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Invasion failed?
Finally patch came in! So I tested it right away and noticed strange thing.
Playing as Japan and hitting Singapore with First Strike fleet + SNFL. Only few defenders that withdraw right away and I wiped airplanes too, but invasion STILL FAILS!? This didin't happen before patch. There is +1 marker at ally screen, does it mean that they have reinforcements incoming in next turn and thats why invasion fails, that doesn't make sense?? I had total air + naval control over the battlefiend. Is this just a new bug following behind fixed things? Can someone please explain? I'll add screenshot here: http://www.yourfilehost.com/media.ph...ion_Failed.jpg |
Re: Invasion failed?
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I had this happen to me today as well, in 1.03; invading Samoa with no resistance bar a couple of land-based aircraft (which withdrew straight away). Invasion failed! I don't understand. :)
Speaking of bugs, in another battle I called for reinforcements and got CTD. Clicked R in the battle board, clicked to change a patrol location. When I clicked to resume game, the patrol location reverted and the reinforce popup didn't close. Next time I clicked - CTD. Error log attached. I might mention I am using Windows 7 RC :) |
Re: Invasion failed?
I just started a PBEM game and had the failed Samoa invasion...plus in another PBEM game I had a failed invasion. Both were due to the chance that a single transport 'can' fail, especially if the base is built up, even without a TF or land based aircraft defending it. Also, in one of the PBEM games, he had an invasion fail in which he completely destroyed a decent strength TF I had defending the island, and the island was not built up very much. Again, it was due to using a single transport. Most of the time, a single transport will work, but not always.
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Re: Invasion failed?
Ok, thanks; I was using a single transport also - now I understand. :)
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Re: Invasion failed?
Looks like this problem came in right after they fixed previous bugs/ exploits. Now it wont let airplanes to bomb the base like it did before the patch. So invasion fails if target has built base, becose airbombing missions are gone/weaker. This is obviously a fixed bug which caused another bug. I don't think it is intended to use 2 invasion unit for 1 base, becose then Japan would lack those units.
This problem should be fixed or more land units should be given for Japan to balance different needs. I have played ONLY ONE WORKING SINGLE PLAYER GAME after I bought this game. The rest two months I have been waiting for fixed game. Lets see how long it takes to get things working as intended... I would really like to hear some comments from creators about this, if they even read/knows about these problems. |
Re: Invasion failed?
You don't have to use two transports, but if you go with only one, there's a chance the invasion - especially against a larger base, will fail. Aircraft will still bombard a base if there are no ships defending it (or they've all been driven away).
Von Altair, when you say "I have played ONLY ONE WORKING SINGLE PLAYER GAME after I bought this game" can you please elaborate on what specifically was not working? From the thread, I'm guessing you mean the chance of failed invasions, but I would like to be sure. Thanks, -John Hawkins KE Studios |
Re: Invasion failed?
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I played a new game knowing about this and seems that everything works now, Japan is a bit slower though, since you have to keep 1 SNFL in reserve. Lets see how it works in long run. Will have to test multiplayer/PBEM next. |
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