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Map ToO1/Chapter1/primary - Plei Me SP camp
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Hi,
Here is the first map for the primary mission of ToO1/chapter1: The siege of Plei Me Any comments are welcomed http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Map ToO1/Chapter1/primary - Plei Me SP camp
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pictures of plei me
http://www.shrapnelcommunity.com/thr...plei_photo.jpg |
Re: Map ToO1/Chapter1/primary - Plei Me SP camp
1 Attachment(s)
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Re: Map ToO1/Chapter1/primary - Plei Me SP camp
1 Attachment(s)
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Re: Map ToO1/Chapter1/primary - Plei Me SP camp
Absolutely brilliant Pyros, really looks like Plei Me in every detail, I like the way you've done the air strip http://forum.shrapnelgames.com/images/smilies/smile.gif Only feature you might wanna add is the hairpin bend of TL 6C road (more like a dirt track than anything else)
http://img223.imageshack.us/img223/9474/pleime2yl.jpg Cheers |
Re: Map ToO1/Chapter1/primary - Plei Me SP camp
Thanks Stephane http://forum.shrapnelgames.com/images/smilies/happy.gif,
I 'll do it (I will also add a small perimeter trail/triangle). Take into consideration that this is the basic (undamaged) map, before the actual battle/seige begins. According to the scenario conditions I will add very heavy damage inside and around the base. From what i read the tactical/security problem was that there was a lot of "elephant grass" very close to the proximity of the camp and this gave the element of surprise to the NVA forces. In the designing phase I will add some destroyed units/bunkers for the defenders, so the basic map will be heavily modified. cheers, Pyros p.s when i get back home, I will also post the secondary mission's map of this chapter. |
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