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Re: The Star Trek Mod - 1.9.1.2 Update Released
I better make a mental note to watch Enterprise tonight - that Tholian looks very, very, cool.
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Re: The Star Trek Mod - 1.9.1.2 Update Released
Have any of you had this trouble....design ship, set tactics to what you want/need...upgrade/edit said design and the tat will defalt to "Don't get hurt"?!!!
Edit: I am also in Tac Combat getting "Scan Line Out Of Range" and locks up...Ctrl, Alt, Del to close http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: The Star Trek Mod - 1.9.1.2 Update Released
sounds like a SEIV bug to me Mottlee.
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Re: The Star Trek Mod - 1.9.1.2 Update Released
So far I have not found SE to do it, I have however just reinstalled it after missplacing the CD will see if the stock game will do it too....thanks http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: The Star Trek Mod - 1.9.1.2 Update Released
It could be the default strategy setting in the mod for that hull, I will look, but I sincerely believe this might be an SEIV bug.
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Re: The Star Trek Mod - 1.9.1.2 Update Released
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My guess is that the reptilian on board is a Gorn, and that it might be Archer's spy! |
Re: The Star Trek Mod - 1.9.1.2 Update Released
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Kana |
Re: The Star Trek Mod - 1.9.1.2 Update Released
Its logical... albeit not plausable given it takes the federation another 100 years to meet the gorn... in "our" universe. But ya it would be nice to see a Gorn again. GET SCEEN SHOTS!
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Re: The Star Trek Mod - 1.9.1.2 Update Released
How was the episode, I missed it. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: The Star Trek Mod - 1.9.1.2 Update Released
I some how missed it as well...I forgot it comes on Friday nights...grrr...Guess I will have to find it somewhere else...
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