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-   -   Concepts of Creation: Ironhawk Suddenly Wins! (http://forum.shrapnelgames.com/showthread.php?t=32051)

Sheap November 28th, 2006 11:08 PM

Concepts of Creation: Ironhawk Suddenly Wins!
 
1 Attachment(s)
* This game will be using quantum_mechani's complete Conceptual Balance Mod with built-in HoH nerf, 0.923, Turin's Worthy Heroes mod version 1.5, and dom3 patch version 3.01. The mods currently in use by the server will always be attached to this post. Just unzip the file into your mods directory. If you get your mods here, you should not have any compatibility problems.

* You must use the mod version from this thread or it will not work. The "official" CB mod can be installed, but you have to have this one or you will be flagged for cheating and/or unable to play your turn.

* Hosting schedule will be 24 hour quickhost. I will be hosting the game on my network server. Game is running with version 3.04.

* All settings are default except: Renaming allowed, independents 7, HoF 15, site frequency of 50 - this means score graphs on.

* The Macintosh version of the game will not work due to a bug in the game software which prevents many mod commands from working.

* Victory by victory points. There will be 1.5 victory point provinces per player (rounded up). You must control 40% of these to win.

* Sheap's Rules of Diplomacy (multiplayer tips 1 and 2) will be in effect. (You don't have to role play, although it is encouraged, but you do have to be civil.)

* The game is played with the understanding that there may be bugs or quirks in CB and that this may have to be fixed mid-game and/or tolerated. One of the goals of the game is to find any such bugs. As a house rule, if you find such a bug, you should report it and must refrain from exploiting it.

* This is a middle era game played on Cradle of Dominions.

* Server information: 66.171.171.25 port 2003

* Anyone who stales excessively will be substituted or set to AI. There is no hard-and-fast rule, but generally if you stale 4 out of 7 times or three in a row you are likely to be subbed or set AI. Players who mysteriously start staling right after they lose a major war will be set AI mercilessly. Agrajag will be holding all the nation passwords. Everyone should send their pretender passwords to him, otherwise your chances of being set AI if you stale go up.

For reference only (do not download the mods from these links... download them from this post):
Link to Conceptual Balance
Link to Worthy Heroes

Although the mod file will update from time to time (right now it is version 0.923) it will always say 0.922 in the game. Don't worry about that.

Players in the game:
Xox: Jotunheim
jeffr: Pangaea
FAJ: Ulm
Saarud: Oceania
Ironhawk: Pythium
Folket: Atlantis
calmon: Mictlan
Kydoria (replacing Votan): Abysia
GwyrgynBlood: Arcosnuffle
hako: T'ien Ch'i
Who Knows?: Bandar Log
Dragonninjaakira: Machaka
Izzyz: Vanheim
Darrel: Man
Evilhomer: R'lyeh
Yucky: Marignon
quantum_mechani: Agartha
Sheap: Caelum
Morkilus: Ermor
SoaviFox: Shinuyama

Xox November 28th, 2006 11:48 PM

Re: Concepts of Creation: Conceptual Balance (signup)
 
Hosted game sheap? If so sign me up for Jotunheim!

Sheap November 28th, 2006 11:59 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Yes, network hosted, not PBEM. That's one signup!

jeffr November 29th, 2006 12:55 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Pangaea for me, please.

FAJ November 29th, 2006 01:10 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Sign me up for R'lyeh

Mind Elemental November 29th, 2006 01:46 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Sign me up for Pythium.

Tyrant November 29th, 2006 02:59 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Ermor please, and i vote for Worthy Heroes

Saarud November 29th, 2006 03:28 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
This sounds like fun. I'd like to signup for Oceania.

Oh and I looked at Worthy Heroes and I like it. I would very much like to use that mod.

Cainehill November 29th, 2006 05:16 AM

Re: Concepts of Creation: Conceptual Balance (sign
 

Sheap, you say 24 hour QH - do you have plans to switch to 48 hour at some turn number, or run 24QH the whole game? If it'll be going towards 48 hour by turn 10 or at least 20, I'd like in - 24QH I won't have the time with my jobs.

(Shinuyama, Bandar Log, Caelum Mictlan or Man for me if I'm in - just to make sure I get one http://forum.shrapnelgames.com/images/smilies/wink.gif )

Sheap November 29th, 2006 05:42 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Well, you're an old hand and I'd like to have you in the game, but I don't see it going to 48 hours that soon (if ever). On a really big map I might see 48hr by, like, turn 40, but I don't intend this one to be that large, and would only switch to 48 if there's consensus that the game is taking up too much time.


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