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-   -   PBeM game length (in real time)? (http://forum.shrapnelgames.com/showthread.php?t=43573)

Double_Deuce July 13th, 2009 06:39 PM

PBeM game length (in real time)?
 
Just curious, for those that play PBeM for fairly small Company+ battles on about 40x40 maps.

How long do your games usually take in real time to complete based on a 20 Turn game? I am considering a future group project (if enough interest and assistance) and basically I am looking for a average turnaround time in days for a 20 turn PBeM game. ;)

Double_Deuce July 13th, 2009 06:44 PM

Re: PBeM game length (in real time)?
 
In most cases it takes me about 30 days at the most depending on any RL issues that may pop up. Usually closer to 20 though.

Imp July 13th, 2009 08:43 PM

Re: PBeM game length (in real time)?
 
Did not use poll but in most cases between 20-30 days say average return of 5-7 a week. For a small one like that though have done 6-10 turns in a day passing back & forward

gila July 13th, 2009 09:20 PM

Re: PBeM game length (in real time)?
 
It really depends on who you are playing.
I can submit up to 10 turns a week (one turn a day sometimes more on weekends)that's when i can find a real active player which is rare.
With a slower player 2 turns a week that's why i like multiple games going at once,
In most cases it's a month or longer.

Cross July 13th, 2009 10:09 PM

Re: PBeM game length (in real time)?
 
I like to play at least 10 turns a week, and sometimes find opponents who can play that or more; but the average - in my experience is about a turn a day.

I think one of the main issues is the time zones where the two players live. If I send a turn in the early evening, and my opponent is asleep already - and won't get to his PC for another 18 hours - you can figure it's going to be a slow game.



cheers,
Cross

c_of_red July 14th, 2009 02:09 AM

Re: PBeM game length (in real time)?
 
I did a total of 10 turns today, spread over 4 opponents. About normal.
What sort of help do you want/need?

Double_Deuce July 14th, 2009 03:11 AM

Re: PBeM game length (in real time)?
 
Quote:

Originally Posted by c_of_red (Post 701361)
What sort of help do you want/need?

Probably a tournament of some type. I am trying to determine average 20 Turn PBeM turnaround time so I can plan accordingly. In previous attempts I have found some it frequently gets dragged out longer and so I am trying to determine the approximate time frame where I need to start really nagging and dropping non-compliant participants. :D

Imp July 14th, 2009 05:02 AM

Re: PBeM game length (in real time)?
 
I think nagging email after a month automatic loss after 5 weeks is quite acceptable to keep it moving & make it fair on the faster players. Even if you are on hols for 2 weeks with game size you are suggesting & short turn time easy enough for most people to arrange an evening at the computer & knock out half a dozen turns. Even with diffrent time zones I have done this its the tourney players resposibility to complete on time. that being said perhaps asking for peoples hols dates might make sense if both are off for a few weeks could be tricky. 5 weeks is 4 turns a week so state if you cant manage 4 short turns a week please dont play.

Double_Deuce July 14th, 2009 06:55 AM

Re: PBeM game length (in real time)?
 
Quote:

Originally Posted by Imp (Post 701382)
5 weeks is 4 turns a week so state if you cant manage 4 short turns a week please dont play.

Agreed. One thing I think aggravates the whole tournament "flow" is when a fast play get paired with a much slower player. In some instances, the faster player tends to nag the slower player until the slower player says screw this and bails. I don't mean a regular prodding, but outright antagonism. I know this is not the case in the majority of situations but I have been doing this multiplayer stuff for a few years and have gotten feedback over time that indicates it is more prevalent then one might think.

Cross July 14th, 2009 08:28 AM

Re: PBeM game length (in real time)?
 
Quote:

Originally Posted by Imp (Post 701382)
I think nagging email after a month automatic loss after 5 weeks is quite acceptable to keep it moving & make it fair on the faster players.

Over at The Blitz wargaming club, I think you are given an automatic win if an opponent is MIA for 3 weeks. Fortunately, I have never had this happen.

In my pre-game preferences I always mention 7-10 turns a week; because I get antsy after a couple of days of no contact. But always keep the emails polite.

My main concern is that I will start to 'lose the plot' if I don't remain actively engaged in a battle.


cheers,
Cross


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