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Re: Djinnibad - Nomads and Genies
Yeah, got confused by Dom2 reminisciences... http://forum.shrapnelgames.com/image...es/redface.gif
So now we get 2 priest variants w/ Holy 3 in MA... Maybe make Khalif a multyhero? As for Wazir confusion - I had self-correcting error too, though of different kind... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Djinnibad - Nomads and Genies
I'd just keep the kalif but remove the other
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bump - MA version 0.11
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There are probably some bugs in it. And I didn't finish nation itself. So just count it as bump for now... http://forum.shrapnelgames.com/images/smilies/wink.gif
For now I have several ideas on magic sites in capital: City of Xanadu itself; Grand Bazaar (provides gold, among other things); Palace of Air & Fire to recruit genies as Aezeal offered; Temple of the Stone (read: Kaaba); Mountain of the Eagle's Nest (read: Alamut). Of course, this is too much & also I don't want too much commanders to be capital-only. Any thoughts on this? To Aezeal: Current version quite possibly duplicates some unit numbers with your early era. As I want this to be at the end a single mod with all 3 eras included I'd like to know which monster numbers you're going to use up (the same goes for weapons, etc.) to reserve them in future versions. |
Re: bump - MA version 0.11
lol no idea which numbers I will use
DL the mod as it is now and just stay like 10 higher in each? |
Re: bump - MA version 0.11
#newweapon 802
#name "Pekhlevan's Mace" #dmg 12 #att 2 #def 1 #len 2 #rcost 10 #armorpiercing #magic #aoe 2 #sound 11 #end ehm AP AOE 2 damage... for a recruitable... nonono... that is a 10-15 gem magic item you are giving away for free, high damage too. As said instead of sorcerors I'd just use the marid and efriti adn the turbaned helm seems to have to high protection |
Re: bump - MA version 0.11
As I've seen, you've used numbers 20 & 21 for Pretenders (though there was about 15 numbers between these & highest previous number). So, next version I'd probably redo monster numbers to start from 30-31, eh? BTW, I made nation number +1, planning +2 for LA.
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Re: bump - MA version 0.11
hmm btw I think you are already doign to much in this nation.. maybe spread some of this out over LA too?
I'd try to find some special things and keep em (flying carpet pplz, Roc's, efriti).. I mean the nation must bring something new.. and a nation with a lot medium infantry and cavalry ... is not so special.. |
Re: bump - MA version 0.11
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As for special - did you notice Nomads militia recruited for 1 fight only? The ability to quickly amass good troops in emergency is special enough for me. And ghazi are certainly not Vans, but with proper blessing can give good account of themselves as I see. And if you have ideas other than retaining genies as mainstay troops in MA - then I'm open for them. I thought on replacing camels riders with some reptiles, for example, but am not sure this would be good idea... What of summons? As I see it, they should be roughly based on what magic genie in question possesses. So Efreet should be Air/Fire summons, Marid Air/Astral... Daw/Shaitan should probably be Death or Blood summons. Peri - probably Astral/Fire or just Fire. Ghul will be summoned by Death spell, of course. Sola - just Fire? Jahn - just Air or Astral? Djinn as such is present in the game (I'm not sure we should this unique being as guidance, but if we include it, he should probably be summoned by Air/Fire spell).. and as I'd said we can make lesser ones. I'll also look into what other characteristic spells could be (castle-in-one-night is already included, though currently have not full stats). |
Re: bump - MA version 0.11
If you have aoe2 on a weapon remember it can hit the unit using it. Or it could just kill 6 enemies in one swing.
That weapon looks crazy to me, but I didn't look at the unit carrying it. |
Re: bump - MA version 0.11
I remember it. I even used something similar for Night Goblin Fanatics in my project of a Warhammer mod.. http://forum.shrapnelgames.com/images/smilies/happy.gif
And in case of Pekhlevans - there is exactly one case in Shah-name where young knight had hit his own horse & was subsequently taken alive... http://forum.shrapnelgames.com/image...es/biggrin.gif BTW, it alco contains 2 cases of knightly heroes who also performed their own astrological calculations, one of these being father of Rustam, the main hero of the epic... http://forum.shrapnelgames.com/images/smilies/wink.gif |
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