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Proper use of fighters
Hi,
I saved up and bought the largest carrier I could find, and I bought 5 fighters. Immediately set out to continue the 2nd campaign. The problem is my fighters seem to get killed very frequently. Is this normal? How do you all use fighters? Or do you use them at all? Seems very cost ineffective to use them the way I am. I launch them all and tell them to attack my target. Boom, boom, boom, and three are dead... Thanks for any help. PS: Love the game otherwise. |
Re: Proper use of fighters
Seems like ideally you'd pick a carrier chassis with the most forward firing heavy weapon hardpoints, and put them all on different firing group numbers so that you could keep the enemy point defense distracted by firing torps one at a time...
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Re: Proper use of fighters
I try to buy different types of fighters.
Terran Fighters are good to attack from a longer range, but Abbidon fighters are better for their Shield Piercing ability (they have one Phased Polaron Beam). Phoeinx-D is saying right, you have to keep enemy PD busy otherwise your fighters get destroyed quickly. Onother thing I often do is to recall all fighters after a few attacks, so they are back to full streght (for fighters the Launch Bay is like the Spacedock for a ship). Last thing is that I launch fighters after beating up the enemy for some time so as to lower the shields. |
Re: Proper use of fighters
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Re: Proper use of fighters
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When I figured out that running them over with my Carrier was a cost effective way of getting rid of enemy fighters, they kinda permanently removed themselves from my personal arsenal. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Proper use of fighters
The problem with fighters in the unmodded game is they're too rare and a bit stupid. They run into things a lot, and any losses hurt becauase they're hard to replace.
I recommend carrying two fighters for every bay, and stocking up every time you can no matter what type of fighter it is. |
Re: Proper use of fighters
My tactic with fighters, is to expect that they will be disposable. The Patch makes it a lot easier to find and replace them. I usually have enough launch bays to have 10 fighters out at a time. Launch before engaging (if possible), form up on me, then send them in to attack a specific target. I sit back and use long range weapons. I try to recover and relaunch them periodicly and attempt to have enough in storage that WHEN I lose some, I can replace them and always have 10 out. Works great, but can be costly so I wouldn't recommend it unless you are in a situation where cash isn't a issue.
Oh, and diversity with fighters is key. Seems to have much better results with a mix bag of fighters. |
Re: Proper use of fighters
in all the games i play PD weapons have always been way to accurate
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Re: Proper use of fighters
Pd weapons in the stock game never miss unless the fighter dodges. Most of the time they don't.
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Re: Proper use of fighters
so how do we fix that
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