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A newbie asks...
OK, so (if I may), here are some random complete newb questions which occur to me. I shall add the odd one as I go.
That'll do for now, 'coz it's my first post :) |
Re: A newbie asks...
Jon,
Welcome to Dominions! 1. The map generation in Dominions is completely processor based. If you have a multicore processor, it will only use one core, and it is uses as much of the processor as it can get it's hands on. Same thing for turn generation. 2. I don't think this is possible. I have always used the arrow keys. 3. Most spells have limited range. You can position your mages closer to the front to cast certain spells, just be aware that it leaves them exposed to enemy magic, flanking and arrows. You can script a mage to attack for a round to move closer to the front line as well. You can also script certain spells towards the end of your script so they fire off when the enemy closes in with your army. Goodluck! |
Re: A newbie asks...
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Re: A newbie asks...
OK, so now I besiege a fortress. After X turns I get announcement that "wall has been breached and you can now storm" or similar. So I do storm. Unfortunately, my besiegers were archers with existing "fire" orders. They stood around outside a lot. Ho-hum :o
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Re: A newbie asks...
The sieging/storming mechanics are pretty simplified.
You can't storm until the wall has been breached. Which essentially means the gate is down and there is a way in. The size of the entry depends on the fort you're storming. What you want once you attack depends on your strategy. Archers are at a penalty trying to shoot anyone behind the walls, but I've had luck holding back and letting his troops come out to attack me. If he has mostly mages and archers then you really want fast melee troops to get in and reach them. |
Re: A newbie asks...
Flyers are good, flies over the walls. Tramplers or thugs or other units that dish out lots of damage quickly are good to get you through the gate. Making the enemy rout works as well, with spells like panic or terror.
If you are uncertain of storming successfully Just staying on siege may weaken the defenders if they have supply problems, or on a grander scale if that fort is important for recruitment or income. Like sieging a capital can be strategically sound even if you are unable to breach the walls, just to deny capital only mage recruitment and gold. On the flip side mages inside a sieged fort can still cast summoning rituals and the like (if there is a lab), so the defending army may very well grow stronger during the siege. |
Re: A newbie asks...
Are you sure it matters what fort you storm? I thought the entrance was always the same, two squares path, or the like. I'm not saying you are wrong, I'm just curious that I never noticed.
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Re: A newbie asks...
fantasma
Yes, it really depends on fort type. Some forts have large breaches, some small. |
Re: A newbie asks...
To answer one of your questions... You can just maintain the siege. You can tax to the extreme, blood hunt for slaves, pillage, do all kinds of things. And preach. Eventually you can starve whoever is inside. And if there is a pretender you can "domkill" it by pushing your own dominion by preaching (replace all the red candles with whilte candles to remove his power). Every once in awhile you can use a cheap commander such as a scout to attack the people inside just to get a peek at who is left and in what condition
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