![]() |
Hex Editor on SE IV?
Has anybody used a hex editor on se4.exe for the following reasons:
1) Increase system limit beyond 255 2) When planets are in the same square as a star, the star will always appear on the top. There are several Hex saavy folks at the BotF forums...I was wondering if the same was true here... Thanks, GB |
Re: Hex Editor on SE IV?
Nobody I know of has attempting hex editing of SE:IV.
|
Re: Hex Editor on SE IV?
Quote:
Surprising, considering the amount of technical expertise in the SE IV world...It may spark new interest in the game, like it has with BotF. Thank you very much, SJ. GB |
Re: Hex Editor on SE IV?
Most of SE:IV's settings are easily accessible in text data files, so the the need to hex edit the .exe hasn't really come up too often.
|
Re: Hex Editor on SE IV?
Quote:
Thanks |
Re: Hex Editor on SE IV?
Quote:
http://www.armadafleetcommand.com/bo...ums&file=index A lot of activity lately. They have increased the map size greatly, introduced an editor...The primary riddle now is increasing the number of minors... GB P.S. I still would like to edit the SE IV map so that the stars always appear on top when stacking planets and a star on the same square... |
Re: Hex Editor on SE IV?
Try reversing the order you place the objects in the data file.
|
Re: Hex Editor on SE IV?
Quote:
Has ANYBODY succeeded in doing this (doubtful)? GB |
Re: Hex Editor on SE IV?
I would love to see someone crack open the SEIV.exe. Maybe we can get an unofficial patch to fix some bugs and add more abilities for modders. Maybe we could have a game with *gasp* more than 20 empires.
|
Re: Hex Editor on SE IV?
Quote:
So, are there any hex saavy programmers out there who would have an interest? If so, maybe we could formulate a wishlist and find a way for us 'non-hexers' to help out as well... GB |
All times are GMT -4. The time now is 04:23 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.