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-   -   Figment - Early Game (Started) (http://forum.shrapnelgames.com/showthread.php?t=37917)

Velusion March 6th, 2008 09:56 PM

Figment - Early Game (Started)
 
Figment

Status Page: http://www.ArsNotoria.net/dominions3...p?game=figment (forthcoming)

Game Type: TCP/IP (static server)
Speed: 24 hours per host for the first 24 turns moving to 48 hours per host after that. Quickhost enabled.
Era: Early
Players: 22 (all) � or however many we get.
Start: Nations will be assigned when we are filled, or 96 Hours � whichever is first. The game will start 48-72 hours after nations are posted or when all pretenders are uploaded.
Nation Selection: First Come, First Serve (Post here what you want)
Map: 15 provinces per player pre-generated map (http://www.ArsNotoria.net/dominions3/figment.zip - Forthcoming).
Victory Conditions: ~50% of all provinces controlled for 3 consecutive turns, or the surrendering of all other players.
Hall of Fame: 15
Renaming: On
Everything Else: Defaults
Masterpass: Enabled
Length: If you aren�t eliminated this game might last 6+ Months. Be prepared!
Mods: Big-Game v1.1 Mod here: http://www.ArsNotoria.net/dominions3/bg11.zip

IP: ArsNotoria.net
Port: 10448

Send me your email address if you would like to get the email notifications when turns host.

Quickhost will be enabled. The first 24 turns will be set to have a 24 hour autohost � so expect to do at least a turn a day for the first few weeks. After that the timer will increase to 48 hours though it is hoped that players will normally still be able to play every 24 hours, with the occasional missed day upon request. As turns take longer in late game this might increase further. As players get eliminated we can be more flexible with extensions and extended absences, but not in the first couple weeks.

The map will be tweaked to ensure (hopefully) that all players that start on land have at least four land neighbors and all players that start at sea have 3 sea neighbors. All the major seas are connected so that separated sea provinces connect to each other across straits (hence all seas that look like they should be connected are linked). There will be around 12 water provinces per water nation. All the larger landmasses are linked across the straits as well. If we do not fill, we will be using a smaller map.

Players who wish to surrender (resign) should simply turn the nation to computer controlled or find a sub. If you will be unavailable for longer than a few days please let me know. Failing to do you turn twice a in a row without letting us know will get you put on AI. If I think you are missing too many turns (e.g. 3 out of the last 6) I will put you on AI. Once (*ahem* - If) I am eliminated I�ll rely on the remaining players to tell me when something needs done with the game.

General rules to follow in my games can be found here:
http://www.shrapnelcommunity.com/thr...amp;PHPSESSID=
I recommend you read them if you haven�t already.

House Rules: There are specific endgame related issues that apply to larger Dom3 games that I have come to dread. There will be a simple Big Game Mod (v1.1) that will be used for this game that will tweak a few end-game aspects.

These changes are not up for debate in this thread. If you don�t like these changes � please make another thread somewhere else to complain.

Big Game Mod Changes:
Arcane Nexus will cost 300 Astral Pearls to cast
Clam of Pearls will require a path 2 (instead of 1) in Nature Magic (Water will stay the same). This will increase the cost to forge.
Fever Fetishes will require a path 2 (instead of 1) in Fire Magic (Nature will stay the same). This will increase the cost to forge.
(New in v1.1)Blood Stone will require a path 3 (instead of 2) in Earth Magic (Blood will stay the same). This will increase the cost to forge.

If we get less than 14 people we will not use this Mod.

Sign-Ups:
Velusion - Lanka
Foodstamp - Caelum
Lingchih - Tir na n'Og
AdmiralZhao - "Miclan"
Holyfrog - Fomoria
coobe - Helheim
Dedas - Pangaea
Thrawn - T'ien Ch'i
Psycho - Kailasa
Xavier - Niefelheim
Shmonk - Agartha
Tyrant - Abysia
FrozenFalcon - R'lyeh
Xox - Arcoscephale
Corwin - Sauromatia
vfb - Oceania
Baalz - Marverni
Rather - Atlantis
Kojusoki - Ermor
DonCorazon - Vanheim
chrispedersen - Yomi

Available Nations:
Ulm
C'tis


AdmiralZhao March 7th, 2008 12:37 AM

Re: Figment - Early Game (Sign Up Now!)
 
You mis-spelled Mictlan.




http://forum.shrapnelgames.com/images/smilies/happy.gif

Velusion March 7th, 2008 12:43 AM

Re: Figment - Early Game (Sign Up Now!)
 
Quote:

AdmiralZhao said:
You mis-spelled Mictlan.




http://forum.shrapnelgames.com/images/smilies/happy.gif

In my games we call it miclan http://forum.shrapnelgames.com/image...ies/tongue.gif

Foodstamp March 7th, 2008 12:47 AM

Re: Figment - Early Game (Sign Up Now!)
 
Caelum please http://forum.shrapnelgames.com/images/smilies/happy.gif

Lingchih March 7th, 2008 01:14 AM

Re: Figment - Early Game (Sign Up Now!)
 
Tir na n'Og, please. Always have wanted to try them in MP.

AdmiralZhao March 7th, 2008 03:46 AM

Re: Figment - Early Game (Sign Up Now!)
 
Sign me up for Miclan then.

Redfrog March 7th, 2008 07:17 AM

Re: Figment - Early Game (Sign Up Now!)
 
Hmm... I would like to take Fomoria please

coobe March 7th, 2008 07:20 AM

Re: Figment - Early Game (Sign Up Now!)
 
...

Dedas March 7th, 2008 07:31 AM

Re: Figment - Early Game (Sign Up Now!)
 
Pangaea please http://forum.shrapnelgames.com/images/smilies/happy.gif

Velusion March 7th, 2008 12:44 PM

Re: Figment - Early Game (Sign Up Now!)
 
Updated the first post!


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