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-   -   Seekers ability to hit a target. (http://forum.shrapnelgames.com/showthread.php?t=1577)

geoschmo January 24th, 2001 06:53 PM

Seekers ability to hit a target.
 
Anybody ever research whether or not seekers ever miss their target? It appears to me through playing that they always hit there target if they can catch it. They don't seem to be affected by attack or defense modifiers. Even when launched from extreme range when it shows a 1% chance to hit, they always seem to be succesful as long as the target isn't moving away.

Any thoughts on this subject?

Grumbling Grognard January 24th, 2001 07:11 PM

Re: Seekers ability to hit a target.
 
Seekers do not miss.

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The Grumbling Grognard

Alpha Kodiak January 24th, 2001 08:01 PM

Re: Seekers ability to hit a target.
 
There is one case where I have seen seekers miss a stationary target. If I launch a seeker at maximum range against a planet, it will run out of range before it actually hits the planet. This is because the range at the time of launch is calculated to the edge of the planet, but the seeker has to move to the center of the planet to hit it.

dmm January 24th, 2001 11:28 PM

Re: Seekers ability to hit a target.
 
I DON'T BELIEVE IT!!!!

Clinton's right -- seekers never miss! I just tested it.

THAT STINKS!!!

Has this been fixed and I just don't know about it?

DirectorTsaarx January 24th, 2001 11:46 PM

Re: Seekers ability to hit a target.
 
What do you want fixed? The fact that the game shows a "to-hit" percentage for missiles, or the fact that they always hit (assuming you don't move out of range or destroy the seeker)? Personally, I kinda LIKE that they always hit (except, again, for the out-of-range/destroyed factor). Although it might also be nice to have a "wild weasel" device that would draw all missiles away from their intended target... But I have no idea how to implement in the game, especially since the original target is supposed to sit quietly until the "wild weasel" is destroyed, otherwise the seekers return to tracking that original target.

Nyx January 25th, 2001 12:06 AM

Re: Seekers ability to hit a target.
 
The only thing that bugs me about seekers is that they can't target fighters, when IRL missiles are the primary method of shooting down fighters.

However, I can live without it because the poor litle guys are already so helpless against PD cannons.

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Compete in the Space Empires IV World Championship at www.twingalaxies.com.

Sinapus January 25th, 2001 12:27 AM

Re: Seekers ability to hit a target.
 
The capital ship missiles probably can't maneuver fast enough to catch a fighter. Add some 'anti-fighter missiles' to the game if you want. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
--
"What do -you- want?" "I'd like to live -just- long enough
to be there when they cut off your head and stick it on a
pike as a warning to the next ten generations that some favors
come with too high a price. I would look up into your lifeless
eyes and wave like this..." *waggle* "...can you and your
associates arrange that for me, Mr. Morden?"

Tampa_Gamer January 25th, 2001 12:31 AM

Re: Seekers ability to hit a target.
 
Actually, when I first got the game I created a bunch of modified components which I later discarded b/c they were not 100% working correctly due to hard-coded algorithms within the tactical/stragetic combat module.

Patriot System Missile - designed to shoot down incoming Seekers. (basically a PD missile).

SA7 Missile System - designed to shoot fighters and ships (but damage was too low to really hurt a ship)


Seawolf January 25th, 2001 12:36 AM

Re: Seekers ability to hit a target.
 
Considering the reload time, the fact that they are the heaviest weapon and are expensive to research I don't think that they don't miss is a big issue. Also they are easy to counter, for each missile launcher I can put in 2 PDC and have 10 tons left over, or just run away from them.

With advance targeting systems I can see a 100% hit chance.

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Seawolf on the prowl

raynor January 25th, 2001 01:09 AM

Re: Seekers ability to hit a target.
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
The only thing that bugs me about seekers is that they can't target fighters, when IRL missiles are the primary method of shooting down fighters.

However, I can live without it because the poor litle guys are already so helpless against PD cannons.

<HR></BLOCKQUOTE>

Sure, fighters are helpless against PD cannons. But have you ever seen the AI put PD cannons on anything smaller than a Cruiser?

This means that those little guys, in sufficient numbers, are an incredibly powerful weapon at the start of the game.

IMHO, someone looking for a challenge against the AI would do better to disavow use of fighters than to disavow the use of mines...



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