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Ideas on Improving Russian ORBAT (Infantry)
This thread's only for Russia's infantry ORBAT.
First question I have is - what's with all the trucks? I don't see that many trucks in most other ORBATs. Yes, the Russian forces are the World's most mobile forces, but that doesn't mean that every single possible truck formation has to be included. For instance take the Machine Gun: You have 3 Machine Gun units, and sixteen possible combination to cover them, at least one of which has never been used, the one with 2 GAZ-66 trucks transporting 12 machine-gunners. It may have been improvised in the heat of battle, but that would never be a starting position for the Russians. Those sixteen slots can easily be reduced to two, and if whoever is playing wants the vehicles, he/she can get them from the Armor ORBAT. Similar stuff could be said about AGTMs. On the other hand, why does SpetzNatz only get two slots? In Russia there are multiple ways to combine SpetzNatz. For instance SpetzNatz Scouts can work separately, they're not always together. But an even bigger issue arises with the SpetzNatz Group. Although the way it's presented is perfectly realistic, there are a multitude other combination that I can think of. Light Commando SpetzNatz units can operate on their own. Also a formation of two Light Commando SpetzNatz units and Commando Support is possible. Or same formation with Commando Engineers instead of Commando Support. Or both. SpetzNatz are trained to operate with just their own squads should the need arise. I don't know, it just seems, well odd, that machine guns have more formations than SpetzNatz. Also, for SpetzNatz, the first and fouth Light Infantry are exactly the same, and the 2nd and 3rd support units are identical. Anyways, let me know if you guys want me to rant more. I mean the Russian ORBAT here is well designed, it has the right units, just the weirdest combinations that I've seen. |
Re: Ideas on Improving Russian ORBAT (Infantry)
I think you will find the wide range of MGs & ATGMs with transport is so other formations can use them so they are needed due to the way the game is structured.
Example if you buy say a BMP Co Plus it has MMGs &or ATGMs attached. The easy way to do this is to attach a pre built formation so it uses the MMGs/ATGMs of the same vehicle type in effect attaching that platoon(s) Companys consist of a leader followed by platoons but the platoons need to exist so it can use them. |
Re: Ideas on Improving Russian ORBAT (Infantry)
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Also, I still think the SpetzNatz should offer a wider selection. For instance, the Naval Infantry has over 10 slots, SpetzNatz has two. I have already posted some suggestions on how to add more slots. In addition, there were Chechen Guerillas fighting on Russia's side, which should give the ORBAT acess to units like Battalion Vostok and Battalion Zapad, which performed magnificently in the South Ossetian War. |
Re: Ideas on Improving Russian ORBAT (Infantry)
To my knowledge the Chechens were far from magnificent and contributed to large portion of Russian casaulties by running blindly into a short-range ambush, but that's another matter... If you want Chechen forces added to your mix, buy them as "Allied" either from Chechen OOB (70) or Red OOB (43).
The AI will not do so, but then their use is fairly limited to few special occassions on Caucasus. As for Russian infantry units, I won't touch the OOB with a ten-foot pole if I were you, it is just so interlocked on all sides that making a minor change might result in the need to rework all. Believe me - I have tried to change APCs from "Wheeled", "Tracked" etc to "squad-capacity" (BTR-60PB+ and BMP-1+) and "larger" (from early BTR's with cap of 17 to MT-LBs) and it was pretty painful ;) Add to that very few free slots... If you really wanted to do some changes to Russian OOBs, you might use few tricks still (like changing all snipers to para snipers and deleting the duplicates etc) but you need to be very careful. |
Re: Ideas on Improving Russian ORBAT (Infantry)
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As for the Chechens, what you are talking about are Green Recruits who charged at anything and everything. I'm talking about more experienced Chechen Fighters, under GRU Command. These for instance got disbanded, but there are more battalions like these. I guess judging by the number of slots, that won't happen though. Linky: http://en.wikipedia.org/wiki/Special...stok_and_Zapad |
Re: Ideas on Improving Russian ORBAT (Infantry)
Put a second install on your computer & use that.
Just copy & paste your MBT folder somewhere else Now place a shortcut to GAME OPTIONS on your descktop & rename it to something like MBT mod & your original instal is safe. If you then create something you want to use just copy it over. Note however the program is very good & backups of original OOBs are always available to restore unless you get really silly. |
Re: Ideas on Improving Russian ORBAT (Infantry)
Second the suggestion for a separate modding install, esp. if you run some PBEM - you'll be spared a bit of the OOB administration that way.
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Re: Ideas on Improving Russian ORBAT (Infantry)
Cool, thanks :D Well I'll just do some upgrades for the Russian ORBAT, maybe put the Iskander in, play with SpetzNatz, and post the files here. It might take a while though.
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Re: Ideas on Improving Russian ORBAT (Infantry)
Iskander, one has to ask how & why? The purchase cost you come up with will be intresting.
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Re: Ideas on Improving Russian ORBAT (Infantry)
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The questions here is to figure out the Iskander's accuracy. The above report confirms that 2 out of 2 targets were hit. And I doubt the Russians would share accuracy data. Is two targets enough of a test? Also, this may explain why Georgians fled their tanks. I wouldn't want to be chilling in a tank, after seeing a neighboring tank blown to smitherines, by a weapon that I didn't even see. However, MDB calls it "one of the most devastating and accurate weapons", so I'd say 90% accuracy? I honestly have no idea. Pretty much everything that I've read praised the Iskander. As for the cost ratio, I would say that 200 points per missile would be fair, and make it so that you can buy from 1 to 10 missiles. For obvious reasons, it's an off-map unit. |
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