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-   -   No virgins under the sea? (http://forum.shrapnelgames.com/showthread.php?t=19417)

MCArt June 20th, 2004 02:22 PM

Re: No virgins under the sea?
 
You can't blood hunt in sea provinces, I think.

Endoperez June 20th, 2004 06:51 PM

Re: No virgins under the sea?
 
And no-one can ever move two provinces under water. The seas border big enough areas even without it, so I prefer things this way.

Also, as Water nations are very difficult to take out in their own element you really don't want to see them going for Blood and endless Demon/Devil hordes... Or Illwinter, with a thousand slaves! http://forum.shrapnelgames.com/images/icons/shock.gif

Taqwus June 20th, 2004 08:34 PM

Re: No virgins under the sea?
 
Also, no spell that requires a blood slave sacrifice can be cast underwater. Underwater blood mages can still forge blood items, most likely.

HJ June 20th, 2004 08:44 PM

Re: No virgins under the sea?
 
You can sort of move two sea provinces away if there is a land province inbetween. So, if the commander has a movement of 3, and moves from sea province over plains, plains and into the sea as a final destination, it doesn't matter how far the final province was seawise, since it's a stratmove of 3 basically. This doesn't work in reverse unless you have sailing, of course.

Frosted Flake June 21st, 2004 01:38 AM

No virgins under the sea?
 
I just tried to blood hunt in a sea space....but there isnt a command for it ..d'oh....uh is this a bug. i ask because i failed to move two sea spaces with the same aquatic commander(by himself)and now he cant blood hunt weird

frosted flake

[ June 20, 2004, 12:39: Message edited by: Frosted Flake ]

Ed Kolis June 22nd, 2004 03:40 PM

Re: No virgins under the sea?
 
The reason there are no virgins under the sea is because of that stupid crab Sebastian from "The Little Mermaid" and his annoyingly invigorating "Under the sea, oh under the sea mon" song http://forum.shrapnelgames.com/images/icons/icon10.gif

Arryn June 22nd, 2004 07:43 PM

Re: No virgins under the sea?
 
Quote:

Originally posted by MCArt:
You can't blood hunt in sea provinces, I think.
<font size="2" face="sans-serif, arial, verdana">Of course you can't. Think about it: blood hunting is the search and capture of virginal human females. Just how many human females, virginal or otherwise, do you really expect to find underwater (and I mean, underwater, not skinny-dipping at the beach)? Clue: none. Same reason you cannot sacrifice the poor, hapless girls at sea. They'd drown long before you reached the battlefield. Blood slaves aren't troops (they're *objects* -- I'll refrain from my usual tirade about the inequities of all that entails), and as such they cannot be the target of global spells or magical effects that permit water entry.

This one is so obvious I cannot help but wonder at why it comes as a surprise to some people ... http://forum.shrapnelgames.com/image...s/rolleyes.gif

MCArt June 22nd, 2004 09:48 PM

Re: No virgins under the sea?
 
Quote:

Originally posted by Arryn:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by MCArt:
You can't blood hunt in sea provinces, I think.

<font size="2" face="sans-serif, arial, verdana">Of course you can't. Think about it: blood hunting is the search and capture of virginal human females. Just how many human females, virginal or otherwise, do you really expect to find underwater (and I mean, underwater, not skinny-dipping at the beach)? Clue: none. Same reason you cannot sacrifice the poor, hapless girls at sea. They'd drown long before you reached the battlefield. Blood slaves aren't troops (they're *objects* -- I'll refrain from my usual tirade about the inequities of all that entails), and as such they cannot be the target of global spells or magical effects that permit water entry.

This one is so obvious I cannot help but wonder at why it comes as a surprise to some people ... http://forum.shrapnelgames.com/image...s/rolleyes.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">We are speaking about a gameworld where you can play Mages, Titans, Lichs et al, who rule over kingdoms of lizardmen, squidheaded amphibians or undead Romans. And, more importantly, we are talking about a *game*.

So no reason to come down all real life logical on me http://forum.shrapnelgames.com/images/icons/tongue.gif

Oh, and BTW, why are there no Atlantean virgin girls?

[ June 22, 2004, 20:49: Message edited by: MCArt ]

Arryn June 22nd, 2004 11:57 PM

Re: No virgins under the sea?
 
Quote:

Originally posted by MCArt:
And, more importantly, we are talking about a *game*.

So no reason to come down all real life logical on me

<font size="2" face="sans-serif, arial, verdana">Actually, it wasn't you that was the target of my post, it was the thread creator. Quoting you was more relevent to the point(s) I was attempting to convey.

However, since you bring it up, Dom 2's creators have gone out of their way (kudos to IW) to create a game where the pieces, setting, and rules are logical and consistent. Just because something is a game, or fantasy (or both) does not automaticaly imply that you cannot have logic, reason, or consistency. And Dom 2 proves it (or at least tries its very best to).

