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counter battery fire
high all, been playing sp for quite some time now...however i just got a new pc and put winsp on my laptop. anyways, i'm still confused on the whole conter battery thing. i was under the understanding that as long as your artillery didnt fire it had a chance to counter battery. well since i put in 4.0 i havent seen one counter battery fired. is there a change in 4.0? i have been playing in the veitnam time era...i know the russian 130mm arty has tremendous range, but my 105, 155, 175 and 8inch dont even fire on the 76mm off board arty. pretty frustrating. i do love the blast radius function however. Also, can you have tubes counter battery if other tubes in the formation are firing...for instance an off map 105 platoon, some fire on enemy others are turned off (ie blue not yellow in color -- you know how you can turn some weapons off ect ect). would having a FO unit on the board help with counter battery...??
thanks for listening...any help would be great.... |
Re: counter battery fire
also any idea why the generated campaign is giving me only meeting engagements...i havent played past say 2 or three battles, but i remember there being more variation...i could be wrong...
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Re: counter battery fire
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It can sometimes take more than just one or two turns for off map arty left idle to CB and experience and moral AND the conditions of the batteries themselves all affect CB. You're the first one to mention this particular problem and I will run some tests in the next week or so to see but it's always a worthwhile in reporting things like this to include the time period and the opponents AND the type of battle / game you are playing ( for example is this and assault in a generated battle in 1965 or a defend in a campaign in 1992? ) Generated campaigns picked up a glitch from the PBEM campaign code and the first three battles will be meeters but after that I have run tests that show you will get a variety of battle types but exactly how many and what type are somewhat depended on what nations are involved and the time period. If one nation is flagged as more aggressive it will get more advances and assaults so sometimes players have noticed the string of meeters can go 5 or 6 games but the ones after the first three are not affected by the glitch Don ` |
Re: counter battery fire
right thanks...its a generated campaign that starts in 1966, i usually take the marines or the usarmy. i usually will put both NVA and Viet Cong as the adversaries. i'll start a new campaign again, i never get too far into one before i change my mind about something but i will take some dedicated off map batteries and just leave them idle. also is it possible to turn off tubes in a battery and still fire other tubes out of the same battery...thus the tubes that are turned off can counter battery...or is that not possible?
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Re: counter battery fire
Nope, but if you turn off tubes 1 and 2 (or just 1), you may (in a longer battle) find the two tubes with full ammo stock invaluable in the later phase of the battle.
The best "how to" is: Buy a long - ranged artillery and let it gain experience in several battles, then leave it alone and it will often counter-battery. |
Re: counter battery fire
finally got a counter battery fire!! lol yea for me....it took forever though. just left my 175mm totally alone, and it did fire, like 3 times actually...
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Re: counter battery fire
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Bob out |
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also on a OT note if the country you are playing as has atty with the bomblet round use them for counterbattery fire,it tear's other battery's to pieces :D |
Re: counter battery fire
i've never got a counter battery fire, maybe is becuse i rarelly stop firing anything i've got
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Re: counter battery fire
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Bob out :cool: |
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