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Immediate Construction?
I'm new here, and new to the game, having purchased it only a week ago. I'm sure I'm not sharing a secret when I write that it's pretty deep!
My question may seem very newbie, but I hope you'll bear with me. What has happened is this: I created a god, whom, I discovered, could already forge very simple magical items at the start of a new game, without any levels in construction. I was under the impression that forging was linked to gaining levels in the construction school, as well as the levels one has in various paths. Did my god somehow gain an unusual bonus that I can't see, or is this simple construction a "gift" all starting gods already possess? In advance, thanks. |
Re: Immediate Construction?
All magical paths have a Level 0, spells you can cast without any research at all. Or, in the case of Construction, stuff you can make.
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Re: Immediate Construction?
Thanks very much, both for the reply and the quickness with which it was posted. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Immediate Construction?
Every nation starts with the ability to build trinkets, lvl 0 magic items.
In most schools of magic there are lvl 0 spells you can cast from turn 1, earth shards in evocation and air shield in alteration for example. Reading or just glancing through the manual helps. |
Re: Immediate Construction?
Yeah, and that level 0 items are pretty forgettable compared what you get with later construction levels, with the possible exception of the armor piercing weapons.
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Re: Immediate Construction?
I would say that level 0 has no items worth forging once you reach the endgame. Level 2 construction however has several items worth forging even in the late game (pendant of luck, forge hammer, clam of pearls to mention a few).
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Re: Immediate Construction?
Hmm, the black steel armor pieces (especially the helmet) and the 100% resist rings can still be worth forging even at construction 6. The black steel mostly because most of the higher level items aren't Earth-based. 100% resists are hard to find in a single slot, and SR is hard to get in general.
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Re: Immediate Construction?
The armor piercing weapons could also remain useful for a while, at least untill you get better armor piercing weapons.
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Re: Immediate Construction?
I always let my Gorgon pretender forge raw hide schield on turn 1 and start expansion on turn 2. This simple schield greatly inrease her durability. I'm sure other SC could have good use of trinkets as well (PoD and black steel armor, schields).
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Re: Immediate Construction?
True, if you for some reason fear just one element (say against aby or caelum) i guess those rings can be worth the cost/magetime.
But generally there are much better alternatives by then (like ring of regen if you have high hp, amulet of reinvigoration, pendant of luck, amulet of antimagic to raise mr as well as various unique items). |
Re: Immediate Construction?
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Crack suicide squad. Suicide squad! Attack! |
Re: Immediate Construction?
Gah slave collar feeding is just not cool http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Immediate Construction?
Slave collar cannot be found. I've tested it. And probably it is right because if not so, 4 or 5 scouts equipped with 2 collars each would be a way too powerful weapon against a mage province. A weapon that cannot be resisted.
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Re: Immediate Construction?
You would just need to put void eyes and spell foci on your mages and they will be safe.
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Re: Immediate Construction?
What do you mean?
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Re: Immediate Construction?
Fill up their misc. slots so they have no room to pick up cursed items.
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Re: Immediate Construction?
It is not easy for 20+ mages gathered in one province. Sages for example.
Anyway, this doesn't work. |
Re: Immediate Construction?
Ano: This is a change, then, as I remember this has happened before.
On the other hand, it is possible that enemies will not pick it up, but I have seen friendlies pick them up. Wyatt |
Re: Immediate Construction?
Why would you fight with your sages? That does not make sense.
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Re: Immediate Construction?
Scouts would attack research provinces, e.g. sages. Then the scouts would die, and the Slave Collars would be found, and several sages would now be feebleminded.
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Re: Immediate Construction?
I always ferry my sages to my castles so that they are not sitting ducks.
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