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The Patch!
News Release For Immediate Release
Version 1.1 Weird Worlds Patch Beamed Up! Patch Now Available For Critically Acclaimed Weird Worlds! Hampstead, NC, 22 December 2005 Fellow Earthicans, Digital Eel and Shrapnel Games would like to announce the release of the official Weird Worlds: Return to Infinite Space patch. The patch brings the retail version of the game to version 1.1, and includes both brand spanking new game enhancements, and an assortment of bug smashing. Here's a partial listing of what fans can expect when the patch is applied: * NEW! Scoring based on the difficulty level. * NEW! Enemies without guns now flee like the cowardly sporgborks they are! * NEW! Various command line and in-game options have been added. * NEW! Lots of cool new things for mod-makers. * (Fixed) Hitting F1 in combat twice kept the game paused. * (Fixed) Fighters can be rammed. * (Fixed) Lifeforms can now be found on frozen planets. * (Fixed) Mod banners not falling back to default folder. * .and much more! A complete listing of the changes found in the version 1.1 patch can be found on the download page, which is located here: www.shrapnelgames.com/digital_eel/weird_worlds/6.htm Simply download the file and run the executable! It's quick and easy, and your game will thank you for it. Weird Worlds: Return to Infinite Space is the sequel to Strange Adventures in Infinite Space, which was possibly the first game to bring all the thrill of an epic space saga to your desktop in under twenty minutes. Weird Worlds of course delivers the same grandiose gameplay as its predecessor, and it still only takes about twenty minutes to play (though now players can choose to shorten or lengthen the time), but now space is so crammed with new things you'll understand why it has to be infinite to fit it all in! New encounters, new lifeforms, new technologies, new starships, new events, and a whole warpcore load more can be found in Weird Worlds. Combat, while still avoiding the number-crunching intensity of Star Fleet Battles, is deeper, and is an amazing spectacle to behold. Heck, the whole game is an amazing spectacle to behold, but don't take the word of your friendly neighborhood PR person (trustworthy and handsome he may be), check out some of the accolades Weird Worlds has recently received. Game Industry News (www.gameindustry.com) rated it 4.5/5 and had this to say: ".WWRIF makes a perfect gift for just about anyone who likes space and science fiction, even if they are not a hardcore gamer. Anyone can appreciate the literary humor found in the game. And the simple gameplay is easy to learn and difficult to master, like any great title." And Game Tunnel (www.gametunnel.com) not only awarded Weird Worlds an Editor's Choice award, but they also chose Weird Worlds to be Game of the Month.and they didn't stop there! Weird Worlds was recently chosen by Game Tunnel as the 2005 Quest/Adventure/Platform Game of the Year! Here's what they said about it: "As the coolest trip across the galaxy in the history of games Weird Worlds: Return to Infinite Space is a sure-fire hit that should be in every gamer's library. It was a run-away winner of our Adventure/Quest game of the year for 2005." Let's also not forget that Weird Worlds is a finalist in the 2006 Independent Games Festival (www.igf.com/) in two categories, the Seumas McNally Grand Prize and Innovation in Audio. Winners will be announced in March, but really, how could the genius that is Weird Worlds not come out on top? For more information Weird Worlds: Return to Infinite Space, or any of our other amazing line-up of titles, please visit us at www.shrapnelgames.com |
Re: The Patch!
I juste patched my game. It went as smooth as a Zorg's head!
Thanks for the hard work, and for all the crystal fish. lol. |
Re: The Patch!
Dittos. Thanks for updating the game. Community support = our love.
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Re: The Patch!
Quote:
does this also mean that hostile ships are potentially boardable and captureable in combat? I guess I could just download the patch and see if its internally documented, instead of asking silly questions. |
Re: The Patch!
Yes, you could make a hostile boardable ship with these flags.
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Re: The Patch!
I think that the patch made it so all the fighters in the opening screen have little red trangles around them which i find disagreeable.
Was it lke that before? Actually were their fighters in there before? I dont think there were... maybe im going crazy. |
Re: The Patch!
theres always been fighters, with either green or red triangles, depending on what race they were. humans had green.
it occurs to me that FOF indicators may be obscure to colorblind males... i wonder if thats a big problem in the real world? |
Re: The Patch!
Well, the military tends to use -blue- and not green, which wouldn't cause that issue..dunno if that's why though.
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Re: The Patch!
In the demo, I once found a Klakar trader orbiting a Black Hole. Is this supposed to happen?
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Re: The Patch!
The Klakar are well equipped with the best of gizmos... http://forum.shrapnelgames.com/images/smilies/happy.gif
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