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Units and Abilities
Is it possible in SEV to create units with abilities that get aplied to the ship that is carrying them? I know that in SEIV this is not possible, but maybe in SEV....
An example would be an unit that gives a +5% firing accuracy or something like it.... |
Re: Units and Abilities
Not sure on that exactly but I did see in the data files that you can specify that a unit in cargo can fire in space combat.
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Re: Units and Abilities
But beyond firing, would it be able to add abilities to the ship itself? Like combat modifiers, maybe regeneration capabilities, and so on?
My idea is to create (mod) a "captain/engineer/specialist" unit that would be carried in a ship and add abilities that increase the combat capability (and maybe other characteristics) of a ship... So you could have captains, enginners and specialists that could be "trained" in planets without spaceyards that would make your ships more useful... No idea how to make the AI use them though... BTW: i�m only with the Demo so far, so i can�t test anything about this in the full game yet... |
Re: Units and Abilities
Take a look at VehicleUnitTypes.txt.
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Re: Units and Abilities
I think the answer is yes, note the third from the bottom:
Unit Capabilities: Can Communicate Can Be Launched Into Space Can Be Recovered From Space Has Spaceyard Capability Can Be Sector Obscured Can Obscure Sectors Can Be Scrapped Can Be Mothballed Can Be Unmothballed Can Be Deconstructed And Analyzed Can Be Retrofitted Detonates When Enemy Near Has Facing Can Use Warp Points Can Be In Fleet Shares Supplies In Fleet Can Fire Into Space From Planet Surface Can Fire Into Space From Ship Cargo Takes Part in Ground Combat Can Self-Destruct Can Be Fired On And Destroyed By Owner Can Be Transferred While In Cargo Cannot Be Controlled By Player Once Launched Seeks Towards Target And Rams Cannot Move And Tracks Target Can Be Dropped For Ground Combat Can Be Boarded And Captured Hidden in Combat Abilities Added To Parent When In Cargo Does Not Require Supplies Cannot Be Hit By Mines |
Re: Units and Abilities
Wow, units can have spaceyards......imagine the possibilities.....can obscure sectors.....am I thinking a unit can "hide" a fleet with this ability? (thinks of the vorlon fleeting hidden in hyperspace on b5)...can be boarded and captured....but can't board?
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Re: Units and Abilities
Talk about pandora's box...
Open the armored personell transport and Voila! An aircraft carrier and all the trimmings! Hmm...imagine how many slices of pie one could stash away out of wifely view that way... |
Re: Units and Abilities
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Re: Units and Abilities
*tries really hard to see a wealth of abilities as a downside* http://forum.shrapnelgames.com/images/smilies/cool.gif
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Re: Units and Abilities
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