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-   -   inherent items? (http://forum.shrapnelgames.com/showthread.php?t=39585)

Coldshard July 8th, 2008 03:25 PM

inherent items?
 
Many units come with items already on them and they get the benefits of these items, usually.

I noticed that the serpent assassin in LA pythium gets a serpent kryss to start off with but they have no poison resist. Forging and equipping a leader with a serpent kryss gives them 50% poison resist.

Is this working as intended? Do inherent items not give their side bonuses? If they dont, are there any other benefits that arent gained?

PvK July 8th, 2008 03:53 PM

Re: inherent items?
 
Yes, they don't always get all of the item bonuses - in genegral, such units have the weapon or armor data, but not the magic item data, unless it's added to the monster. Some magic effects are in the weapon or armor data, and some are magic item effects. It's a known limitation.

Endoperez July 8th, 2008 03:55 PM

Re: inherent items?
 
Magical items have two effects:

1) They (may) give the unit in question a new weapon or armor and
2) They (may) give the unit in question a new ability.

1 and 2 aren't related. Unit with a #weapon or #armor can't have 2.

The weapon can be life-draining, it can have area-of-effect damage, it can be a ranged one; the armor may be a shield, a helm or miscellanous like Cat Charm or the bracers.

The unit may get intrinsic resistance to simulate the item's effect, but in these cases giving them the actual item would stack with their intrinsic bonus.

Coldshard July 8th, 2008 04:17 PM

Re: inherent items?
 
Thanks for the help http://forum.shrapnelgames.com/images/smilies/wink.gif It does seem strange though..

Sombre July 8th, 2008 08:37 PM

Re: inherent items?
 
Endo explained the hell out of that mechanic. I think its ancestors probably felt the impact.

Cor2 July 9th, 2008 01:00 AM

Re: inherent items?
 
lol


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