So the Last refuge of folks who refuse to exercise their aging brain cells, that of saying "it's a game", or "it's fantasy" as an excuse to overlook what they might find as inconvenient issues -- such as virgin girls needing air to breathe -- simply doesn't ... hold water.

That said, remember that gaming is all about having pun, er, fun. http://forum.shrapnelgames.com/images/icons/tongue.gif

NTJedi June 23rd, 2004 12:19 AM

Re: No virgins under the sea?
 
Would seem acceptable in my opinion for blood hunting to work underwater for mermaids which were virgins.
Why only would only human virgins qualify??

Arryn June 23rd, 2004 01:05 AM

Re: No virgins under the sea?
 
Quote:

Originally posted by NTJedi:
Would seem acceptable in my opinion for blood hunting to work underwater for mermaids which were virgins.
Why only would only human virgins qualify??

<font size="2" face="sans-serif, arial, verdana">Probably for the same reason you never hear of sacrificing centaur virgins ...

Or dwarven virgins, et cetera. Not only are demon-worshipers evil and sadistic, they're racist, too. http://forum.shrapnelgames.com/images/icons/icon12.gif

odd_enuf June 23rd, 2004 01:31 AM

Re: No virgins under the sea?
 
I've sucefully bloodhunted in a water province. Whether it makes sense or not it can be done.

odd_enuf

Jack Simth June 23rd, 2004 04:07 AM

Re: No virgins under the sea?
 
Perhaps only water nations can successfully bloodhunt underwater - it would kinda make sense, wouldn't it?

Frosted Flake June 23rd, 2004 04:37 AM

Re: No virgins under the sea?
 
As a water nation with underwater population I kinda assumed there would be underwater virgins but hey no big deal. I assume dwarven wackos sacrifice dwarf virgins also...but hey whadda I know.

Frosted Flake

MCArt June 23rd, 2004 04:33 PM

Re: No virgins under the sea?
 
Quote:

Originally posted by Arryn:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by MCArt:
And, more importantly, we are talking about a *game*.

So no reason to come down all real life logical on me

<font size="2" face="sans-serif, arial, verdana">Actually, it wasn't you that was the target of my post, it was the thread creator. Quoting you was more relevent to the point(s) I was attempting to convey.

However, since you bring it up, Dom 2's creators have gone out of their way (kudos to IW) to create a game where the pieces, setting, and rules are logical and consistent. Just because something is a game, or fantasy (or both) does not automaticaly imply that you cannot have logic, reason, or consistency. And Dom 2 proves it (or at least tries its very best to).

So the Last refuge of folks who refuse to exercise their aging brain cells, that of saying "it's a game", or "it's fantasy" as an excuse to overlook what they might find as inconvenient issues -- such as virgin girls needing air to breathe -- simply doesn't ... hold water.

That said, remember that gaming is all about having pun, er, fun. http://forum.shrapnelgames.com/images/icons/tongue.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I know continuing this discussion further would drive this thread OT very fast, but I want to say that I am not one of the people that usually come up with the excuse of "it's a game, so logical conclusions or vericacy has no place.

I just wanted to point out that since in a game, and a fantasy game at that, there are bound to be inconsistencies due to the dreaded "game balance".* That said, and as has been pointed out in a post below, there is no obvious logical reason why blood slaves, as representations of human virgins, couldn't represent mermaids or Chaste Lizards as well. But I disgress.

*game balance, the evil beast that since the early 80s prevents D&D wizards from wearing armour! http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 23, 2004, 18:20: Message edited by: MCArt ]

Taqwus June 23rd, 2004 06:14 PM

Re: No virgins under the sea?
 
Hm. If you summon Belphegor, and give him a water-breathing item, will he generate slaves and thralls (instantly drowning...) underwater?

NTJedi June 25th, 2004 12:24 AM

Re: No virgins under the sea?
 
Quote:

Originally posted by Taqwus:
Hm. If you summon Belphegor, and give him a water-breathing item, will he generate slaves and thralls (instantly drowning...) underwater?
<font size="2" face="sans-serif, arial, verdana">Do those generated slaves have a gold upkeep ??
I see this as more of a curse from Belphegor because the units are weak, low morale and chew up food supplies.

[ June 24, 2004, 23:24: Message edited by: NTJedi ]

HJ June 25th, 2004 01:09 AM

Re: No virgins under the sea?
 
Quote:

Originally posted by NTJedi:

I see this as more of a curse from Belphegor because the units are weak, low morale and chew up food supplies.

<font size="2" face="sans-serif, arial, verdana">All Demon lords are like that - powerful, but bring their own "curse" with them, just like (most of the) artifacts.


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