weapons
 
Which do you choose and why? I like the fact pulse weapons take 50% less space and don't degrade damage with range, but they are much more costly to develop...

Cylapse March 22nd, 2002 04:40 PM

Re: Energy pulse vs Energy stream weapons
 
For style sake, I love stream weapons.... just the thought of an intense fusion beam cutting its way thru **** *heh* Pulse weapons are cool though, and I was hoping I would be able to mod a set of Pulse Cannons that doubled as extremely weak PDS, but doesnt seem possible *winks* Ah well.

I say stream... but then again I dont recall what the pulse research area gives you.. Any enlightenment?

Arak Koba March 22nd, 2002 04:57 PM

Re: Energy pulse vs Energy stream weapons
 
Pulse gives you Meson I think.

Growltigga March 22nd, 2002 04:58 PM

Re: Energy pulse vs Energy stream weapons
 
personally, I do both and use both, I think the stream beams on large mounts are fab not style makes we use the smaller meson bLasters on smaller hulls

Phoenix-D March 22nd, 2002 05:49 PM

Re: Energy pulse vs Energy stream weapons
 
"but they are much more costly to develop... "

Actually, in the long run Pulse is MUCH cheaper.

Phoenix-D

geoschmo March 22nd, 2002 06:02 PM

Re: Energy pulse vs Energy stream weapons
 
Meson BLasters (Pulse) are an excellent early to early-mid game weapon. You can research them quickly, the don't take up a lot of space, and they are fairly cheap. With large mounts on light cruisers they can be devestating.

Eventually they get out-damaged by the PPB (Phased) , and out-ranged by the APB (Stream) though, so later in the game you will want to phase them out of yout front line ships.

Geoschmo

Phoenix-D March 22nd, 2002 09:27 PM

Re: Energy pulse vs Energy stream weapons
 
On a per unit basis, yeah, they get outdamaged.. but they're smaller.

Meson VI = 35 damage, 20kt
APB XII = 65 damage, 30kt

3 Meson VIs = 105 damage
2 APB XIIs = 130 damage

So at point-blank range, you give up 25 damage. Here's the interesting part- at max Meson range, you actually do MORE damage. But then the APB ship moves one farther away and you do no damage http://forum.shrapnelgames.com/images/icons/icon7.gif

It's similar for the PPB.
3 Meson VIs = 105 damage
2 PPB Vs = 120 damage, phased

15 damage this time. Again, the Mesons out-damage the PPBs at max range- but this time the opposing weapon can't fire from beyond Meson range. So against PPBs you can get away with max range attacks, assuming you have phased shields. Mesons are much cheaper to research than APB, too.

Phoenix-D


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