![]() |
3 Attachment(s)
Myconos, land of the Fungi is being attacked from within. Virulent parasites have infected large parts of this once vibrant kingdom.
http://dl.dropbox.com/u/56917571/Myconos.gif Version 3.30 http://dl.dropbox.com/u/56917571/MortarPod_11.pnghttp://dl.dropbox.com/u/56917571/MortarPod_12.png Mortar Pod is a new recruit-able archer unit that rains down poison on enemies ranks. - New unit: Mortar Pod - Spores are mindless now. - Fixed some spelling errors Version 3.20. Mod Compatible version. - Stag Centaur now D2N2 as meant to be. - Hell Hound no items - Anemone Myconid's land shape never heals. Now it really has to go back into the water after 1 month. - Fixed name of Voland & Duke with no name type. - Fixed wolf stats. Wolf no longer uses copy stats. Myconos Version 3.0 Yeah, I know, another update. Phew... not again. There was just to much potential for various semi-cheats with the free spawn to be a serious MP nation. Besides with the unrest dominion the only viable strategy was to go for free spawn and blood hunt for more free spawn (Blood Fungus). I hope the nation can be played with more than one strategy now, although I think some prices still needs some tweaks. Enjoy! - Removed unrest incurring dominion - Free spawn reduced by 40% - Former Palace guard, now City Guard, recruit anywhere. Hurray :). - Changes magic on Elder Counsel Mage from 2AWEN to 2 times 1AWEN - Tweaked some prices - PD above 20 only 8 Granite warriors for 10 points - Set castles types - Laboratories and Temples normal prices - Summon Blood Fungus 80 -> 60 slaves Myconos Version 2.1 - Starfish fungi no longer immobile. So a Starfish commander with a flying carpet is an idea. - Fungi Polyp second shape fixed. - Polyps have a little upkeep now. But only half of other freespawn. - Removed Glamour from large Chrysalis. Survival rate was to large with glamour. Myconos Version 2.0 Total revamp. Lots and lots of new content and changes. Myconos is a lot more difficult to play but more rewarding (I think). The Auto summons from the three major mushroom mages probably needs balancing. - Dominion causes unrest. ***Major Change*** - No more Astral from the beginning. - New Pretender: Myconid Queen - New Unit: Giant Tick - New Unit: Blood Beast - New Unit: Celestial Bandar - New Unit: Hell Hound - New Unit: Hell Spawn - New Unit: Infected Elephant - New Unit: Infected Tiger - New Unit: Infected Moose - New Unit: Infected Markata - New Unit: Infected Winged Monkey - New Unit: Infected Spider - New Unit: Infected Wolf - New Unit: Infected Harpy - New Unit: Infected Imp - New Unit: Infected Demon Jester - New Unit: Infected Spine Devil - New Unit: Infected Devil - auto summon on 2nd stage Mushroom mages. Air,Nature and Blood Fungus. ***Major Change*** Fly Amanita: Infects (summon) various forest creatures Enokitake: Infects various plains/other creatures Blood Fungus: Infects various demons Water Fungus: Summons sacred baby Fungi. - Possession now 2N instead of 1S - Lots of minor tweaks. Faq. Q: This domain causes unrest thingy costs a *LOT* of money. How could you? Answer: It has been empirically proven parasites increase unrest. I released some flesh eating parasites at work and almost no money was being made. These weren't even the mind snatching kind. Revised Answer: It appears only one in three employees survive the parasites. But since they gain zombie like capabilities they can work 24 hours a day instead of 8. The net result is equal so no more reduced income :). Q: Where's my Astral. I need Astral. I'm entitled to it dammit! A: You can't handle Astral, Sonny boy. If you really want it you'll have to earn it. Celestial Bandars and Mold Demons have Astral. Q: I can play with the Queen Myconid. Where's the King? A: The King is busy rescuing various Fungus settlement. And it sets the stage for a late age Myconid nation let by the King against the infected Queen. Q: Why would I take the Queen pretender anyway. A: She's actually and immortal pretender. On death she'll re-emerge as another unit in the capital. She can also be used to cast Possession without killing her. She will shape into another form. Q: What am I doing here, and what's the meaning of life. A: Ehh... ? To do: - Numerous spelling errors - Sharper banner - *** Balancing *** - I'd like to ask the community to help me with the balancing and other ideas. - While you can only recruit 3 base, non-capital units you will want to wait till they're fully infected. Then let them die but keep the parasite alive. It'll form a pupa and transform into the next stage of it's life cycle. - Hero's and large creatures often automatically commune or cast battle field spells. Have fun!! A higher resolution image of 'Myconos Parasitic Evolution Chart' is found here: http://www.mediafire.com/?3ly07fixw7y3zxv |
Re: MA -Myconos- Last of the Fungi
Looks great. Thanks for that.
Are you making use of darkness and darkness spells? |
Re: MA -Myconos- Last of the Fungi
Tnx,
hadn't though about that. That would be a nice addition to PD 20+ like agartha. |
Re: MA -Myconos- Last of the Fungi
Very coole :)
|
Re: MA -Myconos- Last of the Fungi
Version 0.9
Substantial improvements! |
Re: MA -Myconos- Last of the Fungi
Wow, nice graphics and a cool idea. I'll definitely look into this :)
|
Re: MA -Myconos- Last of the Fungi
Sacreds don't seem to receive the protection bonus from a high earth bless. Not sure why that is, they seem to receive any other bonus fine.
|
Re: MA -Myconos- Last of the Fungi
Only units with armor gain protection. Thus the Royal Palace Guards do but the Granite Myconid warriors don't.
|
Re: MA -Myconos- Last of the Fungi
Dang, 25 prot would have made for a sweet expansion force. Guess I can't have everything though.
|
Re: MA -Myconos- Last of the Fungi
New version v0.99
v0.99 - Fixed some spelling errors - New Unit: Mold Demon - New Unit: Great infected hawk - New Unit: Blood Fungi - New Unit: Starfish Fungi - New spell: Infected Winds - New spell: Blood Stained Lands Check it out! I'm particularly interested in your opinions about the national spell Blood Stained Lands. Over/Under powered? Boring/fun? |
All times are GMT -4. The time now is 12:45 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.