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Re: The Star Trek Mod - 1.9.0.9 Update Released
Will you be realeasing the new federation shipsets prior to the release of the latest mod version? Those ships are amazing!!
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Re: The Star Trek Mod - 1.9.0.9 Update Released
I swapped em on my own http://forum.shrapnelgames.com/images/smilies/wink.gif Few things i've identified, the borg *may* have a problem with their attack base setting, they are using Borg Fusion Cubes (3200kt) instead of the bases because of the Design Creation files.
There also a number of things the ai *doesnt* want to research, their special weapons being one of them. All races in my game still have tech five in their race specific energy weapons, and i'm waaaaay into it (borg have all warp tech and all ship sizes researched) but still lvl 5 (which is what they started with) in energy weapons. AI seems to want to research warp tech all the way to max before raising ship size, that might actually be a good thing with how strong they are (note i gave all the majore ones a 100% research boost for 0 points). With the change in design creation AI is now building bigger ships. |
Re: The Star Trek Mod - 1.9.0.9 Update Released
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Update: I just did a quick check and the Borg only research "Borg energy weapons" to level 5 (of 10 levels available). Also there is only 1 level (level 10) of "Advanced Borg Energy Weapons" in the AI_research.txt file so I am not sure that those weapons would be researched at all. |
Re: The Star Trek Mod - 1.9.0.9 Update Released
Once the AI runs out of things to research in AI_Research.txt, it will start researching technologies semi-randomly. It will never stop researching altogether until there is absolutely nothing else to research.
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Re: The Star Trek Mod - 1.9.0.9 Update Released
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True but doesn't the AI do better if the research is organized so it gets its 'stuff" earlier? |
Re: The Star Trek Mod - 1.9.0.9 Update Released
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Re: The Star Trek Mod - 1.9.0.9 Update Released
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Re: The Star Trek Mod - 1.9.0.9 Update Released
Posted fighters and shuttles to the TMP / Federation / and DS9 ship sets. www.astmod.com click the (News) tab for links.
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Re: The Star Trek Mod - 1.9.0.9 Update Released
Looking good AT, though the Fed Juggernought might take some getting used to (the addition to teh saucer makes sense but seems un-federation like). Cant wait to see them ingame http://forum.shrapnelgames.com/images/smilies/happy.gif
I had a quick question regarding the Dominion Phased Polaron Cannon, and to a lesser exten the Neutrino beam, both (according to description and in actual field tests) dont seem to have any practical use. The Cannon is a rate 2 wpn that only does 1/2 dmg to shields and does less damage than either the lesser Polaron Cannon or Beam (which both fire at rate 1). It costs more and uses more supplies as well. In actual combat it doesnt really perform very well either, unless i'm using it wrong or their are other uses i'm not aware of. It doesnt have any targetting bonuses that Polaron Cannon does, ship/sate/drone/planet etc. And even at higher levels its damage yeild is less. The Neutrino beam is somewhat understandable as it skips armour, but with a rate 2 firing it seems to still be of lesser value than the Polaron Beams or Cannons. OFC the phased poloron beam is more than understandable and useful, its just the other 2 i'm curious about and how I should use them :0 |
Re: The Star Trek Mod - 1.9.0.9 Update Released
Each race share the same weapon attributes, advantages, and disadvantages. When the weapons system was being developed, that is revised last year, a lot of planning went into it. The origial version of these weapons were deemed to powerful.
Weapons Report Current The way it was explained to me was that 1/2 damage to shields is actually quite powerful. |
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