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-   -   Long Range Scaners (http://forum.shrapnelgames.com/showthread.php?t=11223)

Vasiliy January 30th, 2004 10:12 PM

Long Range Scaners
 
Hi

I have Long Range Scaner I on the ship but I can't see anything in the other systems. What mean scan 1 sector away? Can I see other system if this ship is on Warp Point in another system?

Thanks

Ragnarok January 30th, 2004 10:14 PM

Re: Long Range Scaners
 
Quote:

Originally posted by Vasiliy:
Hi

I have Long Range Scaner I on the ship but I can't see anything in the other systems. What mean scan 1 sector away? Can I see other system if this ship is on Warp Point in another system?

Thanks

<font size="2" face="sans-serif, arial, verdana">1 sector is one square in each system. With long range scanner 1 you have to be 'right next' to the ship you are trying to scan, not one whole system away.

[ January 30, 2004, 20:16: Message edited by: Ragnarok ]

Renegade 13 January 30th, 2004 10:15 PM

Re: Long Range Scaners
 
The Long Range Scanner scans enemy ships to see what the design is. Scan 1 sector away means you can scan a ship that is in the sector beside your ship that has the scanner. Scan 3 sectors means your ship can scan ships that are up to 3 movement points away. I can't really describe it well, hopefully someone else can do a better job http://forum.shrapnelgames.com/images/icons/icon7.gif

Vasiliy January 30th, 2004 10:24 PM

Re: Long Range Scaners
 
Thanks

Suicide Junkie January 31st, 2004 12:05 AM

Re: Long Range Scaners
 
You also get to spy on the ship's damaged components and the cargo they're carrying!

PvK January 31st, 2004 01:55 AM

Re: Long Range Scaners
 
... and their supply level.

And no, it won't scan through a warp point.

PvK

Nocturnal January 31st, 2004 03:23 AM

Re: Long Range Scaners
 
I like sending a ship with Scanners 3 (that can scan 5 sectors away) to close orbit around the sun, and from there it can scan every ship in the system in a swoop. Makes a good scout. Memo to self: design small cloaked scanner/sensor spy ship.

Cheeze January 31st, 2004 05:49 AM

Re: Long Range Scaners
 
Long Range Scanners are stopped by Scanner Jammers and the ever-popular Scattering Armor. So remember that you won't get a free peek at everything. Also, you can see what space stations are building.

A Last note, currently if you scan ships you haven't seen before they will appear in your "enemy ships" design list, but only for that turn. As yet, the game doesn't store those designs for you permanently, but I believe a fix for that is in the works. http://forum.shrapnelgames.com/images/icons/icon10.gif

Kamog January 31st, 2004 07:25 AM

Re: Long Range Scaners
 
What I wonder about is, how can you see the design of an enemy ship, even without sensors, just by going into battle? You find out what all the components make up the enemy design, even if your ship was instantly obliterated in the battle, and even if they have a scanner jammer. In my opinion, I feel that simply being in a battle shouldn't reveal the detailed enemy design if you lose the battle and if their scanner jammer / scattering armor wasn't damaged.

oleg January 31st, 2004 08:12 AM

Re: Long Range Scaners
 
Probably because battles occur at much closer distance. 1 sector is already an interplanetary distance. Like from Earth to Mars. Battles on the other hand, scaled to something like between Earth and Moon. No wonder you can get better readings, scattering armor or not ! As to receiving designs when you lose, why should it matter ? Your ships send continiuos telemetry back to HW by (subspace?)radio or laser. You don't really need hardcopies http://forum.shrapnelgames.com/images/icons/icon10.gif


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