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-   -   Can someone please make a SE3 tech mod (http://forum.shrapnelgames.com/showthread.php?t=1862)

JDL February 12th, 2001 04:44 PM

Can someone please make a SE3 tech mod
 
I've been playing (until the new patch comes out) SE3 of all things.

I know i've made mention in the past about how many things i would have liked to have seen in SE4 that were in SE3, but even though I love playing SE3, SE4 is definatly more advanced.

Can someone 'port' the SE3 data files over to SE4 that has some modding experience.

If not I'll try it myself, probably using the Mineral value as the ubiquitous construction point system. ??can anyone think how to simulate the SE3 way of 'purchasing' your ships then 'construcing/repairing' their components while the ships exist.

Thanx

Tomgs February 12th, 2001 10:38 PM

Re: Can someone please make a SE3 tech mod
 
The closest you could come to the SEIII way of building ships is to purchase just the ship body and required components like the bridge then upgrade to the ship you wish to actually purchase. You can change the settings.txt file to allow refits over 50% of the expense so that you can buy a basic ship then upgrade and repair the components to finish building. It won't be exactly the way its done in SEIII but its the closest I could think of.

Retrofit Max Percent Difference in Cost is the setting that has to be modified otherwise you will have to upgrade in steps to get to a finished ship.

jimbob55 February 12th, 2001 11:14 PM

Re: Can someone please make a SE3 tech mod
 
Go into components.txt in the data directory and search for the repair + ship yard + spaceyard components. Change the repair level down by about 2 comps for each.

In the settings.txt Change the refit difference to something like 200%.

That should do the trick.


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