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-   -   New WinSPMBT Release Planned? (http://forum.shrapnelgames.com/showthread.php?t=28215)

Pazam March 29th, 2006 06:56 PM

New WinSPMBT Release Planned?
 
I was just wondering if there are any plans for a future release, like a new patch or something. This is one of the best games I have ever played [speaking as a former Magach 6B Gal driver] and think you guys are great!!! http://forum.shrapnelgames.com/images/smilies/cool.gif

DRG March 30th, 2006 03:16 AM

Re: New WinSPMBT Release Planned?
 
We're glad you like the game. We will be releasing WinSPWW2 sometime in the next couple of months then taking a bit of a break and then there will be a WinSPMBTv3 release probably sometime in September or October but it depends on a number of factors........we might even get it out earlier

Don

grasovka March 30th, 2006 12:09 PM

Re: New WinSPMBT Release Planned?
 
That's good to hear. Keep on doing this great stuff!

Cheers!

Randy March 31st, 2006 05:31 PM

Re: New WinSPMBT Release Planned?
 
If a V3 is released a couple of changes I would like to see is the removal of the tramlines in the map editor (if it hasn't been removed in the supplements already). I think a more important/relevent map graphic would be a "trail/path" graphic. Also if possible make it easier to choose the different types of industrial/fuel tanks for industrial icons. Keep up the good work guys, thanks!

DRG April 1st, 2006 03:28 AM

Re: New WinSPMBT Release Planned?
 
1 Attachment(s)
I have NO intention of removing tramlines from the game.

Paths can be made placing a connecting line of earth through most terrains. It was coded and designed not only to be a base terrain but to allow those type of paths.

http://www.shrapnelcommunity.com/thr...49-Image21.png


Don

Pyros April 1st, 2006 04:26 AM

Re: New WinSPMBT Release Planned?
 
1 Attachment(s)
Here are more examples of mule-trails (by using earth type hexes).

Those trails give a big movement advantage when used in conjunction with rough surrounding terrain.

http://www.shrapnelcommunity.com/thr...athexample.JPG

cheers,
Pyros

Randy April 1st, 2006 01:47 PM

Re: New WinSPMBT Release Planned?
 
Thanks for the reply. Those paths look pretty good, I'll try some in the next map I make. Thanks

RVPERTVS April 2nd, 2006 06:03 AM

Re: New WinSPMBT Release Planned?
 
Quote:

DRG said:
We're glad you like the game. We will be releasing WinSPWW2 sometime in the next couple of months then taking a bit of a break and then there will be a WinSPMBTv3 release probably sometime in September or October but it depends on a number of factors........we might even get it out earlier

Don

This is great news Don, can you guys make it a stand alone v3 patch?...I mean, is that much trouble to do?, would be practical though, just two files to worry about

DRG April 2nd, 2006 11:08 AM

Re: New WinSPMBT Release Planned?
 
I'd need to check how much that would increase the size of the patch as all that does is penalize everyone who has been keeping up with the upgrades by giving them the same files they already have. If it's only a MB or two that's not a big deal but if it means the patch goes from 3 MB to 20 MB it is. There are very few people who would thank me for doing that

Don

Listy April 2nd, 2006 03:58 PM

Re: New WinSPMBT Release Planned?
 
I'll volenteer to help out with the OOB's on it http://forum.shrapnelgames.com/images/smilies/happy.gif

DRG April 2nd, 2006 04:40 PM

Re: New WinSPMBT Release Planned?
 
They're already done.

Don

Listy April 3rd, 2006 01:32 AM

Re: New WinSPMBT Release Planned?
 
Darn...

Although If your thinking of the V2.5 ones, they could use a few tweeks http://forum.shrapnelgames.com/image...ies/tongue.gif (in my not so humble oppinion).

DRG April 3rd, 2006 08:46 AM

Re: New WinSPMBT Release Planned?
 
Ah! My bad here. I'm up to my armpits in winSPWW2 and I was thinking in "WinSPww2" mode when I answered this.

No the V3 OOB's are not "done" but I have been keeping a list of problems and over the summer we will look into their validity and applying corrections and/or additions to them as necessary

Don

Randy April 5th, 2006 01:51 AM

Re: New WinSPMBT Release Planned?
 
A couple of other questions:

Is there a possibility to have some type of surface to surface missile?

