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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Ragnarok-X January 2nd, 2005 07:25 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Oh and btw i have a minor complain about the current mod :p I think ships move TOO slow. I agree in the Last major Version ships were to fast (i.e. Versions using the "old" propulsion system), but now they are too slow. All kind of ships, weither they be scouts, colonizers or combat vessels move at the same speed, early on with speed 2. I think it should be 2/3/4 respectivly. In addition the only technology which provides faster stuff is to expensive to research and has to little benefit. I strongly suggest making ships early on more faster, 50%+ and to decrease the cost for warp technology.

Just my 2 ct though !

Atrocities January 3rd, 2005 10:32 AM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
Web Site has been updated once again. - A sincere thank you to David Gervais for all of his help.

For the Record

Please read the first post in this thread for links to previous Versions, if applicable, or important news.

Thanks

Atrocities January 3rd, 2005 10:36 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Quote:

Ragnarok-X said:
Oh and btw i have a minor complain about the current mod :p I think ships move TOO slow. I agree in the Last major Version ships were to fast (i.e. Versions using the "old" propulsion system), but now they are too slow. All kind of ships, weither they be scouts, colonizers or combat vessels move at the same speed, early on with speed 2. I think it should be 2/3/4 respectivly. In addition the only technology which provides faster stuff is to expensive to research and has to little benefit. I strongly suggest making ships early on more faster, 50%+ and to decrease the cost for warp technology.

Just my 2 ct though !

The object of having slow ships in the beginning of the game is to compel you to research faster engine designs. In early days of Trek, they were limited to warp 1. It took them nearly 100 years to obtain warp 5 ships, and another 100 years to get warp 9 ships. In STNG they were just beginning to understand Transwarp engines.

The official limit to warp engines is warp 10. To obtain the feel and limitations of a War Drive system, we experimented with many propulsion systems and found the current system to meet or exceed our needs.

If you want an extra movement in the game, choose propulsion experts as a racial trait. Or start the game with medium tech.

As for the cost, you can choose one of the Research Racial Traits now. (Technology does not come cheaply in the world of Star Trek. By having the costs were they are, it forces the player to prioritize his research objectives and colony priorities.)

http://forum.shrapnelgames.com/images/smilies/happy.gif

Timstone January 3rd, 2005 11:10 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Just a nice site to read something about the warp factors.

Warp Factors

Atrocities January 3rd, 2005 11:18 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Quote:

Timstone said:
Just a nice site to read something about the warp factors.

Warp Factors

Now simulate it in SEIV and win a gold star.

Timstone January 3rd, 2005 11:28 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Hehe, now that's a nice challenge.
I really enjoy these kind of stuff to read, although they aren't very deepely rooted in the real world (hence the name science fiction...) and as an engineer I deal only in facts.
Okay, back to the order of the day... playing Tyrian 2000! http://forum.shrapnelgames.com/image...ies/tongue.gif

Atrocities January 3rd, 2005 11:39 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
It is a good site for info, thanks for posting it, and what is Tyrian 2000?

Ragnarok-X January 3rd, 2005 11:54 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Heh i would like to choose propulsion experts or the new research trait, but im reffering to the Startrek MOD final game which has been long started. Anyways, i guess i will just try to research faster engines (then again its high tech cost if im right)

Ragnarok-X January 3rd, 2005 11:55 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Oh, and Tyrion 2000 is some kind of old arcade-scroll-shooter. Something like Xenon and Raptor, if you know those. Its actually pretty fun these times.

Timstone January 3rd, 2005 12:04 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Yup, Tyrian is THE BEST top-scrolling shooter in existence. It's from 1999 and it still kicks ***! I've played it so many times I can dream all the levels. It was the first game I bought via internet. I saw it on the net at my friends house and ordered it the next day.

The equations used on the site are valid, they are real equations (the names used for them and the units used in them), but I doubt they will work when we get this far. It would be nice if the equations produced by fans from Star Trek would work in reality. Talking about fiction...


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