.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

Pavonis February 8th, 2012 10:40 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
 
Okay. I sent my pretender in.

Nightfall February 8th, 2012 10:50 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
 
Quote:

Originally Posted by 3V4JKZ2 (Post 794941)
Yeah, good call. Though I couldn't find 64/65 when I checked, I could find 105. I tried just clicking on everything.

They are both alternate dimensions within 63... :eek:

150, 151 and 153 have a similiar dimensional thing going on, but those are at least connected.

3V4JKZ2 February 8th, 2012 11:59 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
 
Whoops.

Let's say 64/65 (hiding in 63) and 105 (since it's easily visible on the map) are teleport/etcetera into, and 150/151/153 (hiding in one province) are connected, so whoever starts near there can fight it out for those strangely connected provinces if they so desire.

just waiting on Ragnarok, going to PM him to see if that gets to his e-mail.

Blubbernaught February 9th, 2012 12:11 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
 
As long as somebody doesn't get caught starting in 105, in my first test single player game I started in a province with no exit. Tough staring position.

samoht February 9th, 2012 01:02 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
 
I don't have any experience with trans-dimensional provinces, so does anybody think it will be THAT big of an issue?

Maybe a gentleman's agreement (or lady's, for any females) that nobody will build fortifications there?

legowarrior February 9th, 2012 02:56 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
 
I cool with picking a new map, but for now all is well.

Nightfall February 9th, 2012 03:49 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
 
1 Attachment(s)
Just in case we need to restart I cleaned up the .map file and uploaded it to llamaserver as Primea (Clean).

First time messing around with maps, but tested okay.

3V4JKZ2 February 9th, 2012 03:53 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
 
Switching to that. Please be careful to make sure you download the newer map.

Nightfall February 9th, 2012 06:52 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
 
Please note that I'll be out of town for the next four days, I'm expecting to have access to sufficient wifi to submit turns, but just thought I should let ya's know.

Korwin February 9th, 2012 10:45 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Submitting pretenders
 
Quote:

Originally Posted by 3V4JKZ2 (Post 794936)
Ragnarok; you said you submitted, but I've got you down for Pythium, and I don't see Pythium on the Llamaserver list.



...One to go (Pythium?), and the game can start...


All times are GMT -4. The time now is 03:16 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.