If there is are many changes is there a chance to have it on a CD like we have now? I think that would be great.
Thanks

Crazy_Dutch April 21st, 2006 05:01 PM

Re: New WinSPMBT Release Planned?
 
I have a request for the next update of WINSPMBT

Now has every Squad etc only 4 weaponslots. Is't possible to double it to 8. Most squads has normaly between 6 to 10 types of weapons.

Example a standard Dutch Infantry Squad (9 men) had in the eighties the following weapons:

1. FAL 6x
2. MAG 1x
3. Uzi 1x
4. Carl Gustaf 1x
5. Pistol 3x
6. Hand Grenades
7. M-72 LAW

Pyros April 21st, 2006 05:58 PM

Re: New WinSPMBT Release Planned?
 
Hi,

So suppose that there are 8 slots per unit, then what will happen if a unit will chose to fire upon another unit?

Will this unit be able to fire at the same turn (multiple times) FAL, MAG, Uzi, Carl Gustaf, Pistol, Hand Grenades and M-72 LAW shots (if the player wishes such a thing) ?

I don't think so... because this would override the logical amount of time need for all these actions (in the time frame of one turn)

So, in order to avoid such an event (having a squad firing every available weapon during the limited amount of one turn), it will be required that the squad's weapon availability should be limited only to certain weapons from all the available ones (a soldier can't be firing with a LAW on one hand and with an Uzi on the other hand)... http://forum.shrapnelgames.com/image...es/biggrin.gif

This also means that additional code must be created for something that will have a very small impact in the gameplay.

cheers,
Pyros

Crazy_Dutch April 22nd, 2006 06:51 AM

Re: New WinSPMBT Release Planned?
 
Quote:

Pyros said:
So, in order to avoid such an event (having a squad firing every available weapon during the limited amount of one turn), it will be required that the squad's weapon availability should be limited only to certain weapons from all the available ones (a soldier can't be firing with a LAW on one hand and with an Uzi on the other hand)... http://forum.shrapnelgames.com/image...es/biggrin.gif

This also means that additional code must be created for something that will have a very small impact in the gameplay.

cheers,
Pyros

Mayby the type of Target. A Uzi agains infantry and LAW agains AFV

pdoktar April 22nd, 2006 07:07 AM

Re: New WinSPMBT Release Planned?
 
Why use a uzi, when you can use a perfectly good, more accurate, long-range, superior penetration, Assault rifle. forget the Uzis. They belong to road-gangs and Mess-hall old ladies. (And secondary weapons of Heavy LAW teams for self-defense)

Basileus April 26th, 2006 05:56 PM

Re: New WinSPMBT Release Planned?
 
Hello all. I would like weapons slots upped to six, for the following reasons:

1. this will facilitate six-gun off-map artillery batteries without using two sections of three (eight-gun batteries tend to have two sections of four, so eight slots aren't needed)

2. this will allow squads with two squad automatics and two grenade launchers to bring increased firepower to bear without resorting to "x2" fudge factor weapons (which GLs aren't represented in today)

3. fixed wing air support will have wider weapons load options, such as A-1 Skyraiders with 1)MGs, 2)cannons, 3)frag clusters, 4)napalm, 5)rocket pods, and 6)iron bomblets on the same sortie (or B-52 Arc Light with 6x8 750lb bombs!)

Example 2 above can be alleviated by borrowing SP3's multi-unit formations, but that would be a more extensive mod of the engine than increasing weapons slots, I would assume? I am still nostalgic of that platoon-based capability, and would like to see a future SPMBT product that features platoon-based rather than squad-based units.

Basileus

RVPERTVS June 22nd, 2006 12:10 AM

Re: New WinSPMBT Release Planned?
 
Quote:

DRG said:
We're glad you like the game. We will be releasing WinSPWW2 sometime in the next couple of months then taking a bit of a break and then there will be a WinSPMBTv3 release probably sometime in September or October but it depends on a number of factors........we might even get it out earlier
Don

Don:

I�m not in a hurry since wspmt is all the wargaming I need right now (until death take us apart lol) you guys can take all the time you need, it�s done when it�s done, just please tell me to expect some AI improvement included in v 3.0.

Some AI picklist (I believe that�s the way it�s called) balance would be welcomed as well, even with tank heavy optn set on, the AI seems to be buying lots of foot infantry (more than tanks) making most computer-purchased battles (I know I can purchase AI�s toys) feel more like guerrilla warfare than armored battles.

