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-   -   Ctis Desert Tombs (http://forum.shrapnelgames.com/showthread.php?t=18364)

Minrhael March 19th, 2004 03:35 PM

Ctis Desert Tombs
 
Is this another broken theme like the Jotunheim Utgard theme, or do I just not get it? 200 points and I get one reanimating leader who even after being made prophet can only cast level 4, not 5 unholy spells? Can't recruit any other reanimating leaders that I can see, but maybe I just don't understand death in the demo, first time I've tried it.

Hopefully the full game will arrive today or tomorrow and the manual will explain all of this to me, but feel free to answer in the meantime if you'd like, I'm terribly impatient http://forum.shrapnelgames.com/images/icons/icon12.gif

Thanks!

MCArt March 19th, 2004 03:40 PM

Re: Ctis Desert Tombs
 
You need to summon the other leaders, which happen to be undead, through the use of death magic.

Your most powerful undead priest is a Tomb King who is Unholy-4 and costs about 23 death gems.

[ March 19, 2004, 14:03: Message edited by: MCArt ]

archaeolept March 19th, 2004 05:05 PM

Re: Ctis Desert Tombs
 
yeah, first time I tried the theme I had a pretender w/out any death magic...

Anyways, while I wouldn't say it's broken, I would say it needs to be revamped. A little cheaper, and maybe another unit to make up for losing the water dancers (and swamp guards?), and having the usually amazing Lizard King be so useless (since he's no use for undead), and having had the starting Terror spell nixed.

so, try it again but w/ a death magic 4+ pretender. you can get undead production ramped up reasonably quickly.

Peter Ebbesen March 19th, 2004 05:24 PM

Re: Ctis Desert Tombs
 
Never underestimate the power of the Tomb Wyrms once you have got a few Tomb Kings reanimating more each turn - and having a domain that is hell to intruders is not too bad either.

EDIT: Mixed up Desert Tombs (the first part) and Miasma (the second part)

A steep price to pay, though.

[ March 19, 2004, 18:06: Message edited by: Peter Ebbesen ]

Norfleet March 19th, 2004 07:56 PM

Re: Ctis Desert Tombs
 
Quote:

Originally posted by Peter Ebbesen:
Never underestimate the power of the Tomb Wyrms once you have got a few Tomb Kings reanimating more each turn - and having a domain that is hell to intruders is not too bad either.
<font size="2" face="sans-serif, arial, verdana">Desert Tombs isn't really hell on intruders. You're thinking about about Miasma, which diseases anything that isn't cold-blooded. Desert Tombs is merely a minor heat+1, death+1, innately. It's not a domain of total burnination like Ermor, which causes people to starve...but even Ermor's dominion is merely unwelcoming, rather than flat out hostile, like Miasma C'tis.

Peter Ebbesen March 19th, 2004 08:06 PM

Re: Ctis Desert Tombs
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Peter Ebbesen:
Never underestimate the power of the Tomb Wyrms once you have got a few Tomb Kings reanimating more each turn - and having a domain that is hell to intruders is not too bad either.

<font size="2" face="sans-serif, arial, verdana">Desert Tombs isn't really hell on intruders. You're thinking about about Miasma, which diseases anything that isn't cold-blooded.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Right you are. I was thinking of the "aarrrghhhhh-my-troops-are-diseased-and-dropping-in-front-of-my-very-eyes" feeling of Miasma. http://forum.shrapnelgames.com/images/icons/icon7.gif

Kel March 19th, 2004 09:22 PM

Re: Ctis Desert Tombs
 
Pfft, you end up getting disease after your troops starve in zero pop lands anyway http://forum.shrapnelgames.com/images/icons/icon7.gif

At least you can clean up Miasma. Pretty hard to revive a 0 pop province http://forum.shrapnelgames.com/images/icons/icon7.gif I guess a random event that moves population there and a few hundred turns with growth scales ? http://forum.shrapnelgames.com/images/icons/icon7.gif

- Kel

Graeme Dice March 19th, 2004 09:28 PM

Re: Ctis Desert Tombs
 
Quote:

Originally posted by Norfleet:
Desert Tombs is merely a minor heat+1, death+1, innately.
<font size="2" face="sans-serif, arial, verdana">Heat 2, Death 2.

Quote:

It's not a domain of total burnination like Ermor, which causes people to starve...but even Ermor's dominion is merely unwelcoming, rather than flat out hostile, like Miasma C'tis.
<font size="2" face="sans-serif, arial, verdana">Ermor's dominion totally destroys the usefulness of a province, while Miasma is easily cleared up.

[ March 19, 2004, 19:29: Message edited by: Graeme Dice ]

NTJedi March 19th, 2004 10:10 PM

Re: Ctis Desert Tombs
 
Would be nice if Desert Tombs theme allowed you to recruit at least the level_1 unholy priests.

Norfleet March 19th, 2004 10:14 PM

Re: Ctis Desert Tombs
 
Quote:

Originally posted by Kel:
Pfft, you end up getting disease after your troops starve in zero pop lands anyway http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Well, you can bring your own food, but nothing quite abolishes that "augh my troops are dropping dead in front of my very eyes" feeling of Miasma.


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