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Re: No virgins under the sea?
You can't blood hunt in sea provinces, I think.
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Re: No virgins under the sea?
And no-one can ever move two provinces under water. The seas border big enough areas even without it, so I prefer things this way.
Also, as Water nations are very difficult to take out in their own element you really don't want to see them going for Blood and endless Demon/Devil hordes... Or Illwinter, with a thousand slaves! http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: No virgins under the sea?
Also, no spell that requires a blood slave sacrifice can be cast underwater. Underwater blood mages can still forge blood items, most likely.
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Re: No virgins under the sea?
You can sort of move two sea provinces away if there is a land province inbetween. So, if the commander has a movement of 3, and moves from sea province over plains, plains and into the sea as a final destination, it doesn't matter how far the final province was seawise, since it's a stratmove of 3 basically. This doesn't work in reverse unless you have sailing, of course.
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No virgins under the sea?
I just tried to blood hunt in a sea space....but there isnt a command for it ..d'oh....uh is this a bug. i ask because i failed to move two sea spaces with the same aquatic commander(by himself)and now he cant blood hunt weird
frosted flake [ June 20, 2004, 12:39: Message edited by: Frosted Flake ] |
Re: No virgins under the sea?
The reason there are no virgins under the sea is because of that stupid crab Sebastian from "The Little Mermaid" and his annoyingly invigorating "Under the sea, oh under the sea mon" song http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: No virgins under the sea?
Quote:
This one is so obvious I cannot help but wonder at why it comes as a surprise to some people ... http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: No virgins under the sea?
Quote:
This one is so obvious I cannot help but wonder at why it comes as a surprise to some people ... http://forum.shrapnelgames.com/image...s/rolleyes.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">We are speaking about a gameworld where you can play Mages, Titans, Lichs et al, who rule over kingdoms of lizardmen, squidheaded amphibians or undead Romans. And, more importantly, we are talking about a *game*. So no reason to come down all real life logical on me http://forum.shrapnelgames.com/images/icons/tongue.gif Oh, and BTW, why are there no Atlantean virgin girls? [ June 22, 2004, 20:49: Message edited by: MCArt ] |
Re: No virgins under the sea?
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However, since you bring it up, Dom 2's creators have gone out of their way (kudos to IW) to create a game where the pieces, setting, and rules are logical and consistent. Just because something is a game, or fantasy (or both) does not automaticaly imply that you cannot have logic, reason, or consistency. And Dom 2 proves it (or at least tries its very best to). So the Last refuge of folks who refuse to exercise their aging brain cells, that of saying "it's a game", or "it's fantasy" as an excuse to overlook what they might find as inconvenient issues -- such as virgin girls needing air to breathe -- simply doesn't ... hold water. That said, remember that gaming is all about having pun, er, fun. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: No virgins under the sea?
Would seem acceptable in my opinion for blood hunting to work underwater for mermaids which were virgins.
Why only would only human virgins qualify?? |
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