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-   -   Adamant Supplies (http://forum.shrapnelgames.com/showthread.php?t=24087)

Fyron June 5th, 2005 12:23 PM

Adamant Supplies
 
Ragnarok-X:
"The monsters are both taken, in fact played by douglas and me, the superpowers of Invasion game 1 If i may say so. If just the propulsion system in Adamant werent so slow ;( "

Fyron:
"It is only slow at low tech levels. You could always choose a medium tech start and start off with Ion Engines."

Ragnarok-X:
"In my opinion its very slow even midgame, not the actual movement rate but rather the amount of supplies that is needed. I like adamant mod anyways though :p"



Supplies are a very low priority in stock SE4. I do not like this, so I fixed it. http://forum.shrapnelgames.com/images/smilies/laugh.gif Try building more supply tankers. You can use transports as supply tankers.

Ron_Lugge June 5th, 2005 02:34 PM

Re: Adamant Supplies
 
shouldn't this be in, like, that other thread?

Ragnarok-X June 5th, 2005 04:27 PM

Re: Adamant Supplies
 
No, it should it be here, because its a new thread :p

So, anyone else with opinons ? I like adamant mod a lot, but i think ship supplies are emptied to fast, even when using more reactors than acutally necesarry. Your opinion ?

Ragnarok-X June 5th, 2005 04:30 PM

Re: Adamant Supplies
 
BTW. about your "tanker" suggestion: In the galactic invasion 1 game i had pretty moderate fleets, and i had ! tanker vessels, still my vessels often lacked supplies. Maybe this was because of combat as well, since those draw some supplies, too. Still, the main use is the propulsion. And i agree, Stock has too few use for supplies, i would like a match between Stock and Adamant http://forum.shrapnelgames.com/images/smilies/wink.gif

Strategia_In_Ultima June 5th, 2005 04:51 PM

Re: Adamant Supplies
 
Stockamant? http://forum.shrapnelgames.com/image...ies/tongue.gif

It's simple; place a Heavy Reactor of the latest type on your ship, that'll provide it with enough supplies to last a good while. What I usually do, is put on the command/control systems, THEN the engines, and THEN I start worrying about other things - weapons and the like. That way you can choose whether or not it's a fast or slow ship, and if it's range is short or long, before worrying about other stuff. In a Medium tech start game, I've currently got two types of Ark ships:
1. A type with 3 movement and 620 cargo space, for inner-system colonization of my home system.
2. A type with 7 movement and 20 cargo space, for colonization further away.
Both have 1 Heavy Reactor and 2 normal Reactors (to fill up space). The first type essentially has a longer range, but does not use it because of the fact that it's so slow. The second type, on the other hand, has a shorter range, but gets to where it's going much quicker, albeit with less population on board.


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