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-   -   Mud (http://forum.shrapnelgames.com/showthread.php?t=37150)

Brummbar December 14th, 2007 02:01 AM

Mud
 
A few questions about MUD. My Roundhammer invasion is getting bogged down. The shore line is mud and my tanks are becoming immobilized. They have to cross at least 1 mud hex no matter which way they go and they will only move 1 hex at a time in this stuff anyway.
Is there a "good" way to cross mud?
Can you get your tank out of the mud after it has become stuck?
Do I just need to suck it up and expect my tanks to become worthless pillboxes stuck on the invasion beaches of 1943? http://forum.shrapnelgames.com/images/smilies/happy.gif

Marek_Tucan December 14th, 2007 03:08 AM

Re: Mud
 
Spoiler alert! There indeed are few beach hexes without swamp and even with clear corridor inlands, roughly in 1/3 and 2/3 way from up to down. However be prepared that while you won�t lose vehicles to mud (mostly), they will be ideal prey for artillery.

Brummbar December 14th, 2007 03:26 AM

Re: Mud
 
Yeah, there are "beach" hexes to land on but as you move off of them there is "always" at least 1 mud hex. So it looks like I just need to accept this and move on! Thank's for the help. http://forum.shrapnelgames.com/images/smilies/happy.gif

Brummbar December 14th, 2007 03:38 AM

Re: Mud
 
I hate to admit it when I am wrong, so I will say you are right instead! I found those clear hexes between the beach and more mud! I guess I will have to do better recon in the future. http://forum.shrapnelgames.com/images/smilies/happy.gif Thank's again.

PanzerBob December 14th, 2007 03:33 PM

Re: Mud
 
LOL Try giving Beach Recce guys their Rum Tots AFTER they complete their mission!!

Prosit!

Starmyth December 26th, 2007 10:21 PM

Re: Mud
 
Mud and tanks just don't mix well.

Starmyth December 26th, 2007 10:40 PM

Re: Mud
 
I forgot to mention. Dinosaurs didn't fair too well in mud either

Brummbar January 4th, 2008 09:58 PM

Re: Mud
 
By the time this scenario was over the beach looked like a parking lot.


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