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SE V: Support for non-.bmp images?
I know that SE4 used .bmp format because pretty much anyone has software that can edit them. However, they also take a RIDICULOUS amount of hard drive space. SEIV Gold + 4 mods (Proportions, Star Trek, B5, Star Wars Rebellion) eats up a hefty 1.34 GB.
So is there any word as to whether SE5 will be able to accept JPEG or GIF images? I'm sure that would cut the size of the game down considerably, by just converting any existing .bmp files to .jpg. |
Re: SE V: Support for non-.bmp images?
I hope it won't be able to accept GIF files... PNG or JPG, doable. But GIF? Think of the pixels!
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Re: SE V: Support for non-.bmp images?
SE:V has images in both .bmp and .jpg formats. Overall, it uses up more disk space because there are many more UI-type elements that can modded. As per Fyron's warning, I agree that say no to GIFs. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SE V: Support for non-.bmp images?
I should also point out that it is possible to make 8 bit PNG images that are smaller than GIF, and have the same colors.
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Re: SE V: Support for non-.bmp images?
I'd go for gifs if I could animate them but alas it wont be the case no matter how many times I suggest it
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Re: SE V: Support for non-.bmp images?
Animated gifs would indeed make a wonderful thing.
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Re: SE V: Support for non-.bmp images?
...You mean like a robot dog?
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Re: SE V: Support for non-.bmp images?
There are animated PNG formats. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: SE V: Support for non-.bmp images?
http://en.wikipedia.org/wiki/PNG#Animation
PNG can't be animated, it has two related formats MNG and APNG that can be animated but aren't widely supported. |
Re: SE V: Support for non-.bmp images?
Yes, those are PNG formats.
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