Until now I have the experience or the feeling (Im not sure) that the AI tends to buy more infantry than armor when it�s given less than 4000 points, I once gave it 20,000 points and came up with LOTS of mbt�s, much more than infantry, so things were still unbalanced even that way. Or is it just me?

Does it have something to do with the printed manual suggesting newcomers to start with 4-5000 point battles?

Cheers http://forum.shrapnelgames.com/image...es/biggrin.gif

Mobhack June 22nd, 2006 04:33 AM

Re: New WinSPMBT Release Planned?
 
It depends on period really.

4-5000 points, tank heavy will not buy much in the way of 500 point M1 in 2000, but will buy lots of 90 point Centurions in 1950. And I think the manual suggests 4-5000 points in the 70s as well, for beginers, and not tank heavy.

And many modern forces will be built to buy platoons or sections of MBT anyway, as they are so hideously expensive, and only to buy larger units on huge amounts of free points. All armies will of course buy infantry on the round out, to spend the last scraps of points left over. And will buy leg infantry on the defence, bcause it is sensible for the AI to do so.

It also depends on the opposition - guerilla armies will not have any useful "tank heavy" option really. You won't see the Mujadeen or VC taking more than a few extra armed jeep things or light tanks, if they have them. It also depends on the opposition pairing - if you have the low-tech infantry army, the AI pick may well be a "light" pick in that case as being the sensible mix against such (UK AI pick vs Argentina in the Falklands I think would be such a case).

"Tank Heavy" therefore usually is used in conjunction with large points allocation (for the era), and on an army that has armour as an historical option. Because you want loads of expensive toys, you need to give the AI the means to pay for them.

Which army do you have a problem with the AI not picking enough tanks armour heavy, and at what date?. That sort of information makes figuring things out much easier http://forum.shrapnelgames.com/images/smilies/happy.gif

Cheers
Andy

RVPERTVS June 22nd, 2006 10:32 AM

Re: New WinSPMBT Release Planned?
 
Hi Andy, thanks a lot for the reply.

Well, it seems that AI picklist balance depends on a number of factors, though I now realize I had a close idea.

Eventhough I should take a closer look considering the info given in your reply, I still think things could be a little more balanced, but it could be just my personal point of view.

From the "non-guerrilla" countries I can recall right now, china and mainly Japan tends to use insane amounts of infantry in 2005 7000 point battles, and in general my perception is that the AI relies a lot on foot infantry.There are a couple of other countries I�m not sure about any more because they could be considered as "mbt scarce" as you said it does influence the picklist selection.

Anyway, my main question was: is there going to be any AI improvement in the next wspmbt relase?

Mobhack June 22nd, 2006 10:43 AM

Re: New WinSPMBT Release Planned?
 
probably just the WW2 changes brought over for which reaction shots to take, targeting of vehicles, and if it is not already in the release version, APC withdrawal and ferrying-forward of troops.

Cheers
Andy

RVPERTVS June 23rd, 2006 01:04 AM

Re: New WinSPMBT Release Planned?
 
That sounds just great Andy, though I don�t know what "targeting of vehicles" and "apc ferrying-forward" are about, I have an idea but not exactly.

Anyway, is there any chance to expect anything more than that regarding AI improvement?

Thanks in advance

Cheers

Mobhack June 23rd, 2006 09:27 AM

Re: New WinSPMBT Release Planned?
 
Quote:

RVPERTVS said:
That sounds just great Andy, though I don�t know what "targeting of vehicles" and "apc ferrying-forward" are about, I have an idea but not exactly.

Anyway, is there any chance to expect anything more than that regarding AI improvement?

Thanks in advance

Cheers

the AI APC routine will retire the APC (if unarmed) and trucks after dropping the infantry. Once out of combat it then looks for walking infantry to ferry forwards, if so it picks up and repeats the process.

Targetting is what it decides is worthwhile to shoot at, in both reaction fire and normal choosing of targets.

Cheers
Andy

RVPERTVS June 24th, 2006 02:21 PM

Re: New WinSPMBT Release Planned?
 
Thank`s a lot for the reply Andy, I appreciate.

As I said, you guys take your time, it�s done when it�s done.

Cheers

Robert


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