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Pillar of Fire
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Ok here it is. I think its not quite right yet i want someone to test it a little. Israel assault Vs Egypt Defend.
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Re: Pillar of Fire
This was a good one. I got a marginal victory. A couple more turns and I think I would have been good. I had the town surrounded and was beginning to enter when the game ended. My paras did very well but I ran out of missles otherwise I think I could have taken out most of the vehicles.
I was confident that it was going to be a cake walk at that point, then I lost my commander to a mine and their artillery started to rain down. It took a couple of turns to regain the attack. I really liked it although I wish the Merkavas had been 3's with thermal imaging. I could have take the town. Oh well you have to work with what you have :-) Nice work Kol Hakavod Tzahal |
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Thanks so much for responding, I really like to see how other people like my wierd tactical situations...:) |
Re: Pillar of Fire
I was thinking about your scenario. Maybe you should have the tanks come a bit sooner. I think I had about 4 turns or so where I just hit the next turn button. My paras were out of missles and I didn't want to engage my small force against unknown Egyptians in the town. Also once the armor arrives it takes 3 or 4 turns to travel up the road and engage.
Just my thoughts... Anyway thanks for your time in making this scenario. Craig |
Re: Pillar of Fire
Yes I think you arre right about the timings, as its very hard to get a decisive victory this way(you just run out of time).
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Re: Pillar of Fire
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ok. I gave the tanks an earlier arrival, so it should be better now.
almost 100 views on this thread, and only one person told me what he thinks of the scenario...I see 3 options: 1) no one has time to play my scenario... 2)people played it, think it sucks, and dont want to tell me. 3)People played it and liked it and dont bother telling me. Ok, I know this sounds needy and lame, but i really want your opinions on this secnario. if its good, great. if its bad, why? how can i make it better? |
Re: Pillar of Fire
Steel Panthers players are a casual lot. Most people are just looking at the posts. I'll tell you what,I'm going to download it. I'll have concrete opinions on it for you within 48 hrs.(possibly sooner)
I downloaded the file from your last post. That's the correct one right? You may want to re number the file with a higher number,as it attempts to overwrite a stock scenario. |
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next scenario i make i will noumber it higher. |
Re: Pillar of Fire
Ok I gave it a go. I managed to pretty much take out most of the enemy tanks with the ATGMs and I let my artillery take out their artillery. When my main force arrived I advanced under the cover of heavy smoke screens. I kept my sappers on the point and they cleared the way under as much smoke I could use. I ended up with pretty low casualties on the main attack body, but most of my ATGM teams were taken out by either enemy artillery, air strikes or late game enemy counter attacks. I hate not being able to retreat units off the top or bottom. I got a pretty solid marginal victory with scores in the range of 10 000 vs 3000.
So what did I think of the scenario? Well, it was pretty nice actually. Usually I don't bother finishing desert scenarios as they tend to be awfully dull. This one, however managed to combine small unit action with tanks roaring in the desert and finally urban combat. I like it when scenarios have some variety. So yeah, pretty solid work. The only complaint I really have was that the Israelis had no AA resources. Admittedly I'm not familiar with the Israeli doctrine but I would assume an armored spearhead of this size would have at least something to keep the hostile airplanes away. At times I was forced to watch Egyptian planes strafe my advancing tanks unopposed. Overall, however, I'd say this scenario was well above average and probably the most interesting one I've played this month. What really made the difference here was the diversity of the different phases of the scenario. - Koh Edit: oh yeah and my 4.0 version of the game doesn't have any stock scenarios in slot 203. They end at 199 |
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