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New Nation: Hellgate
1 Attachment(s)
Version 0.04
LE Demonic nation. Quote:
http://forum.shrapnelgames.com/pictu...&pictureid=108 |
Re: New Nation: Hellgate
:'( Amos!!! we love your mods! we'll help you brainstorm more ideas!
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Re: New Nation: Hellgate
I dont lack ideas http://forum.shrapnelgames.com/images/smilies/happy.gif Thats why I highlighted "wanted" http://forum.shrapnelgames.com/image...ies/tongue.gif I'm just repeating myself at this point. How many guys with swords can you make?
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Re: New Nation: Hellgate
What do you mean Amos?
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Re: New Nation: Hellgate
Start giving them different weapons! problem solved! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: New Nation: Hellgate
I mean how many different kinds of guys with swords can you make before they all start to look alike? All the truly original mods are already made. I looked at my latest mod and it looked just like the previous few.
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Re: New Nation: Hellgate
Perhaps you could focus on spell modding or even mapping, if you need a change of pace/scenery.
I think it's good to take a break, go back and update older mods sometimes though. |
Re: New Nation: Hellgate
I can definitely see Amos making us some nice spells should he feel like doing so http://forum.shrapnelgames.com/images/smilies/happy.gif.
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Re: New Nation: Hellgate
It'd be awesome to have a fairly big mod that adds alot of new spells, probably focusing on new and exotic summons, but some effects are a little limited.
And sombre's right about the break, I haven't made a mod in ages and my imagination's going nuts, but I've yet to settle..... |
Re: New Nation: Hellgate
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My advice to you, (if you really want to keep at it, and not actually go for a break, which is perfectly fine, and probably healthy, considering your prodigious output) try examining a mythology you're unfamiliar with. Or watch the history channel, or examine fantasy games and worlds you like, or pick up some fantasy book you've been putting off, or read an online developer diary about ideas that were left unused. There are plenty of sources, and yes, many things are impossible to recreate in Dominions, but just as many are possible. |
Re: New Nation: Hellgate
I believe there's a bug with the Hellion General. He only has leadership 40. Should be 80 or 120?
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Re: New Nation: Hellgate
When I say original I mean mod design not a story.
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Added a new hero "Abaddon". |
Re: New Nation: Hellgate
Added a new spell "Summon False Prophet".
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Re: New Nation: Hellgate
Version 0.02
"Maleficium Demonicus", "Master of Malice" and "Pit Lord" are made capital only. |
Re: New Nation: Hellgate
Gave "Pit Lord" siegebonus 15.
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Re: New Nation: Hellgate
Added a new spell "Summon Leviathan".
I will be away from my PC for a few month so there wont be any updates to my mods for a long time (I was kind of tired of them anyway). There are always things to fix or add but I think that most of my mods are fairly complete at this point. |
Re: New Nation: Hellgate
Wow. How can you be away from your PC for a few months. To me, that would be like being away from water for a few months. I don't think I could survive it.
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Re: New Nation: Hellgate
My guess is Amos must be in the military and headed for some training or assignment... otherwise he could pickup a inexpensive laptop and keep playing and/or creating.
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Besides, if I do manage to learn to draw, or more importantly COLOR, during my break it shouldn't be hard to adjust the skills into creating sprites, which would allow me to finally finish some of the mods whose frameworks I've written down over a year ago. |
Re: New Nation: Hellgate
I think I might do a 'balanced' version of this mod. Amos gave his permission a while back and I think it would be interesting to do, so I'll start work tonight.
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Re: New Nation: Hellgate
I need to get away from my PC too, it's starting to suck too much life out of me. I hope Amos will continue atleast to contribute artwork to the game? You really are quite talented, and there are plenty of units already existing in the "vanilla" version that could use updating (the Devs are awesomely talented in the artwork department, but that talent is spread over 5000+ units and counting, and it's not their only focus, anyway). Plus, I'm sure lots of modders, myself included, would welcome any artwork you'd like to provide to us.
That is, ofcourse, if you're just out of personal interest in contributing your own mods to the game. |
Re: New Nation: Hellgate
P.S. how about a nation that doesn't use any weapons?
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Daleks might be a bit much though, except as Pretender Gods http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: New Nation: Hellgate
I'd like to see a Barsoom nation of green martians, with John Carter the Gentleman from Virginia and Dejah Thoris the Princess in Peril as two of the heroes.
For those uninitiated, go read Burrough's Princess of Mars from Project Gutenberg. |
Re: New Nation: Hellgate
I'm back.
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Re: New Nation: Hellgate
Tried this mod the other day. Quite fun and quite powerful.
Not sure why anyone would buy anything but the dark knights though. Fire breathing fear inspiring and flying. I would gladly pay a lot more for these. Lesser units cost half as much but are not anywhere near as effective. Hell Cannon guys are quite good and fun though. |
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Gave Raiders and mounted Dark Knights higher price and ap.
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Re: New Nation: Hellgate
I'd like to see nations based on Empire of the Petal Throne (Tekumel) or Talislanta, both of those are very original fantasy role playing settings/games that include elements of science fiction, without going completely overboard into B movie land.
That said, I'd really like to see a couple Ice Pirate units show up in the game someday http://forum.shrapnelgames.com/images/smilies/happy.gif Star Wars, Buck Rogers, etc. might be far better known, but the process of translating those "universes" into Nations would be much more of a matter of shoehorning than the two I mentioned, each of which has a very long history and a rich, complex setting to draw from-they're also both woefully underrepresented and relatively unknown. HTTP://WWW.TEKUMEL.COM/ http://en.wikipedia.org/wiki/Talislanta |
Re: New Nation: Hellgate
Version 0.03
- "Demonic Roar" weapon is mind now; - "Maleficium Demonicus" got leper 3 and stealth 25; - "Hellion General" has heat 3; - "Pit Lord" has heat 7, fireshield, speciallook 1 and costs 330; - "False Prophet" got seduce 15; - "Abaddon" got heat 10, stormimmune and speciallook 1 (now he looks cool); - "Leviathan" got stormimmune; - "Prince of Many Faces" got heat 3. Also: - "Prince of Many Faces" got heat 3 in Blood Elves mod; - "Seraph" got speciallook 1 in Angelicus and Crusade mods. |
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- Added a new hero "Governor";
- Gave "Master of Malice" darkvision 100. |
Re: New Nation: Hellgate
Version 0.04
- Added "Summon Abyss Torturer" spell and its unit. |
Re: New Nation: Hellgate
Added sprite preview and description to the main post.
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Re: New Nation: Hellgate
I love Amos' graphics!
Looking forward to having time to play all of his mods. |
Re: New Nation: Hellgate
Beautiful sprites, Amos! Thanks for previewing them!
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