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Re: The Star Trek Mod - 1.9.0.7 Update Released
Oh and btw i have a minor complain about the current mod :p I think ships move TOO slow. I agree in the Last major Version ships were to fast (i.e. Versions using the "old" propulsion system), but now they are too slow. All kind of ships, weither they be scouts, colonizers or combat vessels move at the same speed, early on with speed 2. I think it should be 2/3/4 respectivly. In addition the only technology which provides faster stuff is to expensive to research and has to little benefit. I strongly suggest making ships early on more faster, 50%+ and to decrease the cost for warp technology.
Just my 2 ct though ! |
Re: The Star Trek Mod - 1.9.0.9 Update Released
Web Site has been updated once again. - A sincere thank you to David Gervais for all of his help.
For the Record Please read the first post in this thread for links to previous Versions, if applicable, or important news. Thanks |
Re: The Star Trek Mod - 1.9.0.7 Update Released
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The official limit to warp engines is warp 10. To obtain the feel and limitations of a War Drive system, we experimented with many propulsion systems and found the current system to meet or exceed our needs. If you want an extra movement in the game, choose propulsion experts as a racial trait. Or start the game with medium tech. As for the cost, you can choose one of the Research Racial Traits now. (Technology does not come cheaply in the world of Star Trek. By having the costs were they are, it forces the player to prioritize his research objectives and colony priorities.) http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Star Trek Mod - 1.9.0.7 Update Released
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Re: The Star Trek Mod - 1.9.0.7 Update Released
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Hehe, now that's a nice challenge.
I really enjoy these kind of stuff to read, although they aren't very deepely rooted in the real world (hence the name science fiction...) and as an engineer I deal only in facts. Okay, back to the order of the day... playing Tyrian 2000! http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: The Star Trek Mod - 1.9.0.7 Update Released
It is a good site for info, thanks for posting it, and what is Tyrian 2000?
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Heh i would like to choose propulsion experts or the new research trait, but im reffering to the Startrek MOD final game which has been long started. Anyways, i guess i will just try to research faster engines (then again its high tech cost if im right)
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Oh, and Tyrion 2000 is some kind of old arcade-scroll-shooter. Something like Xenon and Raptor, if you know those. Its actually pretty fun these times.
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Yup, Tyrian is THE BEST top-scrolling shooter in existence. It's from 1999 and it still kicks ***! I've played it so many times I can dream all the levels. It was the first game I bought via internet. I saw it on the net at my friends house and ordered it the next day.
The equations used on the site are valid, they are real equations (the names used for them and the units used in them), but I doubt they will work when we get this far. It would be nice if the equations produced by fans from Star Trek would work in reality. Talking about fiction... |
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