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Fog of War and already colonized planets...
You have a scout ship that explores a system and discovers three enemy planets that have colonies on them. Then, your scout leaves the system. Now, when you look at that system, you just see planets without any colonies at all. I think it would make more sense if the game showed you the LAST thing you saw there. In other words, the game should continue to show the empire flag above the colony.
Don't you agree? Is there any way to alter a setting to make this happen? Or, is this hard coded? Thanks, much. |
Re: Fog of War and already colonized planets...
This not a feature (yet). You never can see things out of your site, even colonies you know were there.
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Re: Fog of War and already colonized planets...
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Re: Fog of War and already colonized planets...
Has anyone emailed Malfador about this one already? As in, if you haven't, would you please. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Fog of War and already colonized planets...
Agree 100%. A semi-related issue is that I believe that all your colonies should automatically get the highest sight (range and level) as the techs become available. It's kinda funny that a ship/satellite can have much better sensors than the planet that constructed it.
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Re: Fog of War and already colonized planets...
Heck, it dosen't even take one turn, since you can keep building your other stuff, and one satellite won't make a dent in your construction rate.
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Doh! Thanks for that. :)
I have to constantly remind myself to keep stuff in my building queues so I don't waste the production. I think I would probably tell a planet to build just one satellite and lament the loss of that turn's production. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Fog of War and already colonized planets...
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Re: Fog of War and already colonized planets...
Not unless your satellite has a sensor that reaches to the colonies, or you've turned on the "doesn't need sensors" option in game setup.
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