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The Battle Of Sokolovo
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Now for something different and not so common, it's actually probably first scenario with playable Czechoslovakian unit.
http://img.ct24.cz/multimedia/videos...ium/445822.jpg Quote:
EDIT: I've played through it twice, first time it was measly draw, second time i managed decisive victory. So, it might not be that hard afterall. |
Re: The Battle Of Sokolovo
Gonna play that ASAP. Good you did CSLA, I also planned to handle battle of Wodzisław in which their brigade took part. My review should be done in few days.
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Re: The Battle Of Sokolovo
Played it. Finished it on decisive victory.
Generally interesting scenario, but my first and foremost feedback would be for you to increase German attack power. Their forces are too weak to break though (I say even a player on PBEM would fail), mainly when comes to infantry. They do not have even a 2:1 ratio and should be even more for attacker to succeed in most handbooks. Also, they lack mortars for quick suppresion and smoke. Maxims are massacring their advance from the beginning. AT guns are effective at killing tanks if you do this wisely. PTRS also come in handy. In short: More infantry More artillery, mainly mortars That should make it quite spicy :) |
Re: The Battle Of Sokolovo
Hello,
Testing the scenario with the German side, I realized that the German units could not enter on the map as they were disposed on gray hexagons. These units are : Ko on Hex 0.51 L3 on 0.59 H1 on 0.39 H4 on 0.40 F2 on 0.42 F1 on 0.43 and F3 on 0.44 It's been seven units less. In addition, the ration attackers / defenders should be at least 3/1. Regards Yves |
Re: The Battle Of Sokolovo
Good catch on the edge hex units!
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