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-   -   Concepts of Creation: Ironhawk Suddenly Wins! (http://forum.shrapnelgames.com/showthread.php?t=32051)

Sheap November 28th, 2006 11:08 PM

Concepts of Creation: Ironhawk Suddenly Wins!
 
1 Attachment(s)
* This game will be using quantum_mechani's complete Conceptual Balance Mod with built-in HoH nerf, 0.923, Turin's Worthy Heroes mod version 1.5, and dom3 patch version 3.01. The mods currently in use by the server will always be attached to this post. Just unzip the file into your mods directory. If you get your mods here, you should not have any compatibility problems.

* You must use the mod version from this thread or it will not work. The "official" CB mod can be installed, but you have to have this one or you will be flagged for cheating and/or unable to play your turn.

* Hosting schedule will be 24 hour quickhost. I will be hosting the game on my network server. Game is running with version 3.04.

* All settings are default except: Renaming allowed, independents 7, HoF 15, site frequency of 50 - this means score graphs on.

* The Macintosh version of the game will not work due to a bug in the game software which prevents many mod commands from working.

* Victory by victory points. There will be 1.5 victory point provinces per player (rounded up). You must control 40% of these to win.

* Sheap's Rules of Diplomacy (multiplayer tips 1 and 2) will be in effect. (You don't have to role play, although it is encouraged, but you do have to be civil.)

* The game is played with the understanding that there may be bugs or quirks in CB and that this may have to be fixed mid-game and/or tolerated. One of the goals of the game is to find any such bugs. As a house rule, if you find such a bug, you should report it and must refrain from exploiting it.

* This is a middle era game played on Cradle of Dominions.

* Server information: 66.171.171.25 port 2003

* Anyone who stales excessively will be substituted or set to AI. There is no hard-and-fast rule, but generally if you stale 4 out of 7 times or three in a row you are likely to be subbed or set AI. Players who mysteriously start staling right after they lose a major war will be set AI mercilessly. Agrajag will be holding all the nation passwords. Everyone should send their pretender passwords to him, otherwise your chances of being set AI if you stale go up.

For reference only (do not download the mods from these links... download them from this post):
Link to Conceptual Balance
Link to Worthy Heroes

Although the mod file will update from time to time (right now it is version 0.923) it will always say 0.922 in the game. Don't worry about that.

Players in the game:
Xox: Jotunheim
jeffr: Pangaea
FAJ: Ulm
Saarud: Oceania
Ironhawk: Pythium
Folket: Atlantis
calmon: Mictlan
Kydoria (replacing Votan): Abysia
GwyrgynBlood: Arcosnuffle
hako: T'ien Ch'i
Who Knows?: Bandar Log
Dragonninjaakira: Machaka
Izzyz: Vanheim
Darrel: Man
Evilhomer: R'lyeh
Yucky: Marignon
quantum_mechani: Agartha
Sheap: Caelum
Morkilus: Ermor
SoaviFox: Shinuyama

Xox November 28th, 2006 11:48 PM

Re: Concepts of Creation: Conceptual Balance (signup)
 
Hosted game sheap? If so sign me up for Jotunheim!

Sheap November 28th, 2006 11:59 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Yes, network hosted, not PBEM. That's one signup!

jeffr November 29th, 2006 12:55 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Pangaea for me, please.

FAJ November 29th, 2006 01:10 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Sign me up for R'lyeh

Mind Elemental November 29th, 2006 01:46 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Sign me up for Pythium.

Tyrant November 29th, 2006 02:59 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Ermor please, and i vote for Worthy Heroes

Saarud November 29th, 2006 03:28 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
This sounds like fun. I'd like to signup for Oceania.

Oh and I looked at Worthy Heroes and I like it. I would very much like to use that mod.

Cainehill November 29th, 2006 05:16 AM

Re: Concepts of Creation: Conceptual Balance (sign
 

Sheap, you say 24 hour QH - do you have plans to switch to 48 hour at some turn number, or run 24QH the whole game? If it'll be going towards 48 hour by turn 10 or at least 20, I'd like in - 24QH I won't have the time with my jobs.

(Shinuyama, Bandar Log, Caelum Mictlan or Man for me if I'm in - just to make sure I get one http://forum.shrapnelgames.com/images/smilies/wink.gif )

Sheap November 29th, 2006 05:42 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Well, you're an old hand and I'd like to have you in the game, but I don't see it going to 48 hours that soon (if ever). On a really big map I might see 48hr by, like, turn 40, but I don't intend this one to be that large, and would only switch to 48 if there's consensus that the game is taking up too much time.

Folket November 29th, 2006 07:17 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
I'm in with Atlantis. Oceania is my favorite at the moment, but since someone got there first I will be satisfied with revenge.

If you intend to make it a 24h host game, cap it at ten players and have 10 provs per player.

hako November 29th, 2006 08:17 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
I would like to join as Bandar Log... Apes I mean. And I'll need to find out exactly what 'Worthy Heroes' exactly is and than decide;)

Turin November 29th, 2006 08:18 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Heh I�d take Bandar Log if you can still recruit Kurgi, the slave to unreason for 0 gold and 1 res in cbc0.99 http://forum.shrapnelgames.com/images/smilies/wink.gif ( you can in 0.91).

Regarding the worthy heroes mod:
Does anyone know if the bug that causes macs to crash when using a mod that utilises the #clear command is fixed in the upcoming patch? If not I�d make a maccompatible version if any macusers want to play in this game with the mod.

hako November 29th, 2006 08:20 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Heh... I was 1 minute before. If you are desperate to play this race I can pick a different.

Turin November 29th, 2006 08:24 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
No I�m not desperate, in fact I�m not even sure which nation to take. I was mostly pointing out that Bandar log is pretty broken in cbc091. Lots of normally recruitable commanders are missing and you can recruit one of the doomhorrors for free.

Sheap November 29th, 2006 08:24 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
10 provinces per player sounds about right, but I don't see a reason to cap the number of players. If things bog down in the late game we can slow the turn timer, but I really don't expect this to happen for a long time if ever. Slow timers (especially in the early game) cut down on excitement and I find you get more staling and dropouts with slow timers than with fast ones as people lose interest.

As an example, I have a 20 player game with 11 provinces per player running now on turn 35 and it's not too hard even for the largest players with 20+ provinces, in fact we would probably be doing 2 turns most days except there is always some almost-dead player or another staling.

hako: I didn't know about the problem with Bandar Log before. You should not play that nation, it's broken, I confirmed that the problems still exist in the latest version. Of course, I don't see what's so tough about Kurgi, his attack and defense are both only 0 http://forum.shrapnelgames.com/images/smilies/wink.gif

Turin: I think CB mod uses the broken mod commands, so Mac users are pretty much out in the cold on this one, unless they can play in an emulator or something. Thanks for the offer, though http://forum.shrapnelgames.com/images/smilies/happy.gif

hako November 29th, 2006 10:17 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Well... If it's broken I will think about a different than, anyway count me in.

calmon November 29th, 2006 10:36 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
If there is a break on christmas take me in as Mictlan please.

I can't do turns around 24-26th december, but i think i'll not be the only one.

Votan November 29th, 2006 11:16 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
I`m in with Abysia please.

Agrajag November 29th, 2006 11:33 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Quote:

Sheap said:
I would like for someone who is not in the game to keep all the nation passwords.

I'll do it if you'd like me to, considering how it requiers exactly zero work http://forum.shrapnelgames.com/images/smilies/happy.gif
Just have everyone PM me their passwords once they're done http://forum.shrapnelgames.com/images/smilies/happy.gif

GwyrgynBlood November 29th, 2006 01:59 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
I'll jump in as Arco since I love me some Elephants. Haven't played a multi game before though, so I'm ready to get stomped.

Cainehill November 29th, 2006 02:57 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Quote:

Sheap said:
Well, you're an old hand and I'd like to have you in the game, but I don't see it going to 48 hours that soon (if ever). On a really big map I might see 48hr by, like, turn 40, but I don't intend this one to be that large, and would only switch to 48 if there's consensus that the game is taking up too much time.

No problem - I'm just trying to stay out of games that are too fast running, so wanted to clarify. Thanks.

Shovah32 November 29th, 2006 03:38 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
If bandar log is fixed i would like them if possible.

Zebion November 29th, 2006 04:27 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Deleted post

Dragonninjaakira November 29th, 2006 05:49 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
This is my first multiplayer game so...bear with me. I would like to play Machaka please. Also when should I PM my password?

Sheap November 29th, 2006 07:35 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
PM your password whenever you know what it will be.

Izzyz November 29th, 2006 09:38 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
I'd like to play Vanheim, if still available. I haven't had a chance to check out Worty Heroes, so no opinion.

hako November 29th, 2006 09:48 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Please change me to T'ien Ch'i. Bandar Log can recruit horrors indeed:)

Mind Elemental November 30th, 2006 01:08 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
On second thought, Sheap, I don't think I'll be able to play in this one after all (limited time, and I'm holding out for a late age game!). So it looks like you'll be able to snag Pythium. http://forum.shrapnelgames.com/images/smilies/wink.gif

Sheap November 30th, 2006 01:44 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Curses! OK.

Sir_Dr_D November 30th, 2006 02:06 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Put me on for Man.

Evilhomer November 30th, 2006 12:18 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Would like to sign up as Marignon

Sheap November 30th, 2006 06:50 PM

Map suggestion needed
 
* It looks like we will have 19 or 20 players therefore I would recommend a map with about 180-190 provinces. All three water nations are in play so there should be abundant water, 20-25 water provinces. Does anyone have a suggestion for a map? I will pick one or generate a random one if no one cares. QM has voted for Cradle of Dominions, which I do not oppose.

Other updates:

* Patch 3.03 will not be out this week. We will start the game with 3.01.
* QM is preparing a new CB version which fixes Bandar Log and includes its own HoH nerf. Once he releases it I will update the original thread post with the mods.

Ozymandias November 30th, 2006 09:08 PM

Re: Map suggestion needed
 
I'll play pythium I guess

Izzyz December 1st, 2006 12:07 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Um,er, could this possibly (hopefully) be a bug? I've downloaded the CB mod, Worthy Heroes and the patch,and set up a test game with Vanheim. Imagine my dismay when I found no Vans to recruit! All of the expensive Van leaders are still there, but no Van cavalry. Kinda like Ermor without skeletons, or Jotun without giants, it just seems wrong. I might rethink playing Vanheim if this is deliberate.

Sheap December 1st, 2006 12:31 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Vans are broken in the version you have, the latest revision fixes it. I think they get more expensive but definitely not gone entirely.

Izzyz December 1st, 2006 02:01 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
O.K, I found an updated .911.dm file on the CB thread and replaced the earlier CB .91.dm with it. Still no Vans. Do you have a later version that you will be using?

Sheap December 1st, 2006 04:19 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Yes, it was posted just a couple of minutes ago. Follow the updated link in the first post in this thread.

Sheap December 1st, 2006 04:47 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Bandar Log is still broken even with the 0.921 version. QM will try to make 0.922 and if it works, I will make the server available for uploads tonight. Start getting those pretenders ready http://forum.shrapnelgames.com/images/smilies/happy.gif

FAJ December 1st, 2006 07:19 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Can I switch to C'tis please? What is the bug with miasma anyways?

Sheap December 1st, 2006 07:56 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Miasma reduces the income of all provinces by 5% per level of dominion. It is not supposed to affect C'tis's own provinces but it does.

So, if you still want them knowing that, you can have them, but...

FAJ December 1st, 2006 08:03 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
o.. no wonder I had such low income in SP http://forum.shrapnelgames.com/images/smilies/laugh.gif.

Anything else left? After some trials etc, I have found out that I cant play underwater nations for beans.

Sheap December 1st, 2006 08:21 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Ulm, Agartha, and Shinuyama are all still available. If you take any of those, I will take R'lyeh. Or, maybe someone else on the forum will trade you.

FAJ December 1st, 2006 10:12 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Ill take Ulm, if still available then.

Izzyz December 1st, 2006 10:27 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Thanks a heap, Sheap. Mods,check, Vans, check, pretender,...still thinking. Good to go tonight, though.

Sheap December 1st, 2006 11:05 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Notice to all: Assuming QM comes through with the mod, I will put up the final mod revision tonight and at that point pretender uploads will commence. Finally!

Evilhomer December 2nd, 2006 12:04 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Is it oki if I switch marignon for R'lyeh now that they suddenly became free ?

Sheap December 2nd, 2006 12:43 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
I suppose. Now, who wants Marignon!

Yucky December 2nd, 2006 02:46 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
I do!

Sheap December 2nd, 2006 03:27 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
All righty then. QM has assured me the latest version of the mod works. I will prepare a zip file with the versions of the mods that the server will be using, so you can be sure to be in sync if you use my files. I will then be putting the server up for uploads tonight!


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