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-   -   Fog of War and already colonized planets... (http://forum.shrapnelgames.com/showthread.php?t=31722)

raynor November 9th, 2006 03:18 AM

Fog of War and already colonized planets...
 
You have a scout ship that explores a system and discovers three enemy planets that have colonies on them. Then, your scout leaves the system. Now, when you look at that system, you just see planets without any colonies at all. I think it would make more sense if the game showed you the LAST thing you saw there. In other words, the game should continue to show the empire flag above the colony.

Don't you agree?

Is there any way to alter a setting to make this happen? Or, is this hard coded?

Thanks, much.

Baal November 9th, 2006 03:31 AM

Re: Fog of War and already colonized planets...
 
This not a feature (yet). You never can see things out of your site, even colonies you know were there.

President_Elect_Shang November 9th, 2006 11:25 AM

Re: Fog of War and already colonized planets...
 
Quote:

Baal said:
This not a feature (yet).

Come on Aaron, 1.14 <crosses fingers>

raynor November 9th, 2006 12:23 PM

Re: Fog of War and already colonized planets...
 
Has anyone emailed Malfador about this one already? As in, if you haven't, would you please. http://forum.shrapnelgames.com/images/smilies/happy.gif

Slick November 9th, 2006 12:41 PM

Re: Fog of War and already colonized planets...
 
Agree 100%. A semi-related issue is that I believe that all your colonies should automatically get the highest sight (range and level) as the techs become available. It's kinda funny that a ship/satellite can have much better sensors than the planet that constructed it.

dmm November 9th, 2006 06:23 PM

Re: Fog of War and already colonized planets...
 
Quote:

Slick said: Agree 100%. A semi-related issue is that I believe that all your colonies should automatically get the highest sight (range and level) as the techs become available. It's kinda funny that a ship/satellite can have much better sensors than the planet that constructed it.

Agree. Meanwhile, I make a small satellite with nothing on it but the computer and a sensor. Takes one turn, and you don't need a shipyard. Alternatively, make a bunch and distribute them around systems as you explore with a sat launcher ship. You might also be able to put a sensor on a weapon platform. (Haven't tried that, but it's almost certainly do-able or moddable.)

Suicide Junkie November 9th, 2006 06:48 PM

Re: Fog of War and already colonized planets...
 
Heck, it dosen't even take one turn, since you can keep building your other stuff, and one satellite won't make a dent in your construction rate.

raynor November 9th, 2006 08:08 PM

Doh! Thanks for that. :)
 
I have to constantly remind myself to keep stuff in my building queues so I don't waste the production. I think I would probably tell a planet to build just one satellite and lament the loss of that turn's production. http://forum.shrapnelgames.com/images/smilies/happy.gif

Artaud November 9th, 2006 08:12 PM

Re: Fog of War and already colonized planets...
 
Quote:

Baal said:
This not a feature (yet). You never can see things out of your site, even colonies you know were there.

If you place a satellite in the system, and then leave the system, will those colonies remain visible, as in SEIV?

Phoenix-D November 9th, 2006 08:14 PM

Re: Fog of War and already colonized planets...
 
Not unless your satellite has a sensor that reaches to the colonies, or you've turned on the "doesn't need sensors" option in game setup.


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