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Re: Djinnibad - Nomads and Genies
Also, be sure to space the sprites so the attack animation is not centered, but farther forward, to give the effect of movement.
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Re: Djinnibad - Nomads and Genies
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Thanks for all the comments. I might touch the turban a bit, so that it's easier to tell when turban ends and a nomad starts when there's lots of them. I might also lighten the blade a bit. So... I think I'll continue with the humans, at least for now. I really like the wielder of two swords in your original post, aezeal. Is that the Dervish, assassin/hashashin or something else? Humans: Nomad warrior (scimitar) Nomad horse warrior (light cavalry, scimitar) Nomad horse archer (ligth cavalry, short bow) Nomad camel rider (medium cavalry; scimitar) Whirling dervish warrior (2 attacks) Whirling dervish rider Nomad scout; mounted scout, map move 3, Nomad Sheik; commander Of these: horse-riders are easy. My avatar is a Horse Brother sans horse, and it's much easier the other way round. Should camel riders have visible armor, or is that under their robes? Other than that, I expect I'll have lots of trouble with the camel. What weapons do mounted Dervishes use? Two scimitars? Should the mounted scout have special look? I could try to do some sort of cloth-covered face without turban, or I could give him darker color scheme (probably similar to dervishes). Should Sheik be mounted? Horse or camel? It'd be easy to do non-mounted nomad commander, but it should be just as easy to do mounted one once I get the respective unit sprites done. The human Wazir you found already. |
Re: Djinnibad - Nomads and Genies
The wielder of 2 swords would be the dervish and their mounted version might best have 2 scimitars too, maybe a spear (does that get a sort of lance bonus but lower?)
on the rest of the questions: do what you feel is best, you are the artist http://forum.shrapnelgames.com/images/smilies/laugh.gif and don't forget a nomad on a flying carpet, eitehr as infantry or as scout, I'll use it http://forum.shrapnelgames.com/images/smilies/laugh.gif the sheik might be best as a mounted character on a horse. |
Re: Djinnibad - Nomads and Genies
#newmonster 2806 #spr1 "Nomads and genies/2806_Nomad_Wazir_1.tga" #spr2 "Nomads and genies/2806_Nomad_Wazir_2.tga" #name "Nomad Wazir" #descr "The Wazir are the advisers and magicians of the nomad sheiks. They mostly divine their wise advices from the stars but also have knowledge in other paths which they learned from their genie overlords." #hp 10 #size 2 #ressize 2 #prot 0 #mor 12 #mr 14 #enc 3 #str 10 #att 9 #def 9 #prec 10 #mapmove 2 #ap 10 #gcost 100 #rcost 1 #armor "Desert Garb" #weapon 7 -- Quarterstaff #poorleader #nomagicleader #noundeadleader #itemslots 15494 -- two hands, one head, one body, one feet, two misc #magicskill 4 2 #custommagic 9600 50 #fireres 20 #wastesurvival #end #end #addreccom 2806 why does it show up as a trooper and not as commander? |
Re: Djinnibad - Nomads and Genies
#newmonster 2806 #spr1 "Nomads and genies/2806_Nomad_Wazir_1.tga" #spr2 "Nomads and genies/2806_Nomad_Wazir_2.tga" #name "Nomad Wazir" #descr "The Wazir are the advisers and magicians of the nomad sheiks. They mostly divine their wise advices from the stars but also have knowledge in other paths which they learned from their genie overlords." #hp 10 #size 2 #ressize 2 #prot 0 #mor 12 #mr 14 #enc 3 #str 10 #att 9 #def 9 #prec 10 #mapmove 2 #ap 10 #gcost 100 #rcost 1 #armor "Desert Garb" #weapon 7 -- Quarterstaff #poorleader #nomagicleader #noundeadleader #itemslots 15494 -- two hands, one head, one body, one feet, two misc #magicskill 4 2 #custommagic 9600 50 #fireres 20 #wastesurvival #end #end #addreccom 2806 why does it show up as a trooper and not as commander? |
Re: Djinnibad - Nomads and Genies
To Aezeal:
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Also, I've found in Shah-name a fine event - a daw in onagre's shape who ravaged provinces & lured into traps heroes who tried to capture it! This should probably be a sending spell, either similar to existing Boar or of assassination type... http://forum.shrapnelgames.com/images/smilies/wink.gif Quote:
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As for commander read as trooper - I don't see. Probably some misprint, try to use Find for whether this number appears another time. To Endoperez: Nomad sprites - I better like the lower pair but variant with attack sprite from higher one is also fine. The sheikh should be mounted, precisely! Mounted scout should get greyish garb & yes, covered face would be nice touch. On wielder of 2 scimitars - there should be also version without long robes, for future Corsair! http://forum.shrapnelgames.com/images/smilies/wink.gif Camel riders shouldn't have visible armor, they are either mostly caravaneers who have some weapons for self-defense or lighter troops (I'll try to find out whether there were heavier troops on camels, but for now it seems the fantasy of Medieval2's authors...). And thank you again. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Djinnibad - Nomads and Genies
no more 2806 found.. I'm pretty sure I must be missing some vital line that makes that troop a commander... no clue what though
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Re: Djinnibad - Nomads and Genies
IIRC it should be just addreccom line. At least in my Bogarus splitting this worked OK. Are you using any other mods at the time? They may theoretically include the same number...
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Re: Djinnibad - Nomads and Genies
Uh,.. what basegame level 4 priests are you referring to?
Strong priests means holy 3 priests are recruitable. |
Re: Djinnibad - Nomads and Genies
http://forum.shrapnelgames.com/images/smilies/laugh.gif thought so
on the wazir.. no other mods with new nations I just don't get it. Can anyone else read back to last page and see what is wrong with my Nomad Wazir? --> I don't know what changed but now the wazir is where he is supposed to be.. all is well. The nation is getting a long nicely still need more troops but endo does great work on the nomads